Orbit by Ekke
PLEASE PLAY THE WEB VERSION IN FULLSCREEN

Goal
The goal of the game is to pack satellites into the orbit of the planet.
Gameplay
By clicking and holding on the planet you can direct the rocket. Release the mousebutton to launch the rocket.
With the sliders, you can control how long the rocket will fly before ejecting the satellite and the orbit speed of the satellite after it ejects from the rocket.
| Link | https://uniqula.itch.io/orbit |
| Original URL | https://ldjam.com/events/ludum-dare/54/orbit |
Ratings
| Overall | 212th | 3.935⭐ | 25🧑⚖️ |
| Fun | 195th | 3.891⭐ | 25🧑⚖️ |
| Innovation | 97th | 4.065⭐ | 25🧑⚖️ |
| Theme | 40th | 4.5⭐ | 25🧑⚖️ |
| Graphics | 431th | 3.848⭐ | 25🧑⚖️ |
| Audio | 141th | 3.932⭐ | 24🧑⚖️ |
| Humor | 481th | 3.071⭐ | 23🧑⚖️ |
| Mood | 386th | 3.739⭐ | 25🧑⚖️ |
| Given | 13🗳️ | 7🗨️ |
Audio is cosy and chill, exactly what I needed at 1 a.m. Great graphics, nicely done.
Overall a nice polished game for a jam, simple yet impressive.
Anyway - i think i have some design suggestions. There are three factors that determine how the satellites launch: launch angle, satellite speed and rocket lifetime. As it is now, you have sliders for the latter two and direct game-like control over the angle. I know that for determinism the sliders are good, but as a game experience i would like it more if i would control them directly too. For the rocket lifetime for example you could charge it up with holding down the mouse at launch. I dont have a perfect intergration for the satellite speed yet but maybe something similar.
In addition of what people above me to make satellites launch more dynamic, it could be great to have a simple preview of the beginning satellites flying, without taking into account others object so we don't launch satellites completely blindly.
Overall a really nice and satisfying experience.