Threshold by Diralf

PLAY (WEB)
Mobile browser supported
Game
A small platformer about a little bug that got trapped in a pile of garbage. But it will be helped by the mysterious ability to cut through space. Will it see the light or forever remain among the debris of a long-forgotten civilization?
Controls
- Move - arrows, A, D or click/tap on the screen
- WARP - drag&drop the character itself

Made for a 72-hour Jam format
In reality, I had about 14-15 hours of actual development time, the rest of the time I spent with my daughter and at work, but during that time, I was also brainstorming certain aspects, so you could say I was still developing it.
Team: Solo
Used: - Game engine: Defold - Extension: defold-orthographic - Sample: Pixel line platformer - Graphics: Aseprite, Inkscape

I did it!
Well, I couldn’t have even imagined participating in this, but the idea took hold of me. I don’t have much time to dedicate to it, maybe just 4 hours a day at most. But that didn’t stop me. I had to discard a lot, or rather optimize the idea, focusing on the most essential aspects. And I want to say that yes, I did it. In a minimal version, but I expressed the story I wanted to tell. That’s great.
No music 😞
As usual, I don’t have any sound effects or music. But adding them wasn’t at the bottom of my priority list. I even found some wonderful tracks that capture the mood with which this idea has been living in my head. However, I still need to figure out how to work with sounds in Defold.
Ideas
I also put aside a couple of mechanics that would add some variety to the gameplay. One idea was to make the tunnels collapse as the player progresses and new ones appear.
I hope that what I have done will leave a tiny trace in your heart.
(WIP) Extended version
Currently, I am working on an expanded version of this small game. First and foremost, I will add music and sounds, an introductory animation, and I will try to improve the level itself both visually and in terms of gameplay.
Jam version
And now you can check and rate my Jam version. Look for the link below:
PLAY (WEB)
Updates
- I changed the HTML overlay of Defold: I hid unnecessary elements and chose a dark theme instead of a light one to avoid distracting attention from the game itself.
- Changed a bit instruction for WARP to get an idea what need to drag
- I increased the character's trigger box for activating the warp so that it's not necessary to aim precisely at the character. It's more convenient for mobile gameplay.
- I removed the strange white square in the corner of the level.
- I slightly changed the trajectory of the bug's flight. It's still strange, but it's better than before.
| itch.io (HTML5) | https://diralf.itch.io/threshold |
| Original URL | https://ldjam.com/events/ludum-dare/54/threshold |
Ratings
| Overall | 596th | 3.545⭐ | 24🧑⚖️ |
| Fun | 545th | 3.477⭐ | 24🧑⚖️ |
| Innovation | 349th | 3.614⭐ | 24🧑⚖️ |
| Theme | 541th | 3.682⭐ | 24🧑⚖️ |
| Graphics | 633th | 3.5⭐ | 24🧑⚖️ |
| Mood | 516th | 3.591⭐ | 24🧑⚖️ |
| Given | 29🗳️ | 24🗨️ |
I had the same problem with audio in my game. I didn't have the time to implement it. so I feel you.
Thank you for playing, and especially for playing until the end!
Actually, I'm not sure if it would be fair to add music now. I would really like to infuse the game with a slightly more pronounced mood.
My take on things though...
This greatly motivates me to find time and finish what hasn't been done yet.