floating rock in space by indivicivet

[raw]
made by indivicivet for Ludum Dare 54 (COMPO)

[playable online on itch.io; windows download also exists]

ludumdare54

floating rock in space :: created in 48 hours for ludum dare 54

Controls

WASD or arrow keys to move, left click to shoot.

R to restart. M to mute/unmute background music.

Screenshots

gameplay<em>screenshot</em>0000<em>hcrop.png gameplay</em>screenshot<em>0001</em>hcrop.png

Ratings

Overall 302th 3.1⭐ 22🧑‍⚖️
Fun 306th 2.925⭐ 22🧑‍⚖️
Innovation 300th 2.925⭐ 22🧑‍⚖️
Theme 129th 3.875⭐ 22🧑‍⚖️
Graphics 203th 3.4⭐ 22🧑‍⚖️
Audio 224th 2.974⭐ 21🧑‍⚖️
Humor 262th 1.967⭐ 17🧑‍⚖️
Mood 254th 3.053⭐ 21🧑‍⚖️
Given 11🗳️ 18🗨️

Feedback

Paroxysmal
02. Oct 2023 · 00:10 UTC
Like the graphics and good gameplay with the levels closing in.
LDJam user 280036
02. Oct 2023 · 22:40 UTC
I like the music and audio, and I think it's thematic, too. If anything the space limits TOO quickly for me :sweat_smile:

I had an odd moment where I couldn't tell if I was doing damage to the larger rocks. I think they just have a lot of health.
LDJam user 313326
03. Oct 2023 · 22:55 UTC
I got 18! It's a little difficult but pretty fun.
RossK
03. Oct 2023 · 22:56 UTC
I died. A lot! I like the visuals and the music, though
LittleBear
04. Oct 2023 · 10:32 UTC
It was fun, the black and white GFX was different but cool, the pace is fat and fun. It keeps to the theme very well. Thanks for making it :).
SimonCarter
04. Oct 2023 · 16:59 UTC
Got to 7 by hiding in a corner and mindlessly shooting to the spawner. I liked the artstyle, the audio fitted well with it.

Theme is definitively here
🎤 indivicivet
04. Oct 2023 · 17:34 UTC
thanks for the comments everyone ^__^ I'm really glad the theme seems to hit since I struggled a lot figuring out how I'd try to deliver on it! :)

![ludumdare54_creator_score_to_beat.png](///raw/5f1/53/z/5f9c1.png)

creator's score to beat, by the way (43)
StvUP
05. Oct 2023 · 17:24 UTC
Nice work! Hadn't played anything recently with this unique visuals. Fits the theme.
TTKayttis
05. Oct 2023 · 17:24 UTC
Fits the theme nicely. I like the stripped down aesthetics with fitting soundtrack, kinda made me feel some end struggle at the end of the world, with the world closing in. Gameplay wise i would liked more depth on the spawning and playing around the map.
ellaris
05. Oct 2023 · 19:48 UTC
![Zrzut ekranu 2023-10-05 214021.png](///raw/9a8/25/z/5fce3.png) I forgot I had darkmode color inverter extension on :p
- interesting idea, but the enemies clip to the walls a bit, maybe let them mine the walls slowly and don't cover the spawner.
- I like how the level closing in seemed like a bad thing, but it was a blessing in disguise since you could just kite and farm enemies.
LDJam user 352490
05. Oct 2023 · 20:00 UTC
The visuals are very cool. The game-play is a bit wonky and really punishing if you manage to let them close in. But it was fun trying to figure out a good strategy. Ended up making a corridor around all four edges so I could keep them trapped in the center and let them out a little at a time.

Beat your score :)

![047.png](///raw/ae0/65/z/5fcee.png)

Edit: but @ellaris did way better xD
ddolgov
05. Oct 2023 · 21:18 UTC
Magnificent art style
Got 46
🎤 indivicivet
05. Oct 2023 · 22:50 UTC
@ellaris wow, awesome score! I revisited and got 50 but have no idea how you got to 78 :)) the "enemies mine the walls slowly" idea is a really cool one, I hadn't thought of that at all.

I was aware of wall clipping/spawner coverage during development, but thought the "let the spawner get covered and farm out strategy" wasn't that strong since you end up with a huge group of them at once. but maybe I was just bad during playtesting! I also struggled a bit to tweak the pathfinding and collisions since it's my first time doing something like this in godot ^^

the enemy pathfinding seems "incorrect" even with a nominally correct navmesh, so I think there's some extra care needed (probably moving it away from the boundaries, but I didn't have that much time to tweak it since I only actually figured out how the navigation server works quite late in the jam)
cheesepencil
06. Oct 2023 · 18:47 UTC
I got 14 points! My first round I didn't understand that the little guys were bad, I thought they were my little pals following me around the grid...

Fun and frantic!
Tankou
06. Oct 2023 · 20:34 UTC
Nice take on the topic. I like the style!
LDJam user 372085
07. Oct 2023 · 23:34 UTC
i like the overall vibes. i think there's something about the "enemies" not reacting to your shots that lowers the feels for me. good work!
Hakro
08. Oct 2023 · 19:14 UTC
I like the mood and the art style. The idea is also quite unique, bonus points for that.
To bad there isn't more gameplay, it would have been nice to have a bit more variations;

Nice entry overall.
GG.