Zombie Slayer 54 by Avi
Time to slay. Use WASD to move around and click to shoot. Remember to keep collecting your upgrades to help with your survival!
https://youtu.be/SMAFcyGRNM4
If slaying is too easy, try surviving past LVL 15 -- you'll be getting 54 zombies with increasing stats from then on every LVL :smile:
Gameplay after Lvl 54: https://youtu.be/KpWOfzCLxAQ
Thanks to Synty for their awesome asset packs! We used their awesome Simple Apocolypse set.
This was apokrypha's first game! We had a fun weekend :)
| Link | https://github.com/avivajpeyi/ludum_dare_54 |
| Link | https://avivajpeyi.itch.io/zombie-slayer-54 |
| Original URL | https://ldjam.com/events/ludum-dare/54/zombie-slayer-54 |
Ratings
| Overall | 541th | 3.596⭐ | 28🧑⚖️ |
| Fun | 297th | 3.769⭐ | 28🧑⚖️ |
| Innovation | 920th | 2.885⭐ | 28🧑⚖️ |
| Theme | 854th | 3.192⭐ | 28🧑⚖️ |
| Graphics | 643th | 3.48⭐ | 27🧑⚖️ |
| Audio | 523th | 3.231⭐ | 28🧑⚖️ |
| Humor | 670th | 2.68⭐ | 27🧑⚖️ |
| Mood | 352th | 3.78⭐ | 27🧑⚖️ |
| Given | 20🗳️ | 37🗨️ |
Overall I had a lot of fun with this one
@jotson haha yeah, we would have loved to add in more weapons etc. Tbh initially we had planned on making it kindof like a reverse bullet hell, but bugs kept crawling out from our hacky code lol.
@scottmakesgames yeah the weapons can be switched between, and the various items on the lower row help the slayer out (increase damage, increase speed, increase "eyesight" by increasing the camera limits, and finally increasing spotlight range. Did the bigger eyes not work for you? The camera should have moved back? (Note it only can be purchased 2 times).
@ben-parisi haha yeah we're hoping on adding some objectives but decided to just try to polish up the survival aspect instead when we started running out of time.
@tw01c thank you for pointing that out!! We had completely forgotten about how this might cause issues! This isn't very accessible! I'll try to leave a warning once I'm back at my computer! Thanks.
Some feedback: This is likely due to time constraints, but a little primer on how the upgrade UI works (or some feedback that it did work like adding a level to Lights/Damage) would be nice. Because the HP wasn't the classic red color I thought I had died a couple of times before I realized that the upgrades were actually working :joy: