Firebreathing Bonefish Game by tehPHEN

[raw]
made by tehPHEN for LD33 (JAM)
First Ludum Dare Game!

Boy this s a diszaser. Going in trying to make an a engine AND a game was a horrible idea!

Game ends when you crash with a memory leak.

Controls:
WSAD + Spacebar

However tons of lessons were learned. Hope you enjoy it. Please leave a comment on how horrible this went.

Please follow/tweet @tehPHEN for about anything gaming! Stephen loves to hear what you have to say:

Authours:
Stephen Ma (Twitter: @tehPHEN)
Mitchell Craig (Twitter @mitchcraig311)


NOTE: YOU NEED VS2015 C++ Redistribute TO PLAY.
https://www.microsoft.com/en-us/download/details.aspx?id=48145


Sorry Unix users... no ports for you, just too much work at the moment.

Ratings

Coolness 52% 3
Overall(Jam) 2.65 977
Fun(Jam) 2.65 827
Graphics(Jam) 2.15 987
Innovation(Jam) 2.62 827
Mood(Jam) 2.36 972
Theme(Jam) 3.08 792

Feedback

madcapacity
24. Aug 2015 · 23:16 UTC
The memory leak was an excellent way to add a time limit to the game XD
vividhelix
25. Aug 2015 · 03:01 UTC
it didn't crash for me...got to score 64 and it disappeared from the screen, can't bring it back :( i want my bone dragon back!
amy742
25. Aug 2015 · 17:39 UTC
I had a lot of fun with it! I didnt crash or anything dont worry!
Plomeg
26. Aug 2015 · 07:22 UTC
Still no crash after 4500 points.
You can find a redistribuable dll in VC install directory under "Microsoft Visual Studio 14.0\VC\redist\x86\Microsoft.VC140.CRT" and add it to your package, although i am not sure it is recommandable.
See this for more info : https://msdn.microsoft.com/en-us/library/dd293574.aspx
(not sure you give no dll on purpose though)
spotco
28. Aug 2015 · 08:07 UTC
VCRUNTIME140.dll missing
Zephyr Raine
29. Aug 2015 · 22:33 UTC
had fun, no crash <3
Biruts
30. Aug 2015 · 12:26 UTC
Very nice project guys, i really love it, please check our game too and if you liked it give us a vote. Look for Road to hell and enjoy.
ChrisFagan
02. Sep 2015 · 11:41 UTC
Making an engine and a game is a great accomplishment! I'd have loved to see what you could do with an established engine.
Slashee the Cow
12. Sep 2015 · 13:44 UTC
Pretty impressive that you're able to make a new engine to get all that done, but yeah, next time you should probably worry about the game :).

Also you might want to mention that you need to install the x86 version of the VC2015 redist, not the x64 version.