Quantum Space by DS Nahogara

[raw]
made by DS Nahogara for Ludum Dare 54 (JAM)

PromoTitle.png

You are a quantum hero, a rare breed of human who can perceive and manipulate the fabric of reality. You have been sent on a dangerous mission to explore the Quantum Space, a mysterious dimension where the laws of physics constantly change. Your goal is to find and destroy the anomalies that threaten to collapse the Quantum Space and unleash chaos on the world.

But you are not alone. The Quantum Space is infested with enemies and hostile creatures that can sense your presence and attack you with deadly force. You must use your quantum guns that can fire bullets of pure energy to blast your way through the hordes of enemies and reach the exit portal before it’s too late.

https://youtu.be/hZXAVKR5JeE

How far can you go in the Quantum Space? Can you save humankind from the ultimate catastrophe? Find out in Quantum Escape!

Ratings

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Feedback

LDJam user 373998
03. Oct 2023 · 01:11 UTC
I was impressed by the sound effects. Nice game. I would like to see the enemies flash instead of just emitting particles because it doesn't feel like I'm hitting until they actually die. The waves feel too short, as in the portal spawns too soon and there's not really a reason to keep killing stuff. I had fun though. I liked being unstoppable.
Ben Parisi
03. Oct 2023 · 01:27 UTC
Good:
Game is MFing hype. Full points for audio and mood.
I love the giant explosion when you kill things.

Not good:
The graphics are somehow too much for my computer. (A laptop with 3050 in it)
And sometimes I spawn in a place where I immediately fall thorough the floor and die.
Duckwings
04. Oct 2023 · 19:24 UTC
The visuals in this game are really unique and between the visuals and the audio, the gun is really satisfying to shoot! Unfortunately, the HTML5 port of this game is really unoptimized; perhaps it can't handle all the particles. Good work overall!
Notinatal
06. Oct 2023 · 17:44 UTC
The game doesn't run for me (at least for now). I'll play it later if I manage to make it work somehow.