Mindwipe by NKooo
"Escape. That's all I know"
A narrative-driven top-down roguelike shooter about an Android yearning for freedom. Find and select upgrades, and fight against waves of enemies to become free. However, with limited chip slots, you can only have one upgrade of each color at a time. Create a strong combination of upgrades, and escape containment.
Controls:
WASD - Movement
Left Click - Attack
Right Click - Use Utility
E - Interact
Space - Advance Dialogue
Esc - Menu
Credits:
Programming - Ophelia Tree, Paul Nuffer, and Adrian Von Braunbehrens (twitter.com/agent__maxwell)
Art - Ava Shervanick, Lilith Tucker
Writing - Lilith Tucker (twitter.com/lilybugg6)
Sound Design - David Lewis
Ratings
| Overall | 544th | 3.591⭐ | 24🧑⚖️ |
| Fun | 384th | 3.659⭐ | 24🧑⚖️ |
| Innovation | 967th | 2.795⭐ | 24🧑⚖️ |
| Theme | 1004th | 2.886⭐ | 24🧑⚖️ |
| Graphics | 684th | 3.409⭐ | 24🧑⚖️ |
| Audio | 373th | 3.523⭐ | 24🧑⚖️ |
| Humor | 623th | 2.775⭐ | 22🧑⚖️ |
| Mood | 729th | 3.341⭐ | 24🧑⚖️ |
| Given | 24🗳️ | 21🗨️ |
nice graphics in the opening scene, I believe that if the scientist was in the preview image, the game would have more ratings :)
I played my first game as a sniper, and after a while, I got the impression that the aiming of the weapon became approximate, I wasn't hitting where I was shooting (I didn't have a bonus that increased the spread, I don't know if that would have been a factor, but you never know).
Otherwise, it's a cool idea, and with additional modifiers and bonuses it could be really interesting!
(The drawings are really nice)
As a suggestion for next time try creating a web export, for some of us that's the only accessible way to try other people's games! Let me know if you do a web export and I will definitely give it a try! :smiley: