Negative Space by Baturinsky

[raw]
made by Baturinsky for Ludum Dare 54 (COMPO)

Here is the (skippable) lore (in form of the dialog):

"Hi, Alex. How is your ship going? Still broken after the crash?"

"It can fly again, but some things are still broken. Only one third of the cargo hold is operational. And container turning wheel is not working. I could use some funds to finish the repairs"

"I have a work for your ship that it can do even in that shape. We need some boxes taken from the several planets and brought to the HQ"

"You remember that I can't take much?"

"You see, about half of those boxes actually have the negative size"

"What"

"Yes, you can put them into the space already occupied by the other boxes. On the other hand, you can't put negative-boxes into the non-occupied space"

"Sounds weird, but it's a sci-fi setting, so why not"

"Good. I'll try to procure you some funding, so you will finish the fixes along the way. Maybe even install some new equipment. Also, it's ok if some boxes are left behind. Not great, but we can live with it. Just take as much as possible"

"OK, I'll do this"

And here are the rules.

You will visit few planets where you will have to move as much boxes as possible from the dock to your hold. Click the box to take it and click again to drop. "+" boxes can be placed only in vacant space, "-" boxes only in occupied space. You can move on to the next planet at any moment by clicking "Take off", but boxes lost behind will be lost forever. Try to minimize the weight sum of the left behind boxes.

From planet 5 on you will be able to turn boxes with the mouse wheel.

From planet 7 on you will be able to flip the cargo once per planet.

If you think that the game is too easy (and it probably is) you can try to play it with a homerule of not using the top row (or two) of the hold. And do not use the Flip on the last levels.

Some additional notes.

This game is kind of a fusion and extension of my two other jam games

"Negative" pieces are from 4x4 tetris (which would probably fit this LD theme ideally, btw) https://js1024.fun/demos/2021/21/readme

"Game engine" is from Weird Cannon https://dev.js13kgames.com/2023/games/weird-cannon

Ratings

Overall 283th 3.2⭐ 32🧑‍⚖️
Fun 290th 3.018⭐ 30🧑‍⚖️
Innovation 128th 3.621⭐ 31🧑‍⚖️
Theme 90th 4.052⭐ 31🧑‍⚖️
Graphics 312th 2.81⭐ 31🧑‍⚖️
Humor 251th 2.1⭐ 27🧑‍⚖️
Mood 316th 2.56⭐ 27🧑‍⚖️
Given 25🗳️ 37🗨️

