CARGOMBULATOR by ecmjohnson
A little cargombulator needs some help getting all the cargo together in the designated area
Features: - click to set move point - WASD/EQ to move camera - spacebar to entangle cargo - display to show status of cargo - cargo that fights back - cargo that rolls out of the designated area - alarm in last seconds - tutorial




Ratings
| Overall | 1004th | 3⭐ | 22🧑⚖️ |
| Fun | 958th | 2.895⭐ | 21🧑⚖️ |
| Innovation | 912th | 2.895⭐ | 21🧑⚖️ |
| Theme | 778th | 3.316⭐ | 21🧑⚖️ |
| Graphics | 781th | 3.211⭐ | 21🧑⚖️ |
| Humor | 828th | 2.306⭐ | 20🧑⚖️ |
| Mood | 744th | 3.306⭐ | 20🧑⚖️ |
| Given | 17🗳️ | 12🗨️ |
@jbartelsson I've just been playing too much Balder's Gate 3 and really wanted to do a free roam camera :)
@bmacintosh Nice score! There is an audio cue (thump sound effect) that accompanies the jumps the box makes, but it was so annoying when the player was near multiple boxes that I toned it way down. I think some sort of visual cue would be helpful; maybe stretching the box slightly in the direction of the jump
@rankb I'm glad you like the darkness! I like the stark contrast it gives the player's spotlight and the darkness hides my utter lack of 3D modeling skills ;)
I kinda wish there was a bit more to it. Graphics were nice, and the sound design was okay.
The controls sometimes got in the way of what I wanted to do. I think holding the mouse button should keep updating the player end position. Just a personal gripe though.
The game itself leaves a lot to be desired. It is simple, which is good but I would have liked to see maybe 2 more box types. It felt a bit to easy to optimize the space and get a really high score. Also, some more visual feedback on what box(es) you are carrying would be nice, like a tractor beam or outline.
Overall, solid. Just needed a bit more meat.
@siberpunk01 That's a good idea! I didn't play around with the height of the camera once I set it and a more zoomed out view might have suited better
@real-flamingicecubegames Thanks for playing! I'm pretty happy with two distinct boxes to show the idea, but shrinking the target zone may have worked better for a smaller scale. More visual feedback on the carrying was something I wanted to have: I looked into an outline shader, as well as a lightning bolt between the player and boxes being carried, but I ran out of time
@yoss-iii Thanks! Ah, the timer should reset when start is selected, but I can see how that's confusing