Plan It Out! by Decipator

[raw]
made by Decipator for Ludum Dare 54 (JAM)

plan-it-out-cover.jpg

Plan It Out! is a narrative timetable management game where you must plan a week for your character! You will need to: - Drag-and-drop the weekly events to the planner - Complete the weekly goals - Use the eraser to cancel some events - Discover how your choices influenced the character's week through the Weekly Journal

HOW TO PLAY:

  • Click Left Mouse: Select Options
  • Click and drag: move events around the Weekly Planner
  • Click Eraser and Click the Event to cancel planning

ATTENTION:

Please, play the 48hs game to have the intended experience.

It is okay if you evaluate us for the first version, it has a soft lock/bug that will not allow you to finish the game.

Plan<em>It</em>Out<em>eAMgerztaa.png Plan</em>It<em>Out</em>UwTmkzHJVC.png

Ratings

Overall 274th 3.865⭐ 28🧑‍⚖️
Fun 485th 3.538⭐ 28🧑‍⚖️
Innovation 143th 3.962⭐ 28🧑‍⚖️
Theme 146th 4.269⭐ 28🧑‍⚖️
Graphics 374th 3.923⭐ 28🧑‍⚖️
Humor 342th 3.354⭐ 26🧑‍⚖️
Mood 82th 4.173⭐ 28🧑‍⚖️
Given 16🗳️ 25🗨️

Feedback

Ninai
03. Oct 2023 · 10:22 UTC
The game was pretty fun to play, I relate to the main character probably a bit more than I should, haha. I really enjoyed the dragging of the events mechanic, it felt pretty smooth and satisfying. The visuals were pretty fitting for the type of game it was. Only two notes: I am not sure what the "Extra" block did, was it good? Did I clutter an already full schedule? I tried to plan in a couple of Extra blocks on my second playthrough so the main character would eat more, but it didn't seem to do anything.

All in all an interesting concept I would love to play more of.
tomrijnbeek
04. Oct 2023 · 18:25 UTC
I am probably way better at slotting in calendar events into an already full calendar than I should be proud of, but having it be turned into a game with such an amazing underlying narrative, amazing! Love the interpretation on the theme, and the small little references and joke here and there (Blue Alive Redemption 2, instant classic game, right?)
It would have been nice if I could have turned down the background ambience a bit and maybe skip the dialogue to be a bit faster, but overall they don't degrade what is otherwise a great game!
Eliyud
04. Oct 2023 · 18:32 UTC
![Captura de tela 2023-10-04 152752.png](///raw/642/82/z/5f9f1.png)

I identified so much!

I love how you make this type of game seem easy to produce, when in reality it is quite a challenge! Of the genre, it's my favorite. Good job!
Stronf
04. Oct 2023 · 20:43 UTC
Great entry!

What I liked: fits the theme, storytelling aspect is amazing, the notes between weeks were interesting to read. I've seen other entries based on calendar, but this is unique, personal, and relatable.

What I would liked differently: the font was a bit hard-to-read, I was not sure what "Extra 1 hour" was for. I think the first 3 weeks are particularly easy, from difficulty standpoint it could have started at week 3 and would be a good progression. There was no much need for an eraser
jkyd
04. Oct 2023 · 21:47 UTC
I clicked so fast when I saw this -- I love planning. There's definitely some bugs with dropping events both in the calendar (sometimes the bigger events don't snap to where you want them) and if you want to move an event back off the calendar (starts drifting upwards?), but I love the concept and art style! It would be really cool if some events had limitations on where they could be placed (i.e. "go shopping" store hours: 12-5pm, "call Dr." in office Wed-Fri 8am-noon, "RPG night" Druid's available Fri/Sat and Warlock can only do after 5pm weekdays), it would add a bit of a puzzle element to it and make the placement of specific events feel more intentional. Dude-- and if those limitations were indicated with colour-coded stickers :o That would make me so happy

Awesome job overall! Thanks for making such a satisfying game :)
jebouin
06. Oct 2023 · 00:56 UTC
Very relaxing game! I accidentally erased an important event on the last week and it took a while to reappear, cluttering the calendar with many similar "neutral" events. I think it would be great to reduce the number of such events and as others have suggested add constraints to important events to make it a bit more challenging. Anyways that's a well executed and creative game, I'd love to play a longer version of this idea!
BinayaS
07. Oct 2023 · 00:32 UTC
Lovely game, maybe instead of having certain events be needed and have random ones pop in, set a specific amount of events that need to be placed only and have certain rules such as lunch needs to be before studying or watching football with dad is 3 to 5 on only Saturday and Sunday. I don't know if that'd be too much for a jam game, but it would make it feel more like a puzzle the player would feel like they are actually organizing around someone's life.

Good luck on your future games. Had fun!
Jollymah
07. Oct 2023 · 21:31 UTC
A cute and chill game. I liked planning events. But I couldn't figure out how to get 5 good meals in the last week. I planned everything, but maybe I didn't put them in the right place. And I didn't use the extra hour, nor did I understand what it was for. Anyway, it's a really good game. Well done!
Mr Bluecap
08. Oct 2023 · 04:05 UTC
This was a fun little game. Nice and simple, don't have to think to hard - a really enjoyable experience. Well done!
ffffchai
08. Oct 2023 · 04:20 UTC
Simple but fun, and I really want to see exactly what I'm cramming into my living space. The quest drops with collisions are fun, but even though I was playing with a 48hFIX board, I still encountered bugs where my questbox dropped right off. anyways nice job.
cawfee_art
08. Oct 2023 · 19:44 UTC
I felt this one. I'm also dragging myself out of burn out and planning does make it easier for me, so I can relate to this a lot. The graphics are very nice and I like how relaxing it was to play!
Achiru
10. Oct 2023 · 21:35 UTC
It was relaxing, but I feel like it lacked a bit of stake, everything can be undone, which for me defeats the purpose of having a random event queue. I feel like the randomness and the forgiveness of the gameplay were not interacting well (maybe the eraser was an after-thought?).
Other than that, I loved the narrative and overall positivity.
DeltaMain
11. Oct 2023 · 07:32 UTC
Relaxing small game! Has a really nice atmosphere and overall quite polished! It would be a nice touch if events were created in the right order. I had to place and erase multiple "reading articles" just to get few healthy lunches available.
5huNo.3
12. Oct 2023 · 18:14 UTC
Really simple and relaxing game. I really enjoyed it despite it being short. Though it took some time for "healthy lunch" to start spawning. Nevertheless, great work!
DSK
14. Oct 2023 · 10:48 UTC
The art style of game is so cute, and the "schedule" gameplay also impress me a lot,excellent!
BuzzyBee
14. Oct 2023 · 15:25 UTC
Really fun little game, loved the aesthetic and the simple gameplay. The writing was hard to read in places, but the story was nice :)
MatthewStott99
14. Oct 2023 · 16:21 UTC
I really like this game, although I feel like the calendar organization would be more strategic if given everything in a specific order or all at once with a limited amount of erasing. Still a really interesting take on the theme!