Threshold by Diralf

[raw]
made by Diralf for Ludum Dare 54 (JAM)

threshold<em>cover</em>3.png

PLAY (WEB)

Mobile browser supported

Game

A small platformer about a little bug that got trapped in a pile of garbage. But it will be helped by the mysterious ability to cut through space. Will it see the light or forever remain among the debris of a long-forgotten civilization?

Controls

  • Move - arrows, A, D or click/tap on the screen
  • WARP - drag&drop the character itself

Threshold_anim1.gif

Made for a 72-hour Jam format

In reality, I had about 14-15 hours of actual development time, the rest of the time I spent with my daughter and at work, but during that time, I was also brainstorming certain aspects, so you could say I was still developing it.

Team: Solo

Used: - Game engine: Defold - Extension: defold-orthographic - Sample: Pixel line platformer - Graphics: Aseprite, Inkscape


threshold_screen2.png

I did it!

Well, I couldn’t have even imagined participating in this, but the idea took hold of me. I don’t have much time to dedicate to it, maybe just 4 hours a day at most. But that didn’t stop me. I had to discard a lot, or rather optimize the idea, focusing on the most essential aspects. And I want to say that yes, I did it. In a minimal version, but I expressed the story I wanted to tell. That’s great.

No music 😞

As usual, I don’t have any sound effects or music. But adding them wasn’t at the bottom of my priority list. I even found some wonderful tracks that capture the mood with which this idea has been living in my head. However, I still need to figure out how to work with sounds in Defold.

Ideas

I also put aside a couple of mechanics that would add some variety to the gameplay. One idea was to make the tunnels collapse as the player progresses and new ones appear.

I hope that what I have done will leave a tiny trace in your heart.


(WIP) Extended version

Currently, I am working on an expanded version of this small game. First and foremost, I will add music and sounds, an introductory animation, and I will try to improve the level itself both visually and in terms of gameplay.


Jam version

And now you can check and rate my Jam version. Look for the link below:

PLAY (WEB)

Updates

  • I changed the HTML overlay of Defold: I hid unnecessary elements and chose a dark theme instead of a light one to avoid distracting attention from the game itself.
  • Changed a bit instruction for WARP to get an idea what need to drag
  • I increased the character's trigger box for activating the warp so that it's not necessary to aim precisely at the character. It's more convenient for mobile gameplay.
  • I removed the strange white square in the corner of the level.
  • I slightly changed the trajectory of the bug's flight. It's still strange, but it's better than before.

Ratings

Overall 596th 3.545⭐ 24🧑‍⚖️
Fun 545th 3.477⭐ 24🧑‍⚖️
Innovation 349th 3.614⭐ 24🧑‍⚖️
Theme 541th 3.682⭐ 24🧑‍⚖️
Graphics 633th 3.5⭐ 24🧑‍⚖️
Mood 516th 3.591⭐ 24🧑‍⚖️
Given 29🗳️ 24🗨️

Feedback

TheLastSlowpoke
03. Oct 2023 · 00:06 UTC
Fun little game :) Loved the ending
LDJam user 233347
03. Oct 2023 · 15:17 UTC
too bad about the sounds, otherwise a very nice game. love the warp mechanic.
FiveCyclops
03. Oct 2023 · 15:46 UTC
Simple, but good. Need more visual. Good ending "cinematic"
Chaineddreamer
03. Oct 2023 · 22:20 UTC
It was simple but the game made me feel something. solid entry.
I had the same problem with audio in my game. I didn't have the time to implement it. so I feel you.
Danjoricey
03. Oct 2023 · 22:24 UTC
Very cool teleport mechanic, very nice fit with the theme, and the art and animation at the end is just really nice, well done!
smiley405
03. Oct 2023 · 22:28 UTC
the game concept is good. got a chance to see the ladybug at the end. yah a music would have added a different feel to it.
🎤 Diralf
04. Oct 2023 · 07:39 UTC
@thelastslowpoke @xparker @fivecyclops @chaineddreamer @danjoricey @smiley405

Thank you for playing, and especially for playing until the end!


Actually, I'm not sure if it would be fair to add music now. I would really like to infuse the game with a slightly more pronounced mood.
LDJam user 233347
04. Oct 2023 · 09:07 UTC
@diralf Changing the Jam-Version would be a bit much IMHO (i.e. the rating should be done with the original release). Adding a new, additional, Link to a post-jam version is OK, as long as it is clearly stated that it's post jam (not to be rated).

My take on things though...
beats
04. Oct 2023 · 09:11 UTC
The game was pretty straightforward, interesting mechanic would be nice to have the level challenge the mechanic in some way.I like the cutscene and reveal at the end too.
INumenor
04. Oct 2023 · 13:15 UTC
I played and finished your game but I couldn't get into the mood of the game
Spica
04. Oct 2023 · 16:50 UTC
Really simple game with a cute character design (I mean it, while being minimalistic as hell it felt really cute and alive). Interesting take on the platformer genre by prohibiting jumping and giving wall hack instead. And the ending... that was unexpected and really pleasant! Short but powerful experience. Good entry (but please, add music next time!).
LDJam user 372635
05. Oct 2023 · 00:17 UTC
Wow! I really liked your game! The ending really got into me, its really beautiful! Loved the mechanic also, is really fast and there's room for a lot of cool uses to it! I think some music would give the whole experience a lot more intensity, but it was really nice to play it. Very short but yet indeed very powerful! Great game! :)
🎤 Diralf
05. Oct 2023 · 14:30 UTC
@xparker yep, sounds good, thank you! I'm currently working on an extended version with some things I had to cut from the Jam version, such as an introductory mini-cutscene/animation. And, of course, music. I'll upload it separately from Jam version later on.
🎤 Diralf
05. Oct 2023 · 14:35 UTC
@beats @inumenor @spica @hinamarina Thank you playing and your feedback!

This greatly motivates me to find time and finish what hasn't been done yet.
p_zzz
05. Oct 2023 · 23:22 UTC
I like that it turns into a ladybug at the end.
Annabl Grant
07. Oct 2023 · 11:51 UTC
Really enjoyed this little game!! Just wish it was longer
treenut
07. Oct 2023 · 12:03 UTC
cute short game. I like the design, it's simple yet full of personality. And the end was very pretty.
SLEEPYMENACE
07. Oct 2023 · 12:06 UTC
I found myself disappointed by the lack of additional levels, and I mean that in a good way. I wanted to play more and find out how devilishly tricky it could get. You made a nice little proof of concept, and I'd love to see where you take it. Well done!
TheBookSnail
07. Oct 2023 · 15:40 UTC
Love a single click mobile compatible game. Great entry. Would have loved to see the collapsing mechanic for more of a puzzle.
LeBossMax2
07. Oct 2023 · 16:53 UTC
The game is short but has a lot of potential. I like the design of the little bug and the teleport mechanic is nice
LDJam user 246128
08. Oct 2023 · 02:09 UTC
Cute little game! Absolutely loved ending animation.
LDJam user 206001
18. Oct 2023 · 03:45 UTC
How interesting, I went for a very similar walk too, using a bug and also super short, cool. Like you, I didn't have all the time but I did everything I could in the time I had, without sounds either. I liked the insect and the graphically super simple scenario. Cool that you're working on a post jam version. I'm doing that too. I really liked it, very well.