Urinal Simulator by amirrajan
Manage your meeples and their need to pee. Failure will mean civil unrest and the end of civilization.

Ratings
| Overall | 210th | 3.942⭐ | 28🧑⚖️ |
| Fun | 9th | 4.385⭐ | 28🧑⚖️ |
| Innovation | 178th | 3.885⭐ | 28🧑⚖️ |
| Theme | 236th | 4.115⭐ | 28🧑⚖️ |
| Graphics | 664th | 3.442⭐ | 28🧑⚖️ |
| Audio | 178th | 3.846⭐ | 28🧑⚖️ |
| Humor | 13th | 4.481⭐ | 28🧑⚖️ |
| Given | 21🗳️ | 30🗨️ |
Pee-pee xD
I managed to hit $107 before civilization collapsed, was still going strong but I suspect the zombies may have been causing mayhem beyond the bounds of the screen :P.
The size was longer than my screen height (was it meant for mobile?), meaning I have to scroll to see the bottom, but thankfully the text become green when a purchase is available. It became a little bit more of a pain when I had to shoot zombies. I now realize I could dezoom my window, so I cancel my complain "the game screen is too biiig".
Overall, I was not overwhelmed by these meeples. I would do great as a toilet manager.
The graphic style is simple, but expressive. I like how the cleaning machines moved in small nervous circles. My (nitpicking) remarks are about the font at the first screen on the itch.io page "click or tap here to begin" (but I don't even know if you could choose), and how nice it would have been to have a different sprite (ever so slightly) for the grunts. And nice music.
But my biggest issue is: the sudden black-out.
Difficulty ramps nicely, though I got to the point on my first run where I feel like I'd hit the cap (max urinals/bots) and I appeared to just be maintaining from there. Think this could definitely expand into a successful little mobile/Steam game and do pretty well. Funny concept, well executed. Good stuff.
Audio is minimalistic but well done. Didn't come across any bugs - very tight.

Overall quite nice and a funny take on the concept - music also fit well (and of course gross sound effects haha), didn't encounter any of the bugs mentioned by previous commenters either, so great job all around!
Game needs more challenge and balance. Probably should go more and more hectic by time. 2 or 3 meeps arriving at once instead of only one. Maybe occasional rush hours with 5 people. So we have to spend our money and buy more urinals and robots. My urinals were mostly empty and my robots were unsued. Didn't get to meet zombies. Sadness :(

It's intuitive and it grows complex to manage people and the cleaning robots! I really enjoyed this one hahahah ^^
Minor gripes, the web version is a little too tall for the screen, I had to zoom the browser out a bit to see the civil unrest bar. Probably looks great on a phone though!
I also kept aiming by clicking on the zombies path directly, but doing so often resulted in leaving gun mode and grabbing a robot instead. This second one might be more of a "me" thing.
An improvement might be to make the aiming visual, with a barrel from the gun, and auto select gun mode if the mouse is around the bottom area. As even with full bathrooms to manage the bottom area is otherwise unused. Then the gun could just "not work" if we move upwards.
Or you could even make gun mode toggled, so we click the gun a second time to "go back to bathroom mode".
I loved this one though, it's very fun!