Minotaur by BeamKirby

[raw]
made by BeamKirby for LD33 (COMPO)
In ancient Greek legends, there lived a horrible being known as the Minotaur.
The Minotaur was the pet of King Minos and lived in a labyrinth on the island of Crete. In order to stop the Minoans from attacking, the Athenians had to sacrifice their children in order to keep King Minos' army at bay.

You play as the Minotaur, and your goal is to kill all the sacrifices given by the Athenians. But be careful, as they can fight back!

Can you survive against the rage of the sacrificed humans?

Ratings

Coolness 71% 3
Overall 3.27 336
Fun 3.31 274
Graphics 2.97 523
Innovation 2.64 691
Mood 3.03 440
Theme 3.73 243

Feedback

Wontonz
24. Aug 2015 · 23:40 UTC
Slaying those kids was incredibly satisfying and the hunt was pretty cool. I kinda feel like it would be nice to have a "scent" so you can see the general direction of the nearest kid as it was a bit frustrating trying to figure out which part of the map they were with the slow movement speed.
Realize2D
24. Aug 2015 · 23:54 UTC
it was well executed, and fairly polished for 48 hours.
JamesTanm
24. Aug 2015 · 23:58 UTC
Great job on the game! A couple points of criticism:
- The walking sound was a bit loud for how repetitive it is
- There should be a way to find the kids without haveing to resort to wandering through the maze, especially considering
- You move a bit too slowly. Going down a dead end is super frusterating when it takes you a minute to backtrack
Gil4
24. Aug 2015 · 23:59 UTC
Solid entry, really pleasant gameplay.
granut100
25. Aug 2015 · 00:17 UTC
Nice game! Using my axe to kill those humans was fun.
Eingya
25. Aug 2015 · 00:37 UTC
The game is simple but fun. Well done! :D

Only thing is probably the "start screen" which doesn't look great and can be a bit of a turn off from downloading the game. But I understand that in 48 hours there's not really lot of time to polish the start screen :p
peecestudios
25. Aug 2015 · 00:42 UTC
Pros:
WORKING
Fun
Satisfying

Cons:
Semi-Difficult to find people

Overall:
I liked it, but being able to smell/hear people would be fun. For example: have footprints following each person that fade over time. Kinda like Gmod-Murder
lowercaserho
25. Aug 2015 · 01:57 UTC
Cool idea, but I never felt like I was the minotaur. It was just ike I was some other sucker in a maze. I'd have loved this if I'd been able to know the full layout, use secret passages that were off-limits to the humans, hunt by scent, etc. Good concept, good fit to the theme, and smoothly executed, though.
daveh
27. Aug 2015 · 05:16 UTC
I made it to wave 9. It had a good difficulty ramp. The axe felt powerful as I lopped off their heads. ;-)
Qaterknan
27. Aug 2015 · 23:22 UTC
I got lost in my own labyrinth! :-) After a few waves I could navigate through the maze fairly easily though. I like the difficulty curve - as soon as I got to know the labyrinth new, tougher enemies came... Good job on balancing!
LastLeaf
29. Aug 2015 · 02:11 UTC
Fun. Simple and great gameplay with increasing difficulty and different enemies.
Lacaranian
30. Aug 2015 · 02:33 UTC
Simple, but good use of light/darkness (must have been fun to map that out). Very cat and mousey. Good to see another GIMP user - it's solid program once you get used to it!
PowerSpark
30. Aug 2015 · 03:40 UTC
I think this is nice but it needs random generation and @Wontonz's scent idea.
AlexSet
30. Aug 2015 · 17:50 UTC
Very good! Neat idea and goes well with the theme, the head chopping feels good too :D though its pacing, especially at the first few waves where enemies where few, I found it a bit slow, navigating the darkness and all.
reiknight
30. Aug 2015 · 20:23 UTC
Nice shadows. Nice gore game :P good work
Louspirit
02. Sep 2015 · 19:50 UTC
The controls and light effects were pleasant. But I was annoyed searching for pray walking for minutes in the labyrinth.
Nurbs
03. Sep 2015 · 21:55 UTC
The gameplay is pretty slow, so it's not too satisfying to play.
Gore is well *executed* B3
Jan Tuts
12. Sep 2015 · 20:21 UTC
I couldn't play the game, as I don't have Windows.