Arcane Echoes by Krassenstein

[raw]
made by Krassenstein for Ludum Dare 54 (JAM)

1.png Controller Recommended! Embark on a mesmerizing journey through the enigmatic realm of "Arcane Echoes." As the Pixel Wanderer, a mysterious figure with the power to wield pixelated magic, you navigate a shrinking arena filled with spectral adversaries. Engage in swift and precise ranged combat, conjuring pixel projectiles to overcome the ever-encroaching challenges.

Backstory: In the digital tapestry of Bitonia, the Pixel Wanderer is drawn into the arcane echoes—an otherworldly dimension where the pixels themselves resonate with ancient magic. As the arena steadily contracts, the Pixel Wanderer must harness the power of arcane echoes to fend off spectral foes and survive the paradoxical challenges that unfold.

Controls: Movement: WASD or Left Stick | Fire: Arrows or Right Stick | Pause: Escape or Start

Features: - Engaging Pixel Art Style: Immerse yourself in the captivating visuals of classic pixel art, creating a nostalgic and enchanting atmosphere. - Minimalist Design, Maximum Fun: Experience streamlined gameplay with a character that glides effortlessly, focusing on precise ranged attacks without unnecessary animations. - Arcane Abilities: Unleash Pixel Barrages and summon Pixel Shields as you navigate the mysterious realm, adapting to the relentless pace of the shrinking arena.

Made in 72 Hours for Ludum Dare 54 Jam: "Arcane Echoes" was crafted within the time constraints of Ludum Dare 54 Jam, showcasing the creativity and dedication of the development team over the course of 72 hours. Dive into this pixelated adventure, where every shot resonates with the arcane echoes of a magical realm.

Test Your Skills Today! Discover the magic within the pixels and test your skills in "Arcane Echoes." Engage in swift combat, adapt to the shrinking arena, and uncover the mysteries hidden within the arcane echoes. How far can you navigate this mesmerizing pixelated realm? Play now and embrace the paradoxical journey!

Check out our other games!

http://linktr.ee/staticcitygames 2.png

Ratings

Overall 812th 3.291⭐ 45🧑‍⚖️
Fun 739th 3.209⭐ 45🧑‍⚖️
Innovation 874th 2.965⭐ 45🧑‍⚖️
Theme 509th 3.721⭐ 45🧑‍⚖️
Graphics 862th 3.023⭐ 45🧑‍⚖️
Audio 404th 3.476⭐ 43🧑‍⚖️
Humor 739th 2.541⭐ 39🧑‍⚖️
Mood 838th 3.167⭐ 44🧑‍⚖️
Given 34🗳️ 65🗨️

Feedback

Ascenial
03. Oct 2023 · 03:24 UTC
Really smooth audio had fun playing it. also the minimalist art is satisfying.
LDJam user 184264
03. Oct 2023 · 08:03 UTC
The concept is great, though there were a few issues I ran into. It says it is intended for controller, but as far as I can tell the end wave button is only clickable with the mouse. I also had everything except for enemy spawning freeze when replaying from the game over screen.
The projectiles also felt a little clunky being offset from the player when shooting up or down, when the enemies move towards your center. This led to a few moments of standing directly under an enemy but my shots missing to the side.
I would have liked to see a little more variety with the upgrades, maybe splash damage, chain lightning, etc. Overall though, this is a great game concept, good execution, and excellent audio.
AidanBacon
03. Oct 2023 · 19:40 UTC
nice! Definitely would have liked more player feedback and sound effects, but pretty alright overall :)
Also could have been cool to see some enemy or weapon variation, but I do like the enemy designs
Paul Thick
03. Oct 2023 · 19:46 UTC
As well as DarkWolf mentioned I did have the same problem with the end of the wave unclickable button. Though I didn`t feel like the projectiles were clumsy, but I really wished I could control the movement with the left stick and aim with the right one, aspecially when there are a lot of enemies. The game works smooth and the music is funky <3
LDJam user 260720
03. Oct 2023 · 19:51 UTC
The idea of losing area for better stats is good! nice game!
NIrlandec
03. Oct 2023 · 19:51 UTC
What a lovely small game. The concept is cool , the fact that I can loose something from upgrades and the arena is shrinks XDDD wonderful. I spent like 20 minutes trying to get arena as small as possible XD
Final Turn
03. Oct 2023 · 19:58 UTC
Great game! Had a fun time playing it
🎤 Krassenstein
03. Oct 2023 · 21:12 UTC
@ascenial Thanks man! Happy you liked it!

