Dino Extinction by Ryn

* It's the end of the world ! *
Two little dinosaurs are stranded on an isolated island, help them flee from the falling meteorites the longer you can !
Update: - The Dinos should not be expelled from the game area anymore. - There's now a chance to have a meteor fall directly on your head. - Craters now disappear after a while.
| Link | https://rynnu.itch.io/dino-extinction |
| Original URL | https://ldjam.com/events/ludum-dare/54/dino-extinction |
Ratings
| Overall | 964th | 3.079⭐ | 21🧑⚖️ |
| Fun | 986th | 2.842⭐ | 21🧑⚖️ |
| Innovation | 943th | 2.842⭐ | 21🧑⚖️ |
| Theme | 515th | 3.711⭐ | 21🧑⚖️ |
| Humor | 473th | 3.083⭐ | 20🧑⚖️ |
| Mood | 826th | 3.194⭐ | 20🧑⚖️ |
| Given | 15🗳️ | 14🗨️ |
Some fireballs can push the dinosaurs off screen then you can wonder around the screen. After that you can play infinitely :)

You should have made the crater walkable after a while otherwise you just get stuck in a small area and wait for a death that does not arrive.

The game can be played with 1 or 2 players, pick your poison ahah.
Yep, I didn't get the rng right, bottom right seems like a safe spot.
I'll adjust the hitboxes too so the dinos won't be bumped over the edges, and I might tweak the craters to allow passage after a time.
The initial plan was to offer differents levels but eh, time constraints. :'(
I liked that after a while I had to control a second dino.
I get that there was little time, but maybe you can make a post-jam version with different level layouts, which would keep the game interesting to play for longer!
I figured out that if you stay in the corners the chances of you being hit are quite small :sweat_smile:

Also blue dino got knocked outside of the ring by a meteor, and then it became immortal.
I think an interesting idea could be meteors having a chance of targeting a player, so people would never be able to just stay still. And cycling which player is the target can be nice for fairness.
The extra dino doesn't really add much to the difficulty if you have the two of them follow each other. Eventually you just get stuck with too many craters.
Having some of the meteors spawn at the player's position (or even trying to predict where the player is going) would help a lot to increase the difficulty. Right now, standing still in a corner seems like the best strategy.

The art is cute, the music feels pretty *backgroundy* but it doesn't really suit the vibe, I feel. The meteor impact sounds made me take off my headset after a while, it's pretty abrasive with no variation and once things get going it really started getting on my nerves.
A good concept, but I wish there'd be more to do other than hide.
Maybe you missed my update by a close minute or two, but I fixed the bug with the level boundaries and lowered the impact sound !
I'm currently making some pickups and then I'll do different layouts !
Controlling two dinos at the same time a was overwhelming for me and would've probably enjoyed this more on multiplayer. Also, at first I could do nothing and not get hit, maybe this needs an adjustment.
Cute graphics & Art!
Also I noticed some textures are blurry, this is caused by the texture filter. you can set the texture filter from "linear" to "nearest neighbor" for clean pixel art :]