Samurai Smash by Akadream

Samurai Smash
Samurai Smash is a fighting game where you have to expel your opponent into his barrier, which gradually moves closer to the center of the arena as time goes by.
Win 5 rounds to win the game!
Participation informations
- Game Engine: Godot
- Musics: FL Studio
- Graphics: Aseprite
- Team: Akadream
The game is available on Windows, Linux and MacOS
Ratings
| Given | 0🗳️ | 0🗨️ |
I had lots of trouble beating the AI and did not manage to get 5 points against it, heh. The blocking was kinda hard to time. Is there an indicator for when you can parry? Sometimes the shield went golden, and I had a free attack on the enemy, but I didn't really understand how to time it correctly.
Music was simple, which I like, because complicated beats tend to distract me in these types of games and I just end up muting it, so that was nice.
I wasn't able to test Local multiplayer, but the other two gamemodes work nicely.
Overall I enjoyed it even tho it is not my type of game. I really hope you had a good jam and didn't overwork yourself. Maybe give my game a try if you like :3
P.S.: I would've really liked a pixel-art logo for the title screen :3
Thanks for your feedback!
Yes, the AI was too easy at the beginning and I wanted something more challenging, it is hard to beat but there is some strategies that make it easier.
The parry is a precised mechanics and you have to do it on the first frames of the attack animation.
By the way, the color of the shield is just an indicator of the attack height.
I would have a pixel art logo too but that was complicated for me to create all the assets because I'm not an artist so it's why I did not take the time to do this thing.
You still made something really cool and that's a nice reward, too. Followed you on itch and hope to see more, yay~