Dungeons and Heroes by thx4nothing
Welcome to my entry for Ludum Dare 33.
In this game, you are the monster we all know from MMORPGs: A SLIME!!
Some so called "heroes" entered YOUR dungeon and are killing your family.
Bring the slaughter to an end.
At first you can use three skills, but as you level up you can use up to five skills.
To stand a chance against the heroes, you can also boost yourself in attributes like "attack" and "defense"
Unfortunately the programming took too much time, that I was not able to create sounds and music. Sorry (-_-。)
Controls:
WASD - Move
F - Eat Food to restore health and stamina/Upgrade/Buy/Choose
I - Inventory
E - Exit shop etc.
R - Restart when dead
To play this you need to have Java 8 installed.
You should be able to start the game by opening "Dungeons and Heroes.jar" or "start.bat"
Your desktop resolution must be at least 1280x720.
All I have left to say is, have fun and please leave some crtic on the idea and the balancing of the game in the comments :)
If you find a bug, you can tell me about it in the comments and I will try to fix it.
Know bugs:
heros can damage you through walls
In this game, you are the monster we all know from MMORPGs: A SLIME!!
Some so called "heroes" entered YOUR dungeon and are killing your family.
Bring the slaughter to an end.
At first you can use three skills, but as you level up you can use up to five skills.
To stand a chance against the heroes, you can also boost yourself in attributes like "attack" and "defense"
Unfortunately the programming took too much time, that I was not able to create sounds and music. Sorry (-_-。)
Controls:
WASD - Move
F - Eat Food to restore health and stamina/Upgrade/Buy/Choose
I - Inventory
E - Exit shop etc.
R - Restart when dead
To play this you need to have Java 8 installed.
You should be able to start the game by opening "Dungeons and Heroes.jar" or "start.bat"
Your desktop resolution must be at least 1280x720.
All I have left to say is, have fun and please leave some crtic on the idea and the balancing of the game in the comments :)
If you find a bug, you can tell me about it in the comments and I will try to fix it.
Know bugs:
heros can damage you through walls
| Java 8(All OS) | http://www.mediafire.com/?d68q978qie91e1x |
| Source | http://www.mediafire.com/?obceuipbug65kxu |
| Original URL | https://ludumdare.com/compo/ludum-dare-33/?action=preview&uid=26847 |
Ratings
| Coolness | 65% | 3 |
| Overall | 2.71 | 787 |
| Fun | 2.60 | 742 |
| Graphics | 2.17 | 852 |
| Innovation | 2.34 | 810 |
| Mood | 2.39 | 786 |
| Theme | 3.20 | 593 |
Also check out my game. http://ludumdare.com/compo/ludum-dare-33/?action=preview&uid=39898
Sure there was some information lacking like eat with F key to restore health and I think I didn't buy some stuff soon enough since I got whacked in the second screen with a full health bar.
I think there's a foundation here to build on a nice roguelike.
Do you have Java 8 installed? If not please download it here https://www.java.com/de/download/ and try again by opening the "start.bat" or try to start the "Dungeons and Heroes.jar" by double-clicking it.
The yay:
- a few skills, I guess?
- all your slimes are belong to us
The nay:
- movement! I've found no option to quickly move around without pressing the button constantly; I guess it's partially because of how roguelikes work, but I'd at least like an option to charge forward when I hold direction key long enough
- instruction dump in the title screen; if making a tutorial is too time-consuming, try to keep instructions brief or well-formatted
- instructions don't mention some things, e.g. that you need stamina to use skills and that it's tracked below health bar (and it wasn't immediately obvious to me, either)
- couldn't find anything that tracked experience, or whatever the levels come from
- can't really figure out the best tactics for specific heroes, and the game doesn't really help with that ^^"
- no audio
The meh:
- gameplay
- graphics
Tips for the future:
- clarity over features; it's better to have simpler but well-explained mechanics than lots of elements that mostly bring confusion
Good luck with future gamedev~!
would slime 10/10 times
well done :D
Thank you for your feedback. In my next LDs I will try to make the mechanics of the game more clear. This game was my first attempt on this kind of gameplay and the programming consumed a lot of time, therefore I couldn't really focus on a tutorial :D
@Fenreliania I implemented an inventory where you can see the rarity of the items you have, but I didn't have enough time to draw a fitting image, so I never mentioned the inventory anywhere. But if you want to open the inventory, press I.
As you and others already have pointed out, some music and sounds would improve on the atmosphere.