Galactic Taxi Limited by Archaeognathus
When E.T. called home, he called himself a space-cap. In Galactic Taxi Limited you are a cap driver cruising through the galaxy. Pick up passengers on the planets you visit and bring them to their desired destination. Plan your route carefully as the space is limited in your little taxi and every jump costs fuel and therefore money! The end is inevitable as buisness is hard and passengers can get rare. How far will you manage to travel?
The game ends when you run out of money to pay for fuel or your ratings get too bad, so plan ahead and be nice to your customers ;)
Controls: - click on planets within range of your ship to move (white lines show available targets) - click on potential passengers to pick them up (red liens show desired destination) - click on passengers of your ship (blue lines show destination) to kick them out, but you will loose rating - use WASD or arrow keys to move the map and space or lick the red button to recenter the screen on your ship
Below you can download the EXE-version for windows or the python source code with all assets. To run the EXE-version, just unzip and start "GalacticTaxiLimited.exe"

Game created using python 3.11 and pygame-ce. Exe-Version had to be created in another venv, as I got some issues in my current one, and was made using pyinstaller and pygame and python 3.9 (pygame-ce gave me weird bugs when beeing packed).
Graphical assets and most sound effects created by me, but the background music, font and button sound are third party and free to use. The sources are the following: - font "Racing Hard" created by GFRcreative (https://www.dafont.com/racing-hard.font) - track "8BitRetro_Funk" created by David Renda (https://www.fesliyanstudios.com/royalty-free-music/download/8-bit-retro-funk/883) - centering button sound from FilmCow royalty free sound effects library by FilmCow https://filmcow.itch.io/filmcow-sfx
Please comment and feel free to post your highscore below! This is my second Ludum Dare (and third game ever). It was a bumpy ride, but I enjoyed it. Had little time during the weekend and the last two hours I fought with python to create the executable... had so many more ideas for animations, sounds, pollishing and balancing (or title and end screen cough), but thats how it goes. Hope you enjoy! :)
Ratings
| Overall | 613th | 3.524⭐ | 23🧑⚖️ |
| Fun | 599th | 3.405⭐ | 23🧑⚖️ |
| Innovation | 565th | 3.357⭐ | 23🧑⚖️ |
| Theme | 567th | 3.643⭐ | 23🧑⚖️ |
| Graphics | 602th | 3.568⭐ | 24🧑⚖️ |
| Humor | 371th | 3.289⭐ | 21🧑⚖️ |
| Mood | 739th | 3.325⭐ | 22🧑⚖️ |
| Given | 16🗳️ | 19🗨️ |
Once I got that figured out it got really interesting and I was having a lot of fun optimizing the ways to get them all to their location without running out of fuel. Well done!
But when I understood it it got quite fun!
I unfortunatly lacked the time to do a tutorial or even just a cover in the beginning. But should have put text to differentiate between pickup zone and passengers and be more clear with their needs.