@darkwolf We patched this as gamebreaking bugs stink. Thanks for playing!

@aidanbacon We have 2 rare traits for more screenshake and knockback when you fire. Maybe you can find them. I'm not the best artist, so I'm happy I made 2 decent characters lol.

@paul-thick I'll look into this, I thought it was fixed, thanks for playing!

@lastuck Thank you!

@nirlandec Hey thanks! The arena ends up getting SO TINY. :)

@final-turn Thank you!
OccasionalEgg
03. Oct 2023 · 23:52 UTC
I really enjoyed the game, although would be cool to have more enemy types :)
Jeremy Ryan
04. Oct 2023 · 00:45 UTC
Nice entry!

The core game loop was really nice: kill ghosts, buy upgrades, slowly get the arena smaller and smaller until you eventually die. Tying the size of the arena to character improvements was really interesting, especially since they also went the other way --- you can grow the arena, at a cost.

A little bit of feedback on some particular mechanics:
- I think it's rarely fun to have "bullet speed" as an upgrade. It usually makes very little gameplay difference (the enemies are walking toward you, they're going to hit the bullets anyway), but it makes the projectile *feel* a lot worse when it's slow. I usually like to start the bullet speed fast and leave room for more interesting upgrades like the ricochet, firing speed, etc.
- This one isn't a hard-and-fast rule, but making it so you can only fire in the direction you're moving can make combat unsatisfying. You generally want to shoot toward enemies, but move away from them.

Of course, this is all very subjective. You know your game better than anyone.

The audio work is great! The sound effects are punchy and the music was really pleasant. The character designs are nice and I liked a lot of the little graphics details like the on-hit effects and "turn around" animations.

Nice work for 72 hours!
Foursay
04. Oct 2023 · 07:26 UTC
Solid Entry, I would like to complain about that it might not be a good idea to make the facing of character become the shooting direction, especially your mouse input can vary that makes you shoot in another direction which is really annoying. The overall experience is great and the shrinking space makes it really intensse atm. Nice Job!
Lakea
05. Oct 2023 · 15:01 UTC
Had a blast playing this, very cool entry, well done.
HagamosVideojuegos
05. Oct 2023 · 15:47 UTC
Simple and funny!

Well done! Take a candy! :candy:
Hawkin
06. Oct 2023 · 02:17 UTC
I like that the "upgrades" also had a downside. That is a neat twist on a familiar system.

I played with the gamepad, and I did feel like I had better control; however, I think the shooting direction should not have been tied to the movement input. This means that you really have to be walking toward the enemies to shoot them, and since they are also moving toward you, you end up shooting once or twice and then running away to gain distance. Eventually, I feel like I'm just kiting enemies around! The controls could be improved with the mouse pointer or with the right joystick.

