Riveting by N4tticus
Build wacky contraptions to solve physics puzzles!
* Controls *
WASD: Move Camera
Scroll Wheel: Zoom
Right Click: Edit Object
Play In Your Web Browser! :video_game:
Create machines to move a yellow block into a yellow zone. Seems easy right? The only catch is that this game uses my game-jammed homebrew physics engine and as a result is flawless and bug-free
Features a global leaderboard. Compare your creations with the rest of the world!





| Link | https://natesampo.com/riveting |
| Link | https://github.com/natesampo/LD54 |
| Original URL | https://ldjam.com/events/ludum-dare/54/riveting |
Ratings
| Overall | 190th | 3.526⭐ | 21🧑⚖️ |
| Fun | 84th | 3.833⭐ | 20🧑⚖️ |
| Innovation | 72th | 3.868⭐ | 21🧑⚖️ |
| Theme | 219th | 3.5⭐ | 21🧑⚖️ |
| Given | 0🗳️ | 0🗨️ |
Very well done. I only need to figure out how to move my vessile any faster :D
One tiny piece of feedback is that you should probably have a labeled delete button, because I kept clicking the X in the corner of the menu thinking it would just close the menu window.
It's a little overwhelming at times with all of the options/customisation - some descriptions and/or some tool tips would go a long way in helping players ease into it a bit more, and help them get the most out of the game.
Overall, the core features are really impressive, and a few UI updates would make this a solid little game. Great work!
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I really like the idea, but I feel it needs more polish (I assume all the time was spent on the physics engine itself).
You managed to add most the elements of a proper physics sandbox, which is impressive! (even collision layers!)
Algodoo was one of my favorite games as a kid, so this felt very nostalgic. I binged a few levels, but stopped playing that the one where you need to roll over a few gaps and throw the box into a hole, because the freezes got too annoying.
The web version freezed on me constantly, especially when the contraptions got complex. It would hang for 5-10 seconds at a time.
I wish the controls were a little more convenient. Also the leaderboards menu lacks the 'back' button. :)
It's a good game that requires some thought!
Great job for you engine!
lol we made like shapes shaped like dudes and decapitate them and fling them around and catapult them and stuff and make shapes like cars and put dudes shapes in them and have car crashes and stuff it was nuts awesome
totally forgot that was a thing...
and then i was hoping this was godot ..i just got into godot.. now i wanna make something like this in godot if its possible lol idk...
dang that was fun in HS lol
oh there was like ropes and stuff and u hold the "dudes" shapes together with them, but if they get too much force they will rip apart it was funny stuff .. the one old lady that was supervisor in computer lab started hating on us tho "thats too violent youre in trouble now" .. damnn that old lady was friggin laaaammee LOL
awesome game lol
and its kinda like "The Incredible Machine" a great classic game that rocks
of course i gotta rate u 5 5 555555 lols
hmm game needs a restart.. can u move the parts around? idk doesnt matter u get 5555 lol
ohh hey there is a level select nice okay
do u know of Interactive Physics? thats what this is based on?? or .. like there is something newer nowadays like that ?? or ?? .. lol i assume u younger than me idk iam 35 Interactive Physics is kinda ancient now lol
.. the graphics are basically the same as Interactive Physics is why
Some QoL features would be nice, but I'm sure would have been at the cost of a lot of the more critical features you had included, so you did a good job of scoping and planning, given the time constraints.
Nicely done!

cool game! The leaderboards don't seem to be working, which is a shame. I have a good hunch I'm near the top on level 1.