Depot Mania by Bernhard

[raw]
made by Bernhard for Ludum Dare 54 (COMPO)

Keep the depot clean by grouping items together.

Try to unlock all item types to win the game!

Screenshots

| Screenshot<em>1 | Screenshot</em>2 | Screenshot_3 | |------------|-------------------|----------------------------| |Just Starting|Getting Busier|Oh oh...|

Controls

| Key | Function | |--------------------|-----------------------------------------| | Arrows or WASD | Move Player | | Hold Space Bar | Carry Items | | Hold Shift | Strafe (move without turning) | | ALT + ENTER | Fullscreen | | ESCAPE | Quit |

Ratings

Overall 110th 3.816⭐ 21🧑‍⚖️
Fun 57th 3.974⭐ 21🧑‍⚖️
Innovation 133th 3.605⭐ 21🧑‍⚖️
Theme 89th 4.053⭐ 21🧑‍⚖️
Graphics 193th 3.447⭐ 21🧑‍⚖️
Audio 138th 3.389⭐ 20🧑‍⚖️
Humor 102th 3.188⭐ 18🧑‍⚖️
Mood 155th 3.412⭐ 19🧑‍⚖️
Given 24🗳️ 11🗨️

Feedback

Kaimon
02. Oct 2023 · 10:15 UTC
Fun game, the game loop was fun to play and you managed to make it more difficult that's nice !
LDJam user 299757
02. Oct 2023 · 15:39 UTC
Gameplay is quite fun and I liked the movement! Fun game!
aerial
02. Oct 2023 · 16:15 UTC
![neat.jpeg](///raw/702/b5/z/5d51b.jpg)

Finished the objective and played until I got a 444 score. Neat game. I liked the simple art on the boxes. So much chaos with grabbing and pushing the stuff around. I managed to get the start combo thingy for a couple of the items but then it got too crowded to properly line up the items. The gameplay was really enjoyable. Good stuff. Well done!
zundou
03. Oct 2023 · 14:09 UTC
Even if I handle items haphazardly, corrections allow them to fit nicely onto the grid.
The ability to hold multiple items at once, along with other meticulous adjustments, make the controls feel very smooth. Playing it feels incredibly satisfying and I've become quite addicted to it!

I love the sensation of suddenly becoming busy.
DzejPi
03. Oct 2023 · 16:37 UTC
Very fun game! I thought the controls were kinda wonky at the beginning, but once I got used to them, they are actually pretty great and it feels very satisfying, especially when blocks snap into their place on their own. Well done, I had a lot of fun here!
Tero Pulkkinen
05. Oct 2023 · 10:52 UTC
i kinda liked pushing around items and watching them got stuck in corner without ability to move it further
coatline
05. Oct 2023 · 14:51 UTC
This is an actually fun match 3 game that innovates on the idea and doesn't copy everything else. Its engaging and though I think it starts off a little slow, the movement is tricky enough to keep you from dominating early on. I quickly just had a big mess of random types of items in the back and was only working with the ones coming out but only because I kept picking them up and flinging them everywhere, pushing all the boxes out of the way. I think that is pretty genius actually, the fact that the boxes collide with each other, making the player really think about how to move by using the strafe button. I could actually see this being a really competitive game in a Tetris sense. Great job.
LDJam user 160
07. Oct 2023 · 00:01 UTC
The stupid physics make it really easy to mess things up, but that is okay since you still can progress in a messy state, and this is fun.
MonsieurDuck
07. Oct 2023 · 00:17 UTC
Finished the game, and became kind of relaxing to just sort things. The collision adds to the craziness of the game as well with all the stuff going on. My main criticism is that it doesn't seem to get any harder in any way, just less satisfying as you start making less completions but the space given feels like more than enough for the few extra pieces you start getting.
Phlip45
10. Oct 2023 · 00:10 UTC
Definitely one of my favorite compo games so far. Feels very inspired by Wilmot's Warehouse with the visuals, but is much more chaotic! I feel like a simple thing that might have been fun to add is a sort of "deliver now!" button so the player could choose to make it more chaotic if they wanted by just spamming deliveries haha. Would probably break things though.

Overall great job!
commanderstitch
11. Oct 2023 · 01:24 UTC
simple, nice, chill. Nice. While the chillness was highness, some sort of difficulty slider would be nice to see in the future etc. idk, good job, great work for a LD.
cagibi
12. Oct 2023 · 18:51 UTC
Well that's certainly a playful approach to grid-based gameplay. I like it :D