Up & Away! by bytegrove
Guide the little monster to the top of the tree.
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-Use the mouse to rotate the camera!
-Kill monsters by jumping on them.
-Postcompo version has bugfix for using gamepads, as well as faster camera movement!
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-Use the mouse to rotate the camera!
-Kill monsters by jumping on them.
-Postcompo version has bugfix for using gamepads, as well as faster camera movement!
| Web (postcompo) | http://dl.dropboxusercontent.com/u/2014021/LD33/postcompo/web/web.html |
| Windows, Mac OSX, Linux (postcompo) | http://www.dropbox.com/sh/8vkgdg9kro9mngy/AAD3vyUc0wbHPqoX09W0YThYa?dl=0 |
| Timelapse | https://youtu.be/aAZDy0Ffqvo |
| Web (original, some collision+gamepad bugs) | http://dl.dropboxusercontent.com/u/2014021/LD33/web/web.html |
| Source | https://github.com/jarllarsson/upandawaygame |
| Original URL | https://ludumdare.com/compo/ludum-dare-33/?action=preview&uid=11939 |
Ratings
| Coolness | 52% | 3 |
| Overall | 3.69 | 122 |
| Audio | 3.44 | 146 |
| Fun | 3.45 | 192 |
| Graphics | 4.18 | 51 |
| Humor | 2.80 | 427 |
| Innovation | 2.72 | 641 |
| Mood | 3.42 | 197 |
| Theme | 2.98 | 701 |
Omg scratch that, I just found mouse lookaround controls. It's a bit sluggish though.
Good stuff, gorgeous, I guess a return to the classic stuff is great :)
Just a heads up everyone:
THE CAMERA IS NOT FIXED!
USE THE MOUSE TO CONTROL THE CAMERA!
;) (forgot to put that in the tutorial)
I've added a postcompo version with some bugfixes, as I noticed the player could get stuck on enemies some times. I also sped up the camera movement.
:)
It's pretty old school which is great.
The mouse not being hidden does bothered me a bit.
Also some jumps feel impossible
Fun thing though :) good work!!
= expanded tutorial(showing camera movement)
= bugfixed camera movement for gamepads
= fixed wrong button used for jump on gamepads
= added auto centering of camera behind character after 3 seconds when still
= increased speed of camera movement
= tweaked the movement of the player character.
Thank you all for your feedback! :D
Note, as like eveybody using Qwerty keyboard, you can also map the "Z" key for up and "Q" for right move. ;)
If you only use wasd it should be great (and very nice for azerty users ;)
Some parts are very tricky and the camera control doesn't help.
= Music glitch (multiple sound objects playing) fixed.
= Wall glitch at first enemy fixed (When you walked in the corner the physics system broke and you disappeared)
The colorful textures are very pleasant though.
In particular, the character moves forward a lot when you tap a direction, making it impossible to inch forward to position yourself for a jump and making it way too easy to accidentally fall off a platform.
I also miss a lot of triple jumps because I press the jump button too early. There ought to be some leeway. When the jump button is pressed, set an integer to something greater than zero (you'll have to play around with it to find a good value). Each frame, decrement this value by 1. When the player is on the ground, check to see if this value is greater than 0, and if is, trigger the jump.
I hope you find my feedback helpful!
Nice model though.
Good job creating this :D
Quite impressive for a one-man project though.
I'm thinking of tweaking jump heights as well, so triple jump are only necessary sometimes and when its really obvious.
It's pretty well done and very reminiscent of N64 platformers... awesome!