Circlash by nimbushead

[raw]
made by nimbushead for Ludum Dare 54 (COMPO)

LEARNING * UnityEvents https://docs.unity3d.com/Manual/UnityEvents.html * Constraints https://docs.unity3d.com/Manual/Constraints.html

HOW TO PLAY

Play my game at the itch.io link below. Control a circle in a battle royale of launchable circles! Each circle is controlled by a player (1 human player). On each player's turn, an arrow will extend out from the player's circle. The arrow shrinks and grows. The length of the arrow indicates the launch power. Press spacebar to stop the arrow, locking in the launch power. The arrow will then rotate, indicating the launch direction. Press spacebar to stop the arrow, locking in the launch direction. The circle will then launch! Each circle in the launched circle's path will explode, ending the exploded circle's player's game. If a circle fully exits the field of play, then the circle explodes, ending its player's game. Be the last one standing to win!

Ratings

Given 4🗳️ 0🗨️

Feedback

aerial
02. Oct 2023 · 11:08 UTC
![clear.jpeg](///raw/702/b5/z/5d21b.jpg)

Cool game. I let all the others jump off the arena and now I am the last one remaining so I guess I won.
I feel like it takes way too long for all the other players to finish their turns. I think it would be better if all the others immediately launched instead of pretending to aim like a human. Cool stuff though and the sound effects are 10/10 =D Good job!
airwaffle
03. Oct 2023 · 10:15 UTC
Oooh, I though all the sequential balls was also user controlled... That's why I had problems with getting my space presses to be responsive! Agree that making them animate differently might make that mistake less likely to occur :)
godsboss
03. Oct 2023 · 10:59 UTC
Good idea, but after my turn it took forever to be able to do something again.