{"author_link":"\/users\/echo-heo","author_name":"Echo Heo","author_uid":1375366,"comments":[{"id":993215,"author_name":"Ace17","author_uid":"ace17","epoch":1696311854,"text":"I suggest you specify the type of archive here.\nI downloaded the 54Mb zip file, only to discover, after unzipping, I couldn't play it (it's a windows-only archive).","format":"md","likes":1,"spam":"N"},{"id":993327,"author_name":"Shad","author_uid":"shad","epoch":1696312949,"text":"Changing the visibility distance is interesting mechanic, but is there a reason not to keep it extended all the way away?","format":"md","likes":1,"spam":"N"},{"id":993350,"author_name":"LDJam user 376722","author_uid":"376722","epoch":1696313289,"text":"Very interesting concept!Though the gameplay might be a bit confusing,it's still a good idea to explore!","format":"md","likes":1,"spam":"N"},{"id":993396,"author_name":"Kippp","author_uid":"kippp","epoch":1696313819,"text":"Very interesting concept!\nThat compression effect when the clip plane was set to the max is really cool!","format":"md","likes":1,"spam":"N"},{"id":993419,"author_name":"jk5000","author_uid":"jk5000","epoch":1696314034,"text":"The idea is super fun, and I had fun trying the game. A bit difficult solve the puzzles, and my solution was often just to walk around until the puzzle was solved. Overall an interesting and fun little jam game. Well done. ","format":"md","likes":1,"spam":"N"},{"id":1006073,"author_name":"slimetrash","author_uid":"slimetrash","epoch":1696437221,"text":"super awesome, the like, \"out of sight, out of mind\" mechanic is so cool. would love to see this expanded upon","format":"md","likes":1,"spam":"N"},{"id":1021145,"author_name":"LDJam user 279622","author_uid":"279622","epoch":1696948536,"text":"really cool concept, super mind bendy and remniscent of portal!","format":"md","likes":1,"spam":"N"},{"id":1021157,"author_name":"DecadeDecaf","author_uid":"decadedecaf","epoch":1696949182,"text":"I'd love to see a full version of this. The concept is awesome. Great work!","format":"md","likes":2,"spam":"N"},{"id":1021607,"author_name":"Hawkin","author_uid":"hawkin","epoch":1696980448,"text":"Playing with render distance and object permanence is such a cool puzzle concept. Hats off to you for that. Despite not having more levels, the tutorials were enough to whet my appetite. I would love to see you do more with this.\n\nThe retro style was a great decision, too. So much nostalgia! I appreciated the subtle details like sound effects when the block bumped objects.\n\nWas there a point to the stationary blocks that I missed? Or were they a mechanic that you didn't get to yet?","format":"md","likes":1,"spam":"N"},{"id":1021841,"author_name":"Echo Heo","author_uid":"echo-heo","epoch":1697005948,"text":"@hawkin in the 4th level, the stationary block is there to prevent you from simply not loading the door, I wanted to play around with it more but I ran out of time!","format":"md","likes":2,"spam":"N"},{"id":1021896,"author_name":"Hawkin","author_uid":"hawkin","epoch":1697013270,"text":"@echo-heo oh of course! That seems really obvious now haha. Smart reuse!","format":"md","likes":1,"spam":"N"},{"id":1023125,"author_name":"YellowKamel","author_uid":"yellowkamel","epoch":1697141318,"text":"Great concept! Just wished that you would have had a few more levels, but really great concept, reminds me of the Outer Wilds DLC and a bit Portal, so huge success in that department. :laughing: ","format":"md","likes":1,"spam":"N"},{"id":1025612,"author_name":"Madbarron","author_uid":"madbarron","epoch":1697412799,"text":"Hmmm. If I can't see it, it doesn't exist. Neat concept, it would be great to see fleshed out with some more levels. Great job getting this much done :)","format":"md","likes":1,"spam":"N"},{"id":1027199,"author_name":"digital bacon","author_uid":"digital-bacon","epoch":1697622356,"text":"Interesting concept, pity you weren't able to finish it -- you've got the beginnings of a good game here. Well done.","format":"md","likes":1,"spam":"N"}],"format":"md","images":["ld54\/wayback-placeholder.png"],"links":[],"metadata":{"g_key":"92011","g_author":"1375366","g_event":"LD54","g_eventkey":"117","g_subevent":"JAM","g_urlkey":"435940","g_title":"Spotlight","g_status":"WAYBACK","g_place":"716","g_commentcount":"14","g_site2_node_id":"377271","g_hide":"Y","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":{"n_key":"377271","n_urlkey":"435940","n_parent":"371459","n_path":"\/events\/ludum-dare\/54\/spotlight","n_slug":"spotlight","n_type":"item","n_subtype":"game","n_subsubtype":"jam","n_author":"375366","n_created":"1696041398","n_modified":"1765482413","n_version":"1181630","n_status":"WAYBACK"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD54","removed_author":false},"_superparent":9,"_trust":1,"author":375366,"body":"aw man I couldn't make levels in time, I constantly had to fix bugs because it would crash so often. here's a barely functioning puzzle game\/concept.\n\n(unlabeled download is 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man I couldn't make levels in time, I constantly had to fix bugs because it would crash so often. here's a barely functioning puzzle game\/concept.\n\n(unlabeled download is 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