Buttons by BuzzyBee
Press various buttons to reveal different parts of the level, at the cost of blocking of others. This is my first ever Godot project and I wasn't really available for most of this weekend, so that's why it's really short. I might make a longer version for the Extra category, but I also might not. Haven't decided yet,
| Windows and Linux | https://buzzybee05.itch.io/buttons |
| Original URL | https://ldjam.com/events/ludum-dare/54/buttons |
Ratings
| Overall | 959th | 3.083⭐ | 20🧑⚖️ |
| Fun | 695th | 3.278⭐ | 20🧑⚖️ |
| Innovation | 806th | 3.056⭐ | 20🧑⚖️ |
| Theme | 1084th | 2.611⭐ | 20🧑⚖️ |
| Audio | 552th | 3.139⭐ | 20🧑⚖️ |
| Given | 17🗳️ | 12🗨️ |
I think it would be nice next to the W+A+J to put a directional arrow maybe, I got stuck for a good while figuring out why I couldn't make the second jump after that sign.
I love the backtracking too to reach the final room! Great level design!! Overall great job!
BTW, one Godot dev to another - it is REALLY easy to implement gamepad controls in Godot (a must for a platformer like this), as well as export to HTML5. Definitely consider taking advantage of both features for your next Godot-based Jam entry!
Thanks for the feedback!!