Penguin Waddle by Flightless

Casual Game intended for mobile. :slight_smile: but I published it as WebGL - so that you can play it online.
You're a penguin stuck on a shrinking ice platform. Watch out for hungry orcas! Save baby penguins from being eaten. Once you've saved as many as possible, hop on a whale to escape to safety.
The whale visits once every 60s, how long do you dare to wait?
Controls: Mouse Click
| Link | http://campfire.se/ludumdare/54/Scripts.zip |
| Link | http://campfire.se/ludumdare/54/ |
| Original URL | https://ldjam.com/events/ludum-dare/54/penguin-waddle |
Ratings
| Overall | 257th | 3.325β | 22π§ββοΈ |
| Fun | 265th | 3.143β | 23π§ββοΈ |
| Innovation | 191th | 3.357β | 23π§ββοΈ |
| Theme | 91th | 4.048β | 23π§ββοΈ |
| Graphics | 148th | 3.643β | 23π§ββοΈ |
| Audio | 101th | 3.571β | 23π§ββοΈ |
| Humor | 104th | 3.184β | 21π§ββοΈ |
| Mood | 98th | 3.65β | 22π§ββοΈ |
| Given | 19π³οΈ | 19π¨οΈ |
It gets tense when we really start running out of space and the penguins keep getting stuck around the map, causing worry an orca will chomp a bunch of them off the edge while I am away getting a new one.
As others said, having a bit more of a telegraph when they are off screen would be nice. Especially when I come to grab a new penguin and it gets gobbled along with me due to it being too close to the edge of the screen.
What a funny concept, thank you for this game π
- The one thing which I didn't like is that the orcas could spawn behind the penguins, and eat the new penguin and some old ones when you tried to pick it up, maybe you could have an indicator to let the player know where the baby is going to come, or not have orcas spawn there for like 2 seconds.
- The orcas didn't seem very threatening, maybe you could have the ice melt, or the orcas could damage it, or maybe the babies would occasionally wander off and you would have to chase them down.
Liked the music, enjoyed running around chasing the tiny penguins. Felt responsive, but a bit.. random - like it was mostly bad luck when they got eaten. It mostly happened when a penguin and orca spawned right next to each other other side of the map.
I would have said my favorite part was the escape whale - but I really loved the ending screens.
There are some things that could be polished. The gameplay felt a bit random - orcas could spawn right behind the tiny penguin and there was zero chance to save him. Maybe they should not be allowed to do that to prevent the player from feeling helpless. It was also a bit too easy to get stuck on the corners of the textures, making movement less smooth than it could be. In my game, two orcas just got stuck in the corner and never left.

Overall, it works fine for a small casual game and overwhelms with cuteness :smile_cat:
And the reduction of the island size seems too slow for me. Even after 4 minutes, I don't really feel a big difference.
Overall pretty fun game, I spent a good bit just trying to make do for as long as I could and accidentaly extracted on the whale in the middle.
It'd be nice to have a button to confirm your extraction, that is the only change I recommend.
One thing I couldn't figure out how to get on the escape whale.
### Pros
- good implementation of "limited space" theme
- gorgeous penguins
- cute sound effects
### Cons
I notice in this work the same problem we've faced in our Jam entry and everyone was complaining about that. It's the "unfair random" issue. In your case, there are quite often cases when baby penguin will appear and no matter how good my reaction time is, some stray orca will already be on it's way to kill the poor baby and there is no counterplay to that! That made me really sad because I tried really hard to save everyone. On the other hand, you made the act of saving so engaging that feeling sad about a failure is the indicator that your idea is going in the right direction, all that it needs is some fair challenge.
Thank you!