Lone Tower: Against All Odds by zuzupd

Story:
You are a lonely defender of the city against an army of treacherous skeletons. You want to fight, but you are limited to your tower equipped with multiple cannons. Take up the weapons, search for enemies from narrow windows, shell the roads, and save the city!
Changelog:
1.1 Fixed mouse sensitivity and fonts issues
Controls:
- W, S, A, D move the character
- Shift to sprint
- Use E to mount and unmount the cannon turret
- Move the camera with the mouse and fire the cannon with LMB
How to play:
Your defense tower has several cannons, but none cover all approaches. You must move between guns as enemies converge on different paths and progress toward the city gate.
Team:
- @Alex_Flow - music, SFX
- @DrLizard - level design, 3D models, 2D graphics
- @hacknick - coding, animations
- @nolahimmel - game design, 2D art
- @stosmykj - 3D models, animations
- @zuzupd - game design, coding, food delivery
Tools:
Godot 3.6 (+ Heightmap terrain asset), Blender, Procreate, Logic Pro, Mixamo
Screenshots:

Info:
We did not created all SFX, some are from the Ovani Sound Medieval Fantasy Sound FX Pack and fonts Prince Valiant and Goudy Medieval from Dieter Steffmann
| Link | https://zuzupd.itch.io/lone-tower-against-all-odds |
| Link | https://zuzupd.itch.io/lone-tower-against-all-odds |
| Original URL | https://ldjam.com/events/ludum-dare/54/lone-tower-against-all-odds |
Ratings
| Overall | 750th | 3.383⭐ | 32🧑⚖️ |
| Fun | 579th | 3.435⭐ | 33🧑⚖️ |
| Innovation | 649th | 3.25⭐ | 32🧑⚖️ |
| Theme | 606th | 3.583⭐ | 32🧑⚖️ |
| Graphics | 669th | 3.433⭐ | 32🧑⚖️ |
| Audio | 510th | 3.259⭐ | 29🧑⚖️ |
| Humor | 577th | 2.86⭐ | 27🧑⚖️ |
| Mood | 724th | 3.346⭐ | 28🧑⚖️ |
| Given | 30🗳️ | 36🗨️ |
I liked: Shooting skeletons with turrets
I disliked: Moving between turrets
I think this is similar to how ship combat is done in some games, but unlike ship cannon games where you generally always know where the thing you're shooting is, this game disorients you when moving between turrets / stairs and it is very hard to keep track of which way you're facing, where the skeletons were originally, and which way they moved.
How I would personally improve it if it was my game:
-Make a UI element that shows where live enemies are, so you don't lose track of them when moving between turrets
-Drastically increase skeleton spawn count and make it happen early in the game, less waiting for skelies to spawn, more killing skelies.
I liked the idea, the single tower defending city is thematically appealing, the cannons were fun to shoot, and making 3d games in short timespans is impressive as heck. Good submission overall.