floating rock in space by indivicivet
[playable online on itch.io; windows download also exists]
ludumdare54
floating rock in space :: created in 48 hours for ludum dare 54
Controls
WASD or arrow keys to move, left click to shoot.
R to restart. M to mute/unmute background music.
Screenshots

Ratings
| Overall | 302th | 3.1⭐ | 22🧑⚖️ |
| Fun | 306th | 2.925⭐ | 22🧑⚖️ |
| Innovation | 300th | 2.925⭐ | 22🧑⚖️ |
| Theme | 129th | 3.875⭐ | 22🧑⚖️ |
| Graphics | 203th | 3.4⭐ | 22🧑⚖️ |
| Audio | 224th | 2.974⭐ | 21🧑⚖️ |
| Humor | 262th | 1.967⭐ | 17🧑⚖️ |
| Mood | 254th | 3.053⭐ | 21🧑⚖️ |
| Given | 11🗳️ | 18🗨️ |
I had an odd moment where I couldn't tell if I was doing damage to the larger rocks. I think they just have a lot of health.
Theme is definitively here

creator's score to beat, by the way (43)
- interesting idea, but the enemies clip to the walls a bit, maybe let them mine the walls slowly and don't cover the spawner.
- I like how the level closing in seemed like a bad thing, but it was a blessing in disguise since you could just kite and farm enemies.
Beat your score :)

Edit: but @ellaris did way better xD
Got 46
I was aware of wall clipping/spawner coverage during development, but thought the "let the spawner get covered and farm out strategy" wasn't that strong since you end up with a huge group of them at once. but maybe I was just bad during playtesting! I also struggled a bit to tweak the pathfinding and collisions since it's my first time doing something like this in godot ^^
the enemy pathfinding seems "incorrect" even with a nominally correct navmesh, so I think there's some extra care needed (probably moving it away from the boundaries, but I didn't have that much time to tweak it since I only actually figured out how the navigation server works quite late in the jam)
Fun and frantic!
To bad there isn't more gameplay, it would have been nice to have a bit more variations;
Nice entry overall.
GG.