Turtle Tower by robin_schmitz
In our game you control Propeller Pete, a flying turtle in a race against time.

Your objective is to construct a towering structure on a tiny island while the relentless tide threatens to engulf your masterpiece.

Will you conquer the tide and construct the most impressive tower the island has ever seen?
Controls:
WASD - Controll Pete
Hold Space - Grab flotsam
Release Space - Release flotsam
| Original URL | https://ldjam.com/events/ludum-dare/54/turtle-tower |
Ratings
| Overall | 478th | 3.655⭐ | 31🧑⚖️ |
| Fun | 489th | 3.534⭐ | 31🧑⚖️ |
| Innovation | 276th | 3.707⭐ | 31🧑⚖️ |
| Theme | 346th | 3.966⭐ | 31🧑⚖️ |
| Graphics | 433th | 3.845⭐ | 31🧑⚖️ |
| Audio | 352th | 3.554⭐ | 30🧑⚖️ |
| Humor | 125th | 3.885⭐ | 28🧑⚖️ |
| Mood | 298th | 3.827⭐ | 28🧑⚖️ |
| Given | 40🗳️ | 34🗨️ |
Spoiler warning:
It's actually made by flipping through sticky notes like a flip book
- the grabbing sometimes doesn't work on some parts of objects it seems
- you can't grab stuff again after moving them once (intentional?)
- the loop, even if you're bad at it, can last for quite a while... Maybe the water could rise a tiny bit faster, the main reason why my games ended were because the top of the tower was too badly built to add anything on top of it, even when taking my time, not because of the water rising?
Cut turtle though!
Great job!
The idea is cool and the assets are cute, I wish there was some sort of scoring or objective besides "build it as high as possible", but maybe that's just me.
Also, I spent an embarrassingly long amount of time trying to grab the hot air balloons. Oops.
Well done!
I thought the controls played well, too. The acceleration felt just right for a little helicopter. Sometimes items would be at the edge of the screen (where I couldn't fly), but sometimes I could swing the hook there to get them :D
Great fun!