Troglo by Ismael Rodriguez
Controls:
Move: [WASD] - [Arrows] - [D-Pad or Analog Stick]
Jump: [Space Key] - [K key] - [South Button]
Reset Game: [Escape Key] - [Select Button]
Made in 48 Hours for "RGC x SUNY POLY Game Jam" AND "Ludum Dare 54"! The theme for Ludum Dare was "Limited Space", so we're an auto-scroller. RGC's theme was "The Retro Future", so we put aliens and robots in the prehistoric era.
| Link | https://ismaelrodriguez.itch.io/troglo |
| Link | https://ismaelrodriguez.itch.io/troglo |
| Original URL | https://ldjam.com/events/ludum-dare/54/troglo |
Ratings
| Overall | 113th | 4.092⭐ | 40🧑⚖️ |
| Fun | 75th | 4.118⭐ | 40🧑⚖️ |
| Innovation | 867th | 2.974⭐ | 40🧑⚖️ |
| Theme | 1012th | 2.855⭐ | 40🧑⚖️ |
| Graphics | 212th | 4.197⭐ | 40🧑⚖️ |
| Audio | 97th | 4.041⭐ | 39🧑⚖️ |
| Humor | 279th | 3.486⭐ | 39🧑⚖️ |
| Mood | 218th | 3.944⭐ | 38🧑⚖️ |
| Given | 33🗳️ | 49🗨️ |
@tanis Thanks for your feedback! I think the forgiving checkpoints were key to keeping it "easy", but I could tell it may be on the tough side for some folks.
animation was smooth and design was great. there are many new mechanics on the way to makes it not boring. i particularly like how the lightning interact with platform.
oh, and this
[QQ图片20231003103821.png](///raw/46a/84/z/5efd8.png)
@haotian-chen Thanks! I actually wish the lightning didn't go as far up into the platforms but it was a late addition and I didn't get to polish it. Turned out alright though!
@matheuscunegato Thanks for playing! I'm thinking you may have been pressing buttons on the score screen because it's not supposed to reset unless you press something :shrug: whoops lol
Very charming art and music, and I thought the difficulty level was just right. Only critique is that the enemy cycle patterns seem to matter a lot, sometimes you respawn and an enemy is in a part of their cycle that makes the next segment particularly difficult.
Parabéns cara, um jogo bonito, que controla bem, tem uma boa trilha sonora, sfx e uma boa variedade, um jogo completo!
@ilunailuna Thanks for your feedback. Glad you liked the sound and visual effects!
@jozgames Thanks! Glad you enjoyed it!
@akitl Thanks! Appreciate your feedback!
@iliusha Thanks! I've sure you'll find some better games along the way! It's still early :smile:
@jrf Thanks! Sorry about that fullscreen thing, that's definitely unintended, thanks for the heads up.
@bluedandelion Thank you! The palette is based on the NES.
@soffu Thanks for your feedback! I would have done more with more time. I was just focused on a solid play-able game. There's strong inspiration from the Arcade Donkey Kong, where even Jumpman got a hammer power up; I really wanted to do something like that.
My score: 31 deaths

@logan-core Thanks! Glad you had fun!
@brodnork Thanks! I think the laser dudes are the most interesting.
@nikaz Thanks! :eyes: That's a lot of deaths lol good job sticking with it!
@pious Thanks! Was definitely aiming for retro style arcade platformer.


Well done! Take a candy! :candy:
@animaster Thanks for such high praise! I'm sure you'll find some better games lol, I know they're out there! :sweat_smile:
Thanks for the game!
@dob Thanks for your feedback! See, the auto-scrolling has been a point of debate, where some were never threatened by it, and others were made extra anxious. That's just how it is sometimes, can't please everyone :shrug: lol
Glad you still found it enjoyable, with the generous save points, I try to keep things accessible, reduce punishment, and still keep things challenging. (Not sure why the full-screen is being finicky) Thanks again!
The way the GF gets abducted really sets the scene. It gives a sense of purpose why you need to reach the top. No text needed
The save points are a welcome addition
