Intermodal by jotson
INTERMODAL is a logistics arcade multitasking game about moving shipping containers from the ship, to the port, and finally to the trucks that will take them to their destinations. Tractors unload the ship and take containers to the storage yard. Trucks take matching colored containers out of the port for delivery.

INSTRUCTIONS
- Ships arrive at the port and will stay for 90 seconds
- Click empty tractors to make them go to an empty crane on the dock and containers will be loaded automatically
- Click full tractors to make them go to an empty area of the storage yard and drop off the container
- Click a lane at the trucking terminal when the light is green to dispatch a truck to the pickup location
- Trucks will only pick up a matching color container and will only wait 10 seconds before leaving
- You lose if
- A container ship leaves port without being fully unloaded
- 3 trucks leave the port without a container
- Or the storage yard is full for more than 10 seconds
- Good luck!
SCORING POINTS
- 1 point for each second remaining when a ship is fully unloaded
- 5 points for each container that is successfully delivered to a truck
- -10 points for trucks that leave without a container
Music tracks "Building Inspiration", "Making Progress", and "Rush to the End" by Steven O'Brien https://www.steven-obrien.net/
Made with Godot 4
| Link | https://jotson.itch.io/intermodal |
| Original URL | https://ldjam.com/events/ludum-dare/54/intermodal |
Ratings
| Overall | 197th | 3.958⭐ | 38🧑⚖️ |
| Fun | 257th | 3.819⭐ | 38🧑⚖️ |
| Innovation | 117th | 4⭐ | 38🧑⚖️ |
| Theme | 175th | 4.208⭐ | 38🧑⚖️ |
| Graphics | 464th | 3.778⭐ | 38🧑⚖️ |
| Humor | 807th | 2.375⭐ | 30🧑⚖️ |
| Mood | 568th | 3.529⭐ | 37🧑⚖️ |
| Given | 33🗳️ | 39🗨️ |
One small piece of feedback - I didn't like the <!> on the trucks that were waiting. It distracted me from keeping an eye on the tractors, and whether the truck was about to get its container or about leave, I couldn't do anything about it anyway!
Have a good day.
Cool game. Like any design that has RNG integral to it, it would be nice to have some way to control what you get given. Just being able to reorder what is being unloaded from the ships would make it feel less frustrating.
The balance between simplicity and depth is really good here.
The RNG might need a bias. At some point I was left with only red trucks and full storage with no red containers. Not much you can do in that case :(
The visuals, even though simple, fit the game really nice. So does the sounds. Great game!
My main criticism would be that it seems to be very RNG heavy, maybe you could have less storage space and make the boat input and empty truck amounts for each colour always equal? (Unless they already are and I'm just rubbish at the game? :smiley:)
Once I did though, this was a lot of fun! Would love to see some leaderboard integration because I'm curious what sort of score a shipping container savant might get. I ended up with 411 on my first playthrough.
I really enjoyed the simple but very readable graphical style, and everything felt very responsive. I never had any questions about what was happened when I clicked on something, or what was waiting to be clicked on. So really fantastic UI!
I'm gonna have to come back to this one again :)
I think this would be fun to watch a bot play this as well -- could be like a little digital art piece, watching everything flow the way it's supposed to in the most efficient manner :)
Especially when one color was dominant the pressure began to mount - seeing your storage rise and rise while desperately waiting for a green container was exciting. I'm not sure if i follow the comments about RNG - it probably could use some rubberbanding, but on the other hand you also want to build towards people really needing to utilize their storage and strategically delaying the shipment of some containers.
Sound was great too, music very pleasant and calmly fitting.
Love it, excellent entry! Could see that built out with a few small systems to be a small game on steam (or mobile, but who likes to make mobile games).

The simplistic graphic style plays really well with the game.
In the end I got drowned by blue requests. Looking at the last ship, it saddens me a lot, because I see a lot of blue containers there.

I do like the addition of 2-dimensional info with color/dot count for the different types of cargo, but with how uniform the squares were, it took me a few rounds to figure out that it was 1:1 correlated, and not that I had to watch out for matching color AND number. Less ambiguous alternatives might be letters for the colors (BRYG) or shapes? but that's a minor thing. Overall, this was really cool with a very minimalistic control scheme :3