Time Labyrinth by LeviDSmith

[raw]
made by LeviDSmith for Ludum Dare 54 (COMPO)

Defeat enemies to earn time. How long can you survive in the Time Labyrinth?

Level order randomized each game.

Three types of enemies with three levels each (green > blue > red). Defeating higher level enemies grants additional bonus time. - Pomum - Moves in a straight line and changes direction - Saltu - Frequently jumps - Gyrus - You must defeat the orbiting particles before this enemy can be damaged

Tools used: - GameMaker Studio 2 Desktop 2023.8.1.148 - game engine - Aseprite 1.2.40-x64 - sprite graphics - GarageBand - music - Bfxr 1.5.1 - sound effects - Notepad++ - text level data files - Filezilla - 3.64.0 - uploading files to web host - Git GUI 0.21 - pushing files to repository - OBS 29.0.0 - video recording - VLC 3.0.18 - extracting screenshots

screenshot2023-10-01-14h57m35s046.png screenshot2023-10-01-14h57m51s739.png screenshot2023-10-01-14h58m12s856.png screenshot2023-10-01-14h59m19s699.png

Ratings

Overall 314th 3.026⭐ 21🧑‍⚖️
Fun 292th 3⭐ 20🧑‍⚖️
Innovation 331th 2.639⭐ 20🧑‍⚖️
Theme 353th 2.079⭐ 21🧑‍⚖️
Graphics 315th 2.789⭐ 21🧑‍⚖️
Audio 230th 2.947⭐ 21🧑‍⚖️
Humor 238th 2.219⭐ 18🧑‍⚖️
Mood 292th 2.806⭐ 20🧑‍⚖️
Given 21🗳️ 12🗨️

Feedback

JCMonkey
02. Oct 2023 · 22:12 UTC
the sword swings felt a bit slow. you definitly noticed this in the second level.
LDJam user 206001
07. Oct 2023 · 05:39 UTC
I played in html5 but the screen is limited to a section with sidebars. Crops a part of the screen. I played it anyway so I didn't have to download it. Space is really limited. It's all very simple, but playable.
Ferellia
07. Oct 2023 · 05:44 UTC
Very retro LoZ arcade vibes.

Core mechanic is solid, I like it. I would have liked to see some levels with a mix of the enemy types? Not sure if there weren't any or if I just RNGed into not seeing them. I also think that from a balance perspective, the crystal enemies are disproportionately more costly to deal with. They're not more difficult but it takes a lot more time to clear all their orbs than to defeat the other enemies.

There might be some wonki-ness with the sword hitbox? I couldn't exactly tell but some stuff looked like it should have hit but then didn't.

I thought the enemy designs were nice and clearly differentiated, and the health scaling (which was kind of unclear to me at first) did a good job of making enemies more difficult to deal with. Also I liked the music, was chill.
Lenny Rudeberg
07. Oct 2023 · 06:14 UTC
This game was a lot of fun. Enjoyed the retro art style and the challenge of trying to clear the board while keeping my timer alive
Wakobu
07. Oct 2023 · 06:16 UTC
Nice assets and music! I also like that enemies have different patterns. Quite repetitive however
Lakea
08. Oct 2023 · 07:45 UTC
a great entry, well done, really enjoyed it
milq
08. Oct 2023 · 15:16 UTC
A highly enjoyable game! You've achieved a delightful blend of the original Zelda and Gauntlet, crafting an immensely fun experience! While I might miss a few special effects or additional obstacles to add a bit more depth to the game, it does not detract from it being a fantastic play. Congratulations!
Martin Bousquet
10. Oct 2023 · 22:22 UTC
Really fun, it's a good idea to show the enemy health with colors because you know instantly which ones to target at first and whether you have to avoid them. Gameplay is a little rigid in my opinion, but still nice job.
sisuisa
11. Oct 2023 · 11:05 UTC
I liked the different enemies and them having names. I have previously played some games where succeeding gives you extra playtime, such as some rally games for example, and this was a fitting mechanic in this game. I appreciated the different levels and enemy movement styles, although they were a little simple, it added some variation. A cool little game!
kr4ft3r
12. Oct 2023 · 17:43 UTC
Honestly a decent game that manages to hook you up for a while. I'm not a fan of restart on death, but here randomness is done right so it feel fresh on every replay. Second level I died a few times but then got better and managed to solve it twice in a row. I just wasn't ready for the 3rd level though, never beaten the game.
Harmadillo
12. Oct 2023 · 18:44 UTC
Fun game. Liked the selection of enemies and their difficulty increasing each level.. The jumping ones were my favorites. Some more levels would be nice, maybe with a combination of enemies(I only completed 3 levels).