Broken Robot by Local Minimum
Play as a discarded robot that has to prove themself through a set of challenges before being released out into the world...
...only your memory is limited and not working too well.
Admittedly this had to become a very rushed entry. I totally missed that it was Ludum Dare this weekend and we have guests staying with us that I haven't seen for half a decade... but at least we made something.
| Link | https://local_minimum.itch.io/brokenrobot |
| Link | https://github.com/local-minimum/StupidRobot |
| Original URL | https://ldjam.com/events/ludum-dare/54/broken-robot |
Ratings
| Overall | 900th | 3.173⭐ | 28🧑⚖️ |
| Fun | 790th | 3.16⭐ | 27🧑⚖️ |
| Innovation | 162th | 3.923⭐ | 28🧑⚖️ |
| Theme | 699th | 3.442⭐ | 28🧑⚖️ |
| Graphics | 983th | 2.4⭐ | 27🧑⚖️ |
| Humor | 792th | 2.409⭐ | 24🧑⚖️ |
| Mood | 1007th | 2.708⭐ | 26🧑⚖️ |
| Given | 22🗳️ | 28🗨️ |
@fraanns it very much was a rushed entry :laughing:
@igor-morgun yeah I really liked the idea of having the player be part of the mental functions of the character too.
@neowedge If you enter both MOVE and LEFT (and/or RIGHT). You can fit them all at the same time. You get buttons that control the robot. The robot is EXCITED (when you start) so it will repeat the last received command, making it a little challenge to maneuver it around the trap to the flag.

- I think it would be good overall to explain the rules to the player, not all people like puzzle games, even less like figuring out what the puzzle is before trying to figure out how to solve it.
- I got to the dash, I didn't find a way to beat it, I hope it's not based on reflex to change the board mid move