Mindwipe by NKooo

[raw]
made by NKooo for Ludum Dare 54 (JAM)

"Escape. That's all I know"

A narrative-driven top-down roguelike shooter about an Android yearning for freedom. Find and select upgrades, and fight against waves of enemies to become free. However, with limited chip slots, you can only have one upgrade of each color at a time. Create a strong combination of upgrades, and escape containment.

Controls:

WASD - Movement

Left Click - Attack

Right Click - Use Utility

E - Interact

Space - Advance Dialogue

Esc - Menu

Credits:

Programming - Ophelia Tree, Paul Nuffer, and Adrian Von Braunbehrens (twitter.com/agent__maxwell)

Art - Ava Shervanick, Lilith Tucker

Writing - Lilith Tucker (twitter.com/lilybugg6)

Sound Design - David Lewis

Ratings

Overall 544th 3.591⭐ 24🧑‍⚖️
Fun 384th 3.659⭐ 24🧑‍⚖️
Innovation 967th 2.795⭐ 24🧑‍⚖️
Theme 1004th 2.886⭐ 24🧑‍⚖️
Graphics 684th 3.409⭐ 24🧑‍⚖️
Audio 373th 3.523⭐ 24🧑‍⚖️
Humor 623th 2.775⭐ 22🧑‍⚖️
Mood 729th 3.341⭐ 24🧑‍⚖️
Given 24🗳️ 21🗨️

Feedback

Euix
03. Oct 2023 · 01:31 UTC
Fits the theme, and I appreciate the narrative concept. I liked the upgrade aspect, but unfortunately the game would often generate the same powerup multiple times in the same wave ('wasting a choice'), and it was unfortunate losing access to power ups and weapons when picking up a different powerup of the same type; roguelikes where you become ultrapowerful are hard to balance but very fun. Also, the enemies would often spawn on top of each or push themselves into corners (especially the scientists, although they aren't "enemies"). Overall it was a decent shooter and I am a big fan of the android / robot escape idea.
NicolasJL9
03. Oct 2023 · 01:38 UTC
Godly
🎤 NKooo
03. Oct 2023 · 01:39 UTC
Yeah--the game was built around that 3 upgrade concept where you can only keep one at a time--it's how we tried to showcase the Game Jam theme with there being limited space for upgrades. Thank you for playing, and for the feedback!
LDJam user 372525
03. Oct 2023 · 04:00 UTC
I admire your art. Are these your drawings? The atmosphere is very exciting, I enjoyed it. Here are a few points that were discovered: 1. Bullets from a sniper rifle are not visible, 2. The player could be punished for killing people in bathrobes, because these people are not dangerous. Overall very good job, congratulations.
🎤 NKooo
03. Oct 2023 · 16:47 UTC
Hah, we really appreciate the compliments, thank you. And yes, all the art was drawn by our two artists during the jam.
Jeremy Klassen
03. Oct 2023 · 18:58 UTC
I had a sword a gun and a sniper rifle throughout my runs. Quite an enjoyable experience. Thank you for making this.
Natano
06. Oct 2023 · 23:43 UTC
I really liked the game's ideas, and the initial arts with a handmade feel give it a great design. I thought that this well done work on the art ended up not being transferred to the scenery, it looks very robust. I'm a fan of wave games so when it comes to choosing a game genre, I have nothing to worry about lol. There is a bug that I don't know why after a while the bullets started to disappear, they kill but are not visible.
gibberingtaylor
11. Oct 2023 · 17:38 UTC
Fun little wave shooter! It would be nice to see what upgrades I have at any given time; I wasn't sure if they were stacking or going away at first. The sniper rifle seemed to miss frequently even at point blank range-- I don't mind not seeing its bullets, but it seemed to be malfunctioning. The story seemed irrelevant to the game since it only appeared when you died. But the choices were interesting and I had fun. Good job!
Skel3ton
11. Oct 2023 · 18:17 UTC
nice game... I would have enjoyed it more but for some reason it was lagging a lot

nice graphics in the opening scene, I believe that if the scientist was in the preview image, the game would have more ratings :)
Manjari
11. Oct 2023 · 18:39 UTC
I really enjoyed the fast pacing and challenge in the game. It was a great experience!
Pierre-Marie
13. Oct 2023 · 20:50 UTC
The game is nice, but a few feedback elements would have been nice, like information on the duration of buffs, or indicators to let us know when we've been hit.
I played my first game as a sniper, and after a while, I got the impression that the aiming of the weapon became approximate, I wasn't hitting where I was shooting (I didn't have a bonus that increased the spread, I don't know if that would have been a factor, but you never know).
Otherwise, it's a cool idea, and with additional modifiers and bonuses it could be really interesting!
(The drawings are really nice)
LDJam user 279507
14. Oct 2023 · 20:39 UTC
Had some performance issues on the mac version, not a great frame rate. The music's great, got me pumped to escape! Really tight iteration on the roguelike element was cool - feels like you're making a lot of progress. Cool entry!
Anper
19. Oct 2023 · 04:29 UTC
Great artwork and game!
tucan
19. Oct 2023 · 12:52 UTC
I was not able to play the game :cry:
As a suggestion for next time try creating a web export, for some of us that's the only accessible way to try other people's games! Let me know if you do a web export and I will definitely give it a try! :smiley:
Death in the Flesh
20. Oct 2023 · 11:18 UTC
I like the idea of this game, the graphics could have been better, but for a prototype it's enough. Keep up the good work!