LD54 - Limipea by Emkani
A slightly unfinished idea. Survive against hordes of monsters while the limited space crumbles away.
WASD for movement
Space for jump
R to restart
Collect diamonds to powerup.
| Link | https://emkani.dk/ld54/index.html |
| Original URL | https://ldjam.com/events/ludum-dare/54/ld54-untitled |
Ratings
| Overall | 980th | 3.063⭐ | 26🧑⚖️ |
| Fun | 756th | 3.188⭐ | 26🧑⚖️ |
| Innovation | 1066th | 2.521⭐ | 26🧑⚖️ |
| Theme | 756th | 3.354⭐ | 26🧑⚖️ |
| Graphics | 740th | 3.313⭐ | 26🧑⚖️ |
| Humor | 430th | 3.182⭐ | 24🧑⚖️ |
| Mood | 889th | 3.063⭐ | 26🧑⚖️ |
| Given | 22🗳️ | 25🗨️ |
Game is just fun, grafics are so cool, i like them a lot and that they are only 2d makes them even better ^^
The Controlls are intuitive and work very well, thema is also hit with the tight space.
Balacing could be imporved but for the 72h a relly good game :)
I also had trouble knowing when I was being attacked by enemies outside my field of vision
Apart from that, it has an interesting style and works well!
Between the framerate being fairly low, and the very high input sensitivity, I struggled to find any of the diamonds (I got one) or to notice the map shrinking to any degree. Given some refining though, and I think it'd be a decent little arcade shooter. I did like having the various ammo types to pick up.
Overall the gameplay is goofy and IMHO many people would like it, possibly even beyond Ludum Dare.
But good job!
I've had a couple of issues where the bullets don't hit the enemies though. Also, it would have been nice to offer the arrow keys, or at least physical WASD keys mapping for keyboard layouts other than query. Using my AZERTY keyboard, the WASD does not make too much sense.
Other than that, great little entry. GG.
But other times I felt a bit disconnected from myself and out of control. I couldn't tell when I was successfully hitting the enemy, or when they were hitting me. I wanted to look ahead at the enemy, but also wanted to look over where I was jumping to, but also wanted to look down. I was never really able to fully process the information, and often was surprised that I had an enemy chewing on my leg or when I fell into a hole in the ground.
There's a lot of very good potential here and it could be extremely cool. There's just something left to work out about how the perception and movement flows for the player to really capitalize on the strong idea and well-done vibe.
I played a bunch, though, and enjoyed it -- nice work!