Great job for a solo dev!
Skvader_418
06. Oct 2023 · 16:10 UTC
Really liked the idea and it was fun for some time. However, I never had enough gold for things, partly because I couldn't get the gold from all of the enemies, I think that you should simply get +X gold upon killing an enemy, instead of collecting it. I liked that you actually had to strategize and pick an option so that the level size doesn't decrease too much. Also you should be able to aim where ever you want instead of just aiming where you move.
Rest of the game was fine, never encountered a single bug, and had great polish.
Pretty decent overall!
N3K0K33P3R
06. Oct 2023 · 19:09 UTC
I like the idea, but limiting shooting direction to direction of the character feels uncomfortable. I usually can only kill first 2-3 enemies, after that they spawn really fast, so i can only run from them rarely shooting and mb killing 1 or 2 enemies. It would be great if i could run from enemies while shooting them.
Also upgrade balance feels strange. They already have a debuf which is decrease of area, why do they also decrease some of your stats? Moreover you pay gold for them.
Alexis Brochec
06. Oct 2023 · 19:47 UTC
Nice game, amazing soundtrack, very well done.
In my opinion, 1: ad a delay when the shop open, because when you mash the space button to shoot you the buy the first thing directly.
2: the game seems to hard, either the enemies at the beginning need less life or the upgrade need to be cheaper (because they all have benefit and drowback)
3: (in the futur) add more weapons and enemies

But the concept is great, really well done
FernandaBatista
06. Oct 2023 · 20:00 UTC
It was a good idea with a good backstory. Unfortunately, the gameplay is a bit tricky, it would be better if at least the projectiles were shot in the direction of the mouse regardless the character facing the direction or not.

The coin progression was a bit unbalanced because it was about Round 5 and I was not able to afford any of the available upgrades. Also, the fact that the arena size was a part of the bargain made me not wish to buy any upgrades either because it felt that I was buying something that would hurt my progression.
zaykin_timofey
07. Oct 2023 · 05:36 UTC
I think there are problems with balance. The enemies become disproportionately stronger than me with each level! The controls are still not very convenient; I would like to shoot at enemies while retreating back.
In general, the idea is very cool!
Metsker
07. Oct 2023 · 10:26 UTC
Music is so awesome, i've really enjoy it.
Honest Dan
07. Oct 2023 · 11:19 UTC
Main control issue I had was aiming projectiles was based on last moved direction - maybe this was better on controller if it was twin stick? I didn't have a controller on me to try!

The idea of space getting reduced as you chose your upgrades was interesting - a bit of a doubled edge blade. Just felt like you were forced to do it else you'd not upgrade. Did some of the powerups reduce the size by different amounts? maybe that woulda made player choices feel even more interesting.

Nice concept, feels like you got a core for something like vampire survivors too if you ever wanted to explore that.
ArthurSenpai
07. Oct 2023 · 16:13 UTC
interesting
somewan
07. Oct 2023 · 16:48 UTC
The flip of the paper dolls looks quite fun. The item designs are quite interesting too. But for me, it's a bit challenging. Maybe in the season, you could consider slightly lowering the difficulty so that everyone has a chance to fully enjoy all the game's designs.
Gingernut151
07. Oct 2023 · 18:34 UTC
Nice little game
I'm glad you can strafe shoot. i didn't know about the first time and it ruined it or for me but one i found you could use the arrows it made it way better :)
Wendel Scardua
08. Oct 2023 · 14:41 UTC
Was the game updated after the jam period? I ask because I see people speaking about not being able to shoot in a different direction than the one they were moving to so I wasn't sure if this was there from the start and people just missed it or if it's an undocumented post-jam update.

Anyway I got to the 10th wave before dying. The game felt a bit unfair with the difficulty scaling faster than one could get upgrades to fight it. With the way the level clears between waves leaving the gold behind, I felt like I was fighting in wave N to get gold during wave N+1 to *maybe* get upgrades for wave N+2.
designernap
09. Oct 2023 · 12:02 UTC
Nice entry here and I had fun playing. I was confused that my "bullet damage" was going up so the numbers seemed like they were larger... but it was still taking three shots to kill each one... which didn't make it feel more powerful at all! :D Love the tradeoff of space for power though. Nice!
EgorMnc
15. Oct 2023 · 19:28 UTC
I liked the game and it’s interesting, keep it up
Dan Str
17. Oct 2023 · 20:25 UTC
This game really caught my attention. I liked it a lot, and the concept is fantastic