Cramped Choices, a Lifetime Dilemmas! by Tommy

[raw]
made by Tommy for Ludum Dare 54 (JAM)

In this riveting game, you embody the daily struggles of an ordinary worker navigating through limited spaces, battling constant crowds, congested traffic, and confined environments. Every decision — from your commute through bustling streets to selecting a desk in a crowded office, choosing a lunch spot in a packed restaurant, and navigating post-work activities amidst a sea of people — is shadowed by the challenge of "limited space." Embrace the thrill of balancing amidst the chaos, where every move in this world of crowded constraints affects your health, life satisfaction, and finances. Can you master the art of thriving in the face of constant confinement and make the right choices in Cramped Choices: Lifetime Dilemmas? Let the limited space challenge begin!

How to play:

  • for each scene, make your choice by clicking on one of the three available choices
  • depending on how other agents choose and how many of them try to fight for the same limited space, you will see your back account, level of health and level of happyness vary accordingly (nothing is more stressful or unhealthy than a car ride to work in the same day in which everyone else seems to have taken the same unfortunate decision)
  • at the end of each day, you will get a chance to refill your bank account (you should thank your company for that) and your health bar (some good old sleep time is still the best in that), but your happyness level will decrease a little (as they say, happyness is a constant struggle)
  • if at any point any of the three go negative, you lose the game

Are you ready to face the dilemmas of limited space? Dive in, make your choices wisely, and experience the thrill of Cramped Choices: Lifetime Dilemmas!

intro.png

scene1.png

reward.png

night.png

Team

  • Beatrice Mascheroni (UI/UX, game design)
  • Ludovica Piro (art, game design)
  • Tommaso Bianchi (programming, game design)

Ratings

Overall 989th 3.043⭐ 25🧑‍⚖️
Fun 1046th 2.674⭐ 25🧑‍⚖️
Innovation 659th 3.239⭐ 25🧑‍⚖️
Theme 557th 3.652⭐ 25🧑‍⚖️
Graphics 695th 3.391⭐ 25🧑‍⚖️
Humor 422th 3.2⭐ 22🧑‍⚖️
Mood 772th 3.273⭐ 24🧑‍⚖️
Given 15🗳️ 27🗨️

Feedback

Stronf
01. Oct 2023 · 19:44 UTC
Like the idea (very relatable), the theme and the style
Was not entirely sure if the choices are randomly generated and would be interested to play a more expanded versio n with more options
Taeghen
02. Oct 2023 · 14:25 UTC
The concept is good but it's missing an identity. It's really generic and it's missing feedback from good or bad choice (I sound or particle effect). With few more hours, can be really fun to play
AluminumFool
02. Oct 2023 · 16:52 UTC
I liked the graphics <3
caryoscelus
03. Oct 2023 · 12:48 UTC
it's a fatalist game! unless i'm missing something, there isn't any way to influence or deduce crowdiness, which is unfortunate. interesting idea, though. i also like art style. watch me play it in [second episode of my ld54 letsplay](https://ldjam.com/events/ludum-dare/54/cramped-choices-a-lifetime-dilemmas)
LDJam user 371975
09. Oct 2023 · 22:51 UTC
I agree with @caryoscelus, I wish there was a way to influence or deduce crowdedness ahead of time. There wasn't much replay value once I realized my choices were not really impacting the outcome of the game since there would be no way to improve upon my previous play without hoping for a better roll of the dice. If there was a way to influence or predict crowdedness it was not clear what those methods were.

I did enjoy the usage of the theme though. The story is relatable, and makes me feel existential dread lol. As uncomfortable as that dread is, it was very effective.
tucan
09. Oct 2023 · 23:49 UTC
I liked the graphics and how simple it is to start playing it, also the music gives it a frenetic mood. After some times playing I felt like there was no way to influence running out of space, on the other hand maybe that was the whole point!
Greytyphoon
09. Oct 2023 · 23:56 UTC
At first I thought I was competing with other players of this game, trying to pick choices that others wouldn't take - outsmarting them. Then I realize that the options were random, and that pretty much killed to fun for me: having no control just didn't feel good.

It's a shame, too, because the use of the theme is smart, the graphics are nice, the game animates well, the music is absolutely on point. (Why can't I give it the 5⭐ it deserves?)

Just being allowed to watch people _enter_ the spaces, and having to remember where people went, would give the player agency and be much more interesting.
Dan Str
10. Oct 2023 · 07:54 UTC
cool game, keep up the good work
🎤 Tommy
10. Oct 2023 · 07:57 UTC
Thank you all for playing and rating the game!

@caryoscelus @matt-walak @greytyphoon the way that other people choose where to go is not exactly random, as they prioritize places that got them good rewards in the past (i.e., if taking the car when everyone else takes it and thus having strong maluses to both health and happyness, then in future days the car will be less likely to be chosen). I agree with you though that this behaviour is not strong enough to be felt by players (expecially in the first few days of the gameplay); with a bit more time (we had to restrict ourselves to 24 hours) and/or with a dedicated game designer this aspect could have been certainly been polished more.

@greytyphoon the music is downloaded from a creative commons archive, so we opted out from ratings as we did not produce it ourselves.
fatEmperor
10. Oct 2023 · 08:00 UTC
An interesting approach to the everyday life of an office worker. At the end of each day I expected something more. After the tenth day and the end of the music track, the motivation to play disappears.
Rentem
10. Oct 2023 · 17:43 UTC
Nice Game. I have to agree with others that it wasn't clear to me how to figure out how the others make their choices, which took out the fun for me.
A way to skip the animations would also be appreciated, at the moment if you click during the card reveal you can choose one even if you do not see what is written on it :smile:
BlueDandelion
10. Oct 2023 · 17:50 UTC
Cool game. Very unique spin on the theme. The graphics are surprisingly sophisticated, and the music is pretty cool too, but I don't think it loops correctly, as at one point I couldn't hear it anymore. Well done team!
fabula_rasa
10. Oct 2023 · 21:44 UTC
I must have missed something, but I could not see any clues to the choices I should make. You say "choose wisely", but I saw no information or clues as to what could be crowded and what will not be, so it didn't seem possible to "choose wisely". All seemed just random and as a result, I didn't feel like I have much agency, like I'm playing at all, just clicking whatever. Maybe that's exactly what you were going for! The commentary on the actual uselessness of those small everyday decisions :wink:

The graphics are nice, and so is the music (it didn't loop, though, it just stopped at some point and there was silence). The concept itself is interesting and your interpretation of the theme is quite unique!
ffffchai
11. Oct 2023 · 04:36 UTC
Haha it turns out it's easy to get crowded picking according to my first reaction. The three options were actually pretty well paced and I was expecting more questions and interesting feedback. All in all good job!
JasonM
12. Oct 2023 · 03:13 UTC
Cool concept. Simple game play, but it kept me interested. Good job.
EgorMnc
20. Oct 2023 · 14:21 UTC
I really enjoyed the game; it's quite simple but has its unique twist. The gameplay is quite original, in my opinion. Keep it up. I won't mention all the shortcomings and bugs in the game as they have been described above