Happy Lockin' by Srynetix
Welcome on my 8th Ludum Dare Compo entry!
Initially, I wanted to play with Godot Engine 4.2 (version dev 5), and it mostly worked for the first 24 hours.
But during sunday morning, as I was playing with the TileMap, almost all of my tile colliders just disappeared / were buggy with no reason at all (I think it has something to do with tile rotations, which does not exist in 4.1.1).
Well then, I migrated the project to version 4.1.1, added more tiles to my tileset, redrew the buggy tiles, and everything was good!
So, the game! This time, I wanted to do something more... moody.
My personal take on the "limited space" theme : you are limited in your movements, and at the same time, you are trapped.
I imagined an action/stealth game, where you need to escape from where you are kept. To do that, you will have to find all the keys, remove your enemies, and above all avoid the dreaded security scanner. So be careful, be quick, and collect them all if you want to leave.
Watch out for the secrets. :wink:
Software used: - Game Engine: Godot Engine 4.1.1 with my sxgd plugin collection, - "Art": GIMP then Krita, - Sound effects and music track: FL Studio, plus a few custom processed stock samples
Good luck, and have fun!
Special notes
The game should work on a relatively recent Chrome. If you have troubles with the Web game, use the Desktop game. You can also try to play the game on itch.io: https://srynetix.itch.io/happy-lockin
Preview

Ratings
| Overall | 164th | 3.6⭐ | 22🧑⚖️ |
| Fun | 177th | 3.5⭐ | 22🧑⚖️ |
| Innovation | 258th | 3.125⭐ | 22🧑⚖️ |
| Theme | 280th | 3.2⭐ | 22🧑⚖️ |
| Graphics | 303th | 2.85⭐ | 22🧑⚖️ |
| Audio | 125th | 3.444⭐ | 20🧑⚖️ |
| Humor | 234th | 2.263⭐ | 21🧑⚖️ |
| Mood | 85th | 3.7⭐ | 22🧑⚖️ |
| Given | 23🗳️ | 9🗨️ |
Score: 100% in 507s :-)
Thanks for the feedback, sadly it happens with Godot 4 games when exporting to HTML :slight_frown: I only tested the game on the latest Google Chrome on Windows 11 (and it works great).
You can also try my game on itch.io to see if it works better: https://srynetix.itch.io/happy-lockin
If not, you can still try the game using the desktop version :sweat_smile:
@xinux Thanks :)
The mood is there!
Well you can still run fast to the next safe place instead of waiting :smirk:
Curious to hear about your best time scores!
Maybe adding some kind of difficulty setting lowering life points and scan time could be fun for the more hardcore players :smile:
Nice game!
@designernap Thanks! Glad you liked the music, didn't have much time for this one sadly.
@likirus Thanks! Yeah just as I was releasing the game I was thinking I should have put an alert for flashing lights... Will definitely consider it the next time. :sweat_smile:
@oleg20111511 Thank you! The enemies are slow to shoot but they don't miss. :stuck_out_tongue:
Didn't have time for heal items, I wanted to put them in the secret zones. Maybe next time!
I really liked the attention to details with the sound of the scanner getting louder has it get closers.
I wish the caracter was more centered though. Sometimes you move a long way to one direction and you see nothing in front of you.
Overall a simple but fun game. Keep up the good work :smile:
For the camera, you mean when you go fast? I'll keep that in mind, that's the camera smoothing which is _too smooth_.
@henk Thank you! I hesitated a lot for the bullet behavior, I finally made them bounce one time then vanish. Maybe using a delay before vanishing instead of a bounce count would be better.
Tried it a couple times and this was my best time with 100%. The best part to me is the wall running. I'm wondering if that was a bug that you just left in cause it was cool or if that was purposefully put in haha!
The tension between trying to make it to the next safe spot or waiting it out is really magnified when you are trying to get a good time. I wonder if putting in a "Hard Mode" that puts a timer on the game would have made more people try it out that way.
Great Job!
You got it right. :smile: The wall run is a "bug" I left on purpose because it's a great mechanic when trying to get a good time (when colliding with the walls I add the collision response to the current movement).
Good job for your score. :wink: Good idea for the hard mode or just showing the timer on the game screen.
That's quite the stressful game !
I see now that it was a bug turned feature, love it :smile:
Bullets bouncing was also an inspiring mechanic, would've liked to see a version where it got more focus! Could be with enemy design or level design (ex puzzles to get to keys).
Speaking of bullets I did find it difficult to see the enemy bullets, which made it hard to react and dodge. Making them clearly another color from the player would help.
That's my two cents, thanks for the game!