Feedback

LDJam user 296265
02. Oct 2023 · 11:44 UTC
I like the concept. I think a huge improvement would be if the boxes from current planet stayed highlighted and could be moved in the cargo as well.
🎤 Baturinsky
02. Oct 2023 · 12:05 UTC
@cymusi it can be tricky, considering that several such boxes can occupy the same spot.
LDJam user 299751
02. Oct 2023 · 13:23 UTC
Very interesting puzzle, might seems easy at first look, but it gets harder with more space of cargo. Nicely done!
Matt Blake
02. Oct 2023 · 16:50 UTC
It's a good puzzle game, and it's nice that there's space at the bottom to test out layouts without having to test and undo.
LDJam user 3808
02. Oct 2023 · 17:20 UTC
Nice puzzle game. I was little confused first what was the cargo space and what is not. I tried to move them to top right and was little confused why it just shows X.
TrebleColby
02. Oct 2023 · 18:46 UTC
Very unique concept. Took a bit to really understand the mechanics, which can be good for complexity/depth of the puzzle. I like the simple art style and color scheme
deppong
03. Oct 2023 · 01:32 UTC
Pretty cool concept, took a bit to understand the mechanics, but otherwise really peaceful and nice puzzles
NullCode
03. Oct 2023 · 01:33 UTC
I love this game!
Very cool concept, I'm replaying to see how little space I can use if I try really minimizing
Lee Martin 77
03. Oct 2023 · 08:11 UTC
Nicely abstract puzzler, I enjoyed the pieces that caused real problems by not having all squares filled. I agree it might be slightly too easy as I felt I didn't have to think "too" hard about how I stacked my items.
ellaris
03. Oct 2023 · 11:49 UTC
- Surprisingly enjoyable, I didn't have high hopes at the beginning, but as I started playing I couldn't stop.
- I enjoyed continuing with the mess that I've made trying to dig myself out of it. I didn't get the turn mechanic so didn't really use it, I also flipped once towards the end, thinking I'll flip a piece or maybe the bottom board, not the top one.
- You said it's too easy, I didn't find it hard, but it was quite enjoyable, I think the flip mechanic might be too strong, have the player deal with the consequences of his decisions.
- Could use a background track and maybe some sound effects when moving boxes.
MozokEvgen
03. Oct 2023 · 14:30 UTC
I liked the idea with "negative space" :) I wish to play it with music and sfx.
Cargo area was not obvious from the first sight.
And I have a bug, when already putted in the cargo box just reappeared on the planet after some clicks.
MozokEvgen
03. Oct 2023 · 14:30 UTC
I liked the idea with "negative space" :) I wish to play it with music and sfx.
Cargo area was not obvious from the first sight.
And I have a bug, when already putted in the cargo box just reappeared on the planet after some clicks.
LDJam user 237413
04. Oct 2023 · 11:57 UTC
Nice game, it is a fun little puzzle, but it was hard knowing if I was making the right choices.
Simple yet effective game loop and presented well.
TasakaSama
04. Oct 2023 · 21:26 UTC
Very nice, it just lacks a little Vfx, but congratulations to you
fatEmperor
05. Oct 2023 · 16:46 UTC
Very unusual. Nice job.
Mooptychunk
06. Oct 2023 · 03:40 UTC
Super nice presentation, appreciate the minimal graphics. The concept of negative boxes is imaginative. Cool!
loveapplegames
07. Oct 2023 · 08:43 UTC
Addictive puzzle game, congrats! Easy, but that is not necessarily a bad thing for a LD game. I found picking up and putting down cargo to be a bit fiddly, if this was better the pace of the game could be faster. Eventually I ran into a bug where a particular item keeps duplicating itself and cannot be gotten rid of. This happened to me twice. The first time I got out using undo, the second time (in level 7) I was stuck with a duplicating item.
henk
14. Oct 2023 · 19:55 UTC
The concept works quite well. While the text-based graphics are a unique approach, I think a little sound and animation would go a long way. As-is, I might as well be playing over ssh (then again, maybe a terminal-based version of this wouldn't be such a bad idea...).
bentglasstube
16. Oct 2023 · 04:19 UTC
At first I thought, "ugh an inventory management game." But I played anyway and I really enjoyed the concept of negative boxes that removed space. This plus the discontinuous boxes in later levels added a nice sci-fi vibe. As others have mentioned, some basic sounds or animations would add a lot of polish, but the puzzle aspect was well done.
unless games
19. Oct 2023 · 20:31 UTC
Found it a bit too easy but played till the end, I only realized in the late stages that I could even rotate the pieces (I think this adds way too many options which makes it more easy while causing a bit of analysis paralysis as well).

A bit of conclusive info at the end would be nice, maybe even a time trial to spice it up.

The negative cargo idea was fun, although felt a bit pointless in cases where the port had the same shape in positive and negative as well, in these cases I mostly just added and removed the same block essentially doing nothing.

Overall I like the presentation of the game and the positive negative idea. I suggest trying to work on the difficulty/puzzle tuning by creating smaller levels with less pieces and a more limited space.

Good job!
kristinamay
20. Oct 2023 · 18:08 UTC
I love this game! Really clever premise, good learning curve, nice difficulty ramp-up. Definitely would play more of this in a "zen" mode sort of thing. I liked trying to keep my cargo bay as neat as possible, and I liked that the different levels had different puzzle-y themes. Great work.