hypno-room by verysoftwares

[raw]
made by verysoftwares for Ludum Dare 54 (COMPO)

mouse controls. guide the character to plus signs by moving pieces around in a limited viewing space.

hypno-room-cover1.png

hypno-room-cover2.png

hypno-room-cover3.png

hypno-room-cover4.png

Ratings

Given 1🗳️ 1🗨️

Feedback

LDJam user 374467
01. Oct 2023 · 16:15 UTC
nice concept for the theme, very creative and fun. Music can be a bit grating but i am thankful for the speedup and would like to see more levels for this in the future
Stronf
01. Oct 2023 · 18:45 UTC
fun game with innovative idea and clear goal, speedup button is great, did not like the music though
mao
03. Oct 2023 · 03:52 UTC
Speedup button was quite appreciated. I do wish there was a bit of forgiveness with dragging the blocks around, they tend to get stuck pretty easily. Other than that, pretty cool.
goddzeproject
03. Oct 2023 · 12:58 UTC
Wow, great play on the theme, the interconnectivity of the limited playing field and moving platforms makes for a good head scratcher. Great puzzle! Minimal graphics harkens back to the days of the NES:)
LDJam user 221750
03. Oct 2023 · 16:20 UTC
What I liked:

- Nice and readable sprites
- Interesting mechanic

What I didn’t like:

- Loud and disturbing music that can't be turned down, I had to disable sound in tab altogether
- A bit hard to understand how exactly it is determined when block can be moved, I guess when the guy is close enough? I had some strange cases but maybe it's just me.
- It was a bit too hard after level 4, and level 5 left me frustrated because I didn't even knew where to go.

What I’d suggest:

- Instead of music that kills your soul make sound effects that play when dude moves or when you move blocks :)
- Make the whole level visible, since it's a puzzle game and I want to plan ahead :(
Qaolin
03. Oct 2023 · 16:28 UTC
Hi, great innovative idea, i love the simple cohesive art style :D
OlenIkimid
03. Oct 2023 · 16:39 UTC
seconding @kiberptah - I like the concept and it's a executed nicely EXCEPT that I wish the room were visible, because it's a bit confusing to solve a puzzle where you can't see everything. I wouldn't do away with it entirely - some levels could be "dark" as a mechanic, but then others could be completely visible and the mechanic of only being able to move blocks within a certain distance of the player could be kept.

The music is a quite...aggressive :sweat_smile: - I would have also preferred SFX.
Gamer Fates
03. Oct 2023 · 17:24 UTC
Besides the character moving himself while I was trying to get the hand of the puzzles, this was enjoyable. Glad to see another Pico game put together. Well done. I also agree the music was a bit too much. You should fire that guy xD!
cheesepencil
04. Oct 2023 · 02:15 UTC
This is good! tic is tricky and this is a good, working game in a short time with a cool, original concept that was executed well.

If I could change anything (other than the music) it would be to have control over the character with directional controls.