Botpourri's Space Chase by Antti Haavikko

Poor Botpourri has ran out of space on their PC. Join them on a grand journey trying to scour through the network connecting to other computers and harvesting them for space. Download and install some useful applications found on those machines to help your task, the network seems to be riddled with nasty little bugs ready to gnaw at your shiny behind.
Played with mouse only. It should be pretty self-evident how to play. Just point and click to move (and click on app buttons to install them if you have the space). Go as far as you can and claim a spot on the online leaderboards.
🎮🕹️ Download or play online on itch.io 🕹️🎮

🛠️ Tools used
- Unity 2021.3.8 🥶
- JetBrains Rider 2022.3 ❤️
- Logic Pro X
- Inkscape
- Gimp
🎞️ Gameplay video
⏰ Dev timelapse
🖥️ Screenshots

Ratings
| Overall | 105th | 3.826⭐ | 25🧑⚖️ |
| Fun | 154th | 3.609⭐ | 25🧑⚖️ |
| Innovation | 90th | 3.783⭐ | 25🧑⚖️ |
| Theme | 165th | 3.739⭐ | 25🧑⚖️ |
| Graphics | 78th | 3.957⭐ | 25🧑⚖️ |
| Audio | 53th | 3.857⭐ | 23🧑⚖️ |
| Humor | 123th | 3.024⭐ | 23🧑⚖️ |
| Mood | 132th | 3.478⭐ | 25🧑⚖️ |
| Given | 5🗳️ | 23🗨️ |
Now you have to tell me how do you actually manage to last so long as to score millions of points? I tried my best but most of the time I end up with an unlucky path and being overwhelmed by those critters out there :smile:
When I saw the art I was immediately reminded of Claustrowordia from a few ldjams ago and then I realized that this game is from the same person!
Looks and feels very polished!
compo! so polished!
@gastricsparrow Good to hear! The mechanics of course seem obvious to me as I came up with them. There is only a handful of them few are really needed to get going.
Sometimes game just flows easily, but randomly you can get clapped when 3 huge packs of enemies spawn at the same time around you
Great entry!
On a more serious note, a freaking great entry. I honestly spent an hour playing it. :grin:
I'd say the scanner upgrade (so you can see the spawns) was a bit overpowered. Once I got it there was essentially no way I could die as long as I planned my moves carefully, only tackling a single pack at a time. Then it was smooth sailing (well, as smooth as it gets with the 10 or so FPS I was getting when some seriously huge packs started spawning :sweat_smile:) all the way to the score range of 2^31, when the aforementioned loss of motivation happened and I suicided, promptly crashing the game.
Yeah, the crash (or freeze, really) happened after dying with a negative score. I was also having horrible FPS due to the sheer number of enemies, so it might also be related to simply too much stuff going on.
Also, I don't think the "heal when you activate a new node" actually works. Should it heal when you connect to a new computer or when you buy an upgrade? Neither seemed to work for me.
Well done! Take a candy! :candy:

Realized that the multi actually doesn’t seem to cap to 64 like I intended. No wonder it can get out of hand. Not the only issue though… 😅
Thanks for the game!
I love how the game does not even need a tutorial, in fact it was a lot of fun to sit and figure out how it works and how to not instantly die. I personally love score attack games, So I will be trying to get that 5th spot from "Emilllll". I am getting closer and tuning my strategy, so watch out for "DevJeeper" haha.
The gameplay is super satisfying, the amount of juice you managed to add is incredible. I love the audio effects that happen during combat and I really like the particle effect when the enemies die.
Overall a fantastic entry!
I know it's not the default unity blue background, but I *really* wish there was a little more decorations. I know you don't want decorations to take attention away from the game, but I think some faded circuit board lines, or ones and zeroes, (something computery?) could go a long way.
As always, the characters are super cute (and I love how the character looks at the mouse on the title screen) and the music is a bop too! I was a bit distracted by all the Yoshi sound effects though... Interesting use of samples. I recall your previous LD game having Yoshi sounds in the music too.
Overall, this was a very well made game! Great work.