Avoider by Planetary

[raw]
made by Planetary for Ludum Dare 54 (JAM)

"Avoider" is an arcade game.

Avoid all the missiles in this limited space that will become even more limited. With 8 different and addictive levels, I'm sure you won't get bored.

Can you survive at least 2 minutes? I believe in you! Try it!

Help section : - press the W key to move the player up; - press the S key to move the player down; - press the A key to move the player to the left; - press the D key to move the player to the right; - press the ESC key to pause the game.


Bugs fixed (and sorry for the following problems) - the wall tile's collider is now disabled if desappears (previously missiles could be destroyed by the wall even if the tile was disabled); - maps fixed in the level selection's menu (maybe you didn't even see the map); - the tile disable sound is finally fixed (you didn't hear it because of an unassigned value).

Now this game has been tested and works properly!


Bonus! : Can you beat these times? - Level 1 : 120 seconds - Level 2 : 150 seconds - Level 3 : 60 seconds - Level 4 : 100 seconds - Level 5 : 60 seconds - Level 6 : 140 seconds - Level 7 : 110 seconds - Level 8 : 70 seconds

The levels are from left to right! Good luck!

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Ratings

Overall 792th 3.333⭐ 23🧑‍⚖️
Fun 733th 3.214⭐ 23🧑‍⚖️
Innovation 841th 3⭐ 23🧑‍⚖️
Theme 200th 4.167⭐ 23🧑‍⚖️
Graphics 834th 3.091⭐ 24🧑‍⚖️
Audio 620th 2.9⭐ 22🧑‍⚖️
Humor 882th 2.048⭐ 23🧑‍⚖️
Mood 924th 2.976⭐ 23🧑‍⚖️
Given 34🗳️ 10🗨️

Feedback

Locke8
03. Oct 2023 · 13:43 UTC
a pretty cool little, game, it fits the theme really well, and it has a nice challenge to it. The graphics are a bit simplistic but they look consistent. The gameplay is simple, perhaps a bit too much so, it would of been cool to have some more interaction. But overall, its a solid entry.
LDJam user 375382
03. Oct 2023 · 17:02 UTC
Biggest plus point are the very simple but well done graphics. I think this looks great! The gameplay is a bit challenging, being able to reacter a bit faster would be more fun I think.
Brandsma
03. Oct 2023 · 17:06 UTC
Good fit with the theme. Nice and hectic, it's fun and wanna keep playing a level to beat my score. I do feel punished by the game sometimes that I cannot start a new movement quick enough.
Raaph
05. Oct 2023 · 12:59 UTC
The difficulty curve is a little off. It's 2 minutes of sitting still and then your space is so limited it gets challenging. More patterns to the missiles would have been nice.
GoogleFrog
05. Oct 2023 · 13:28 UTC
I like the soundtrack and the movement is good enough for dodging. Sometimes I felt like RNG killed me though, by blocking off part of the level with a removed tile, so some control over which tile disappears would be great. For example, the tile beneath the player could disappear to incentivise using the edges early to preserve the middle.
🎤 Planetary
05. Oct 2023 · 13:50 UTC
@googlefrog, you're right! After I published the game, I realized that after a certain amount of time, the level can split in two or you can't move anymore, which is annoying. I will be more careful about this in the future.
JakubBala
07. Oct 2023 · 01:44 UTC
Nice refined gameplay that focuses on a core concept and makes it work well.

One of the maps reminded me a lot of a guy called springman (google play)
NiceKot
07. Oct 2023 · 23:11 UTC
Gameplay is very tense. That's great!
epb9000
09. Oct 2023 · 06:08 UTC
The random number gods despise me, clearly. More than one death because it picked a the block I was trying to move to the instant I pushed the button. I'm no stranger to creating such scenarios, so understandable, haha. Excellent use of the theme.
Gyro
11. Oct 2023 · 02:54 UTC
Its a bullet hell with the added precision of grid-based movement. It makes dodging the projectiles a lot easier to comprehend as they're also moving along the same grid. Nevertheless, the game still had plenty of challenge and the shrinking map was a great way to involve the theme and keep the gameplay interesting.
LDJam user 234567
13. Oct 2023 · 17:15 UTC
It's a good game with the potential to evolve and make a good mobile game.
The music is minimalist but goes well with the mood.
Sentmoraap
14. Oct 2023 · 14:50 UTC
The moves could be improved by buffering inputs when you haven’t finished your previous mode. As others said, the difficulty is very random depending on which squares disappear.

My scores: 175, 147.8, 77.9, 107.2, 80.2, 343.5, 285.4, 52.1
ScaryTreeGames
17. Oct 2023 · 19:02 UTC
I was scared off by the screenshots of this game and I didn't want to play it because of this :) But nevertheless I played it and was pleasantly surprised. The game is just great. The gameplay is very meditative but at the same time does not let you get bored!
Tetracold
17. Oct 2023 · 20:09 UTC
I can see this being a pretty good game if it was more polished!

It's an interesting use of the theme use the theme

the visuals are neat, I kinda dig the minimalist look. The music is ok, works with the whole aesthetic.

Gameplay could be addictive, but as it is I would have liked if the reaction time on the controls was a bit more consistent, for some reason I get slight input delay at random times.

On top of that the randomness of the map shrinking causes the difficulty to be all over the place and there's points where I can get stuck.

I see potential in this if it were to be continued!
Kazuma
18. Oct 2023 · 07:49 UTC
Cool game.
abcdef65g
18. Oct 2023 · 08:21 UTC
I couldn't get anywhere close to the times to beat each stage, haha. I think I'm really bad at the game. I quite like the minimalist feel you went for, though I would prefer if the player didn't look so similar to the missiles. I had fun though!

Would be nice to have the disappearing tiles feel less random, they are either a non-issue or unnecessarily punishing by splitting the field in half, or blocking off your only escape path. I also think the reaction speed needs to improve a bit, since the missiles are already way faster than the player.