Harold's Furry Hazelnut Scurry by jeroenpx
Meet Harold, our very curious and energetic Hamster! :hamster:
Join Harold on his adventure in hazelnut paradise. :chestnut:
Controls :keyboard:
Arrow keys (or WSDA)
Space to start or pause
Hidden features:
- Look around: Mouse to look around while standing still
- Speed run mode: press F1 in the main menu. (note: this feature was added after the compo)
Post-compo update:
- Fixed typo in credits
- Tweaked camera sensitivity a bit (+ toggled on looking around with mouse again)
- Reduced turn input sensitivity when moving
- Fixed automatic "unstuck" when stuck (which you should never run into anyway, but when you do, it is now fixed and should get you unstuck as close as possible, so go wild!)
- Introduced speedrun mode (Press F1 in the main menu)
Credits
Made by Jeroen Penninck!
All art, code, animation, hamsters and hazelnuts were created in 48 hours during LDJAM54.
I did not make the music, the music comes from:
Music: Achaidh Cheide by Kevin MacLeod
Free download: https://filmmusic.io/song/3338-achaidh-cheide
Licensed under CC BY 4.0: https://filmmusic.io/standard-license
No hamsters were harmed during the creation of this game
Screenshots



Ratings
| Overall | 123th | 3.734⭐ | 34🧑⚖️ |
| Fun | 102th | 3.75⭐ | 34🧑⚖️ |
| Innovation | 139th | 3.594⭐ | 34🧑⚖️ |
| Theme | 224th | 3.469⭐ | 34🧑⚖️ |
| Graphics | 66th | 4.016⭐ | 34🧑⚖️ |
| Humor | 50th | 3.578⭐ | 34🧑⚖️ |
| Mood | 47th | 3.891⭐ | 34🧑⚖️ |
| Given | 6🗳️ | 15🗨️ |
The gameplay is simple enough, and it's fun to explore. Nice take on the theme!
Also thanks for mentioning the turn speed. I was kind of aware, but then got used to it. I had another look now and managed to turn down the turn speed by 70% without making the Hamster movement look different or removing the short angle at which he can turn if needed. It all behaves the same, but doesn't feel hypersensitive anymore.
actual 10/10 anyway. Quite fun when you get used to it.
AAAAAAAAAAAAAAAAAAAAAAA The Camera felt weird at first but then when I went up the first wooden sign? Instant Oscar for cinematography. And the Hamster Walking Physics, and the way Harold's cheeks get bigger and bigger...! AND THEN! When he's at max capacity the lil arrow saying "full" I am IN LOVE ok? I would love this game on a VR platform and being able to hold Harold in my hands he's the tiniest roundest little treasure ever? Such a good hamster. Such a great game.
If you'll excuse me, I still need to collect 123 hazelnuts more :3
[Edit]
Oh, after you've picked the 150th the counter stops going up, sad... I wanted to pick them all up to see how many were there in the level! But amazing overall and super wholesome :3

Regarding the gameplay I got a bit stuck in backtracking and going back and forth to the drop-of point so I would not miss any of the nuts and it became a bit repetitive so in the end I just wandered around and explored the cozy world you created.
If you noticed the counter stopped going up, I think you probably got all of them. I mean, I know **there are exactly 150 hazelnuts** in the game. I counted them programmatically and twice manually to double check. But for some unfathomable reason it is counting one of them twice when you collect them. I still haven't figured out why or how that is happening. So, I decided to just patch it up half an hour before submission time and limit the counter to 150 and hoped no one would notice. Well, that didn't work, haha. :sweat_smile:

Anyway, awesome game! I absolutely adored the graphics - both the hamster and the world looked so cute! I had a ton of fun just wandering around the world - the wall climbing mechanic was so good! I honestly would've played a whole game around that mechanic, just wandering around collecting things :) The hollowed out tree trunk was my favorite part. It did take a bit to get used to the tank controls and wonky camera, but it wasn't too bad. The only thing I would've liked is a way to manually rotate the camera when standing still, but otherwise, amazing entry!
Looks amazing and super fun.
Only bad things is the camera movement with mouse, I had to just not use that as it was super unintuitive and way too fiddly.
Very cool!
GG.
if it weren't for the fact that controlling the camera is really difficult and unwieldy, I would definitely collect all the nuts :)
great entry