Snake Snake Boom by cleitoneldorn
A more explosive variation on the classic Snake game.




Ratings
| Overall | 197th | 3.5⭐ | 23🧑⚖️ |
| Fun | 164th | 3.548⭐ | 23🧑⚖️ |
| Innovation | 319th | 2.786⭐ | 23🧑⚖️ |
| Theme | 302th | 3.024⭐ | 23🧑⚖️ |
| Graphics | 188th | 3.455⭐ | 24🧑⚖️ |
| Audio | 49th | 3.864⭐ | 24🧑⚖️ |
| Humor | 56th | 3.5⭐ | 24🧑⚖️ |
| Mood | 189th | 3.286⭐ | 23🧑⚖️ |
| Given | 31🗳️ | 21🗨️ |
My biggest issue is the speed increase of the snake, it seems like you wanted to to force the bombs by making the snake harder to control but it feels like I have no reason to use the bombs because the snake is hard to control. I feel like bombs should make the gameplay more strategizing than reaction based and that would be a more enjoyable expirience. Instead of feeling like I failed because of skill (something that has a cap and is much harder to increase), I would rather feel like I failed because I didnt think far enough ahead (experience/memory/knowledge something that keeps growing a lot longer) and you'll see most games at high enough of a level are decided by who has that experience and how good they are at applying it.
With how you did bomb price increasing it leans into that style of game more (how can I get as much use out of this limited bomb) but with the speed growing making it harder to focus on everything; the bomb location (end of your tail), the head, your direction, the apple, and all the rocks you have to think of a path around. The price increasing in that environment is not worth it and it is much easier to just play snake with a few things you have to avoid.
The rocks being the main 'selling point' and distinction from snake are lackluster (as how you can just play it as snake). I feel as if they would have been better purposed in the longer form game I have been talking about where strategy is the name of the game. Ignoring that they still dont have much purpose. Scale is my first thought, of course more rocks means they limit you more thus more rocks, but having clumps of rocks is boring/uninteresting (but works) so perhaps every new rock is actually a few rocks and they get placed like the snake (think mountain ranges). Now you have areas that are not simple [up] > [left] to get around, you might have to stall for a bomb to go off, they might have interplay and merge into mega mountain ranges.
Even if I say mental play is better than skill play I still think skill play is good games and that if you have both together you get something much more enjoyable and engaging than only a single one at a time.
The one non gameplay thing I noticed was that there was little feedback to pressing a button. Perhaps the snake sprite faces towards where he is going to go next the instant I press instead of after he has moved.
Genuinely I like the style of the game but its very bland especially once you have to do the same _identical_ thing over and over because of you being unable to process and react to whats on screen.
When the game becomes faster, the movement sound turns into a music. :)
/eating sound/
This game is really fun,I had a great time playing it. Well done!