Deckit by Rewzu
Images:

About:
Deckit is a Compo game made for Ludum Dare 54.
Fight over limited space.
How to play:
- Load your vehicles on to the platform
- Push other vehicles to the water
- Stack more cars on the platform to speed up the progress
- Have fun!
Default controls:
- WASD/Arrows - Move
- Space - Select next vehicle
Have fun! :star::star::star::star::star:
| Online (WebGL) | https://rewzu.itch.io/deckit |
| Source Code | https://drive.google.com/file/d/1YVk3hTb8RIEW7PfCZ1qH0LAXPMhdrFh1/view?usp=sharing |
| Original URL | https://ldjam.com/events/ludum-dare/54/deckit |
Ratings
| Overall | 114th | 3.788⭐ | 28🧑⚖️ |
| Fun | 46th | 4.038⭐ | 28🧑⚖️ |
| Innovation | 82th | 3.827⭐ | 28🧑⚖️ |
| Theme | 68th | 4.135⭐ | 28🧑⚖️ |
| Graphics | 143th | 3.673⭐ | 28🧑⚖️ |
| Audio | 197th | 3.125⭐ | 26🧑⚖️ |
| Humor | 97th | 3.22⭐ | 27🧑⚖️ |
| Mood | 270th | 2.938⭐ | 26🧑⚖️ |
| Given | 57🗳️ | 7🗨️ |
One thing though, progress could fill a tad bit faster, it got tiring after a while and the bar still had a good way to go.
This was super clever and I really enjoyed it! I'm always delighted when I come across a game using the smart filter that I really like, and this definitely fit that :D
Also omg @adhesion that's brilliant to block the others with the bus! I need to try that now lol
really impressed with how much is in here given it was a 48 hour game, especially with the Ai and stuff.
All I needed was a bit of celebration/credit when I knocked "enemy" cars into the water and I think I could have played even more. I never understood what the "percent" was counting toward or why game over came, but it didn't seem like that mattered too much, because I could just have fun either smashing people off, or trying to fill the area with my cars.
Also, I don't expect this to be implemented during the 48/72 hours, but I think that this would be a fun multiplayer game.
Cool graphics, cool idea and cool sound effects.
Feel like it needed silly music and a win screen - but had a ton of fun.
Thank you everyone for playing and for the feedback! :D
On the topic of points and winning: I tried to make something like the "king of the hill" game mode. The more vehicles you have on the platform, the faster you earn the points and the first player to get to the 100% wins the game. If you have any ideas or feedback on how to improve the UI or any other aspect of the game, feel free to share! :D
At first I thought the goal was to push as many vehicles to the water as possible... Maybe its better if you could clarify that in the description?
I lost but it was very close ^^
- The premises is so absurd it's hilarious (push the other cars in the water)
- Brutal to start directly without soothing (not so) useless instructions. And to start with a random colour on top of that!
- A pause would be nice? But with the spirit of this (right of the bat), it's not too bothering
- Ingenious way to refresh the place! But it means it would never end... (okay, I understand later how these percent work)
- Lovely bobbing effect