Towersprawl by 5Mixer

[raw]
made by 5Mixer for Ludum Dare 54 (COMPO)

Place a bed to spawn a minion. Place a mushroom which the minion will harvest, to eat or store. Minions that don't eat eventually die. Place a box to store things. Place a machine to generate walls. Place rooms such that the doors connect to use these walls.

Hold middle mouse button to pan. There is no given goal.

Many things to do after the compo 😃 Fun jam this time!

instructions.png 1696130888.png

Ratings

Overall 270th 3.25⭐ 20🧑‍⚖️
Fun 273th 3.111⭐ 20🧑‍⚖️
Innovation 172th 3.472⭐ 20🧑‍⚖️
Theme 293th 3.111⭐ 20🧑‍⚖️
Graphics 211th 3.389⭐ 20🧑‍⚖️
Given 10🗳️ 10🗨️

Feedback

mdotedot
02. Oct 2023 · 18:37 UTC
Wow .. that is an impressive amount of stuff you made in 48 hours. I liked the mechanic but it defeats the purpose of small space even when you start on it. I enjoyed the oposite : using it as a level builder. The automatic live action is cool and I got excited that it could become a lemmings kind of thing but rather than breaking stuff you make stuff. Very well done. Great idea and an inspiration! Keep up the good work!
Lee Martin 77
03. Oct 2023 · 11:44 UTC
Really nice set of systems, the way everything just clicks together is highly satisfying and it doesn't take long to figure out what it's doing. I sort of agree with the above comment that the theme is missed slightly for me, beyond that it's hard to initially make sure you've got enough space - with more systems involved it could feel cramped quickly though. Looks really nice though!
stmate03
03. Oct 2023 · 11:48 UTC
My OCD instantly kicked in and tried to fit the rooms together in such a way the there is no deadspace, I enjoyed trying to build a small colony of robots(?)
Genroa
03. Oct 2023 · 16:11 UTC
Funny system. Some would love to have that in their Wallpaper engine!
Asieke
04. Oct 2023 · 00:42 UTC
Pretty fun set of systems you got here. Could see this turning into like a colony builder where you grow, manage and upgrade the colony.
quasilyte
04. Oct 2023 · 16:16 UTC
I wish they were creating a new room brick by brick. :)
MozokEvgen
06. Oct 2023 · 16:40 UTC
The game gives me a Dwarf Fortress vibe. It's good set of systems. I wish there were some goal)
dxk2294
08. Oct 2023 · 08:06 UTC
Nice sim game! Couple points:
- I agree with quasilyte, it'd be nice to have a more progressive construction rather than 1 block -> 1 room.
- The middle mouse pan also didn't work great for me, since it also tried to scroll the page.
zealous-coder
14. Oct 2023 · 02:13 UTC
I was oddly frustrated with the inability to build a lot off of where I randomly found myself. I managed to block off my ability to build to the right anymore and left just oddly got truncated. I like the lanterns or bulbs or whatever but they did not seem to do anything. I thought may be they would make and robots in the room continue working during night time or something.

without any real goal once building as much as I could I was only curious about seeing how many I could keep alive. Though to be honest without counters that was difficult.
Defrag
14. Oct 2023 · 03:25 UTC
This felt a little line Tetris mixed with Dwarf Fortress. I appreciated the non-competitive sandbox element to the gameplay, but I didn't feel much eustress ("good stress") from anything. Without a currency limiting me other than the space (which felt plentiful, once I actually realized I had to build the block-building machine), it was hard to keep motivated to keep expanding. This could be the start to a really thoughtful and fun game. That said, the systems you had seemed solid. Nice work!