BACK TO REALITY by koboldskeep
Game Is Here: https://koboldskeep.itch.io/back-to-reality
As an experienced Quantumnaut, you are comfortable handling a variety of weird situations. But accidentally separating yourself into dozens of component personalities, as a metaphysical black hole that spans across dimensions devours your ship?
That's new.
You've gotta get moving and reintegrate your clones so you can fix the ship and get BACK TO REALITY.
Notes: * If it doesn't respond, try clicking on the game window to give it keyboard focus * You need to follow the on-screen tutorial prompts, hold Shift if it's not responding at the beginning * Remember to click the Fullscreen button for MORE GRAPHICS!! * What's your high score? Mine is 100% completion with 106.33 seconds. Yes, it is possible to collect every clone and ship part. * Made in Godot Engine with entirely new assets * Source code is here: https://github.com/tkeene/backtoreality/tree/main
Controls: * Shift - Zoom Out * WASD - Move * Left Click - Issue Order (collect clones then click on objects) * Right Click - Cancel Order * E (while next to escape pod) - Escape * F12 - Reset
Known Bugs: * If you dismiss a group carrying an item, the item can land in the void and become stuck. As a workaround, you can get it un-stuck by repeatedly alternating ordering clones to pick it up and then recalling them. * It is possible to push items through obstacles. That's cheating.
Art - https://www.artstation.com/animatrix1490
Writing - https://www.gallantknightgames.com/
Code - https://koboldskeep.itch.io
| Link | https://koboldskeep.itch.io/back-to-reality |
| Link | https://github.com/tkeene/back_to_reality/tree/main |
| Original URL | https://ldjam.com/events/ludum-dare/54/back-to-reality |
Ratings
| Overall | 192th | 3.967⭐ | 32🧑⚖️ |
| Fun | 390th | 3.65⭐ | 32🧑⚖️ |
| Innovation | 276th | 3.707⭐ | 31🧑⚖️ |
| Theme | 333th | 3.983⭐ | 31🧑⚖️ |
| Graphics | 358th | 3.967⭐ | 32🧑⚖️ |
| Audio | 59th | 4.148⭐ | 29🧑⚖️ |
| Humor | 454th | 3.138⭐ | 31🧑⚖️ |
| Mood | 179th | 4⭐ | 31🧑⚖️ |
| Given | 44🗳️ | 63🗨️ |


Music is suuper nice, props to your composer!
The space was not really that limited (maybe more about limited time?), but enjoyed the game a lot nonetheless :)
@bloodyaugust Thank you! Yeah, I think it could work with several more levels like this and a few more mechanics.


It took me a little to get the sense of the game, but then I enjoyed it. I think it might use a little less clones around (to get more of a strategy in how to use them) and maybe a bit more obstacles before getting to the ship, so as to make it more challenging to save yourself. All in all, a pretty solid entry!
congratz!
@killerb Yeah, we decided to go with the isometric view for the 90s look and we're glad it turned out looking so good. We've considered adding more levels, but we've got many other projects that are higher-priority right now.
@destroyertech The clone personalities were Alan Bahr's idea. Did you know he writes TTRPG Books?
@draekdude Glad you enjoyed it!
@a1stakesauce Thank you!
@ismael-rodriguez Dandori is fun. Dandori is a good time. Dandori should take up all your time.
@the3rdhunter Thanks! Animatrix1490 made the music.
@raptorspank I spent some time fiddling with the level layout and the speed of the black hole to make sure it was oppressive but still felt fair. Everybody's reaction to the black hole sucking up a chunk of the level was priceless.
@sad-studios Thank you!
@cdunham Glad you liked it. :D