Avoider by Planetary
"Avoider" is an arcade game.
Avoid all the missiles in this limited space that will become even more limited. With 8 different and addictive levels, I'm sure you won't get bored.
Can you survive at least 2 minutes? I believe in you! Try it!
Help section : - press the W key to move the player up; - press the S key to move the player down; - press the A key to move the player to the left; - press the D key to move the player to the right; - press the ESC key to pause the game.
Bugs fixed (and sorry for the following problems) - the wall tile's collider is now disabled if desappears (previously missiles could be destroyed by the wall even if the tile was disabled); - maps fixed in the level selection's menu (maybe you didn't even see the map); - the tile disable sound is finally fixed (you didn't hear it because of an unassigned value).
Now this game has been tested and works properly!
Bonus! : Can you beat these times? - Level 1 : 120 seconds - Level 2 : 150 seconds - Level 3 : 60 seconds - Level 4 : 100 seconds - Level 5 : 60 seconds - Level 6 : 140 seconds - Level 7 : 110 seconds - Level 8 : 70 seconds
The levels are from left to right! Good luck!





| Original URL | https://ldjam.com/events/ludum-dare/54/avoider |
Ratings
| Overall | 792th | 3.333⭐ | 23🧑⚖️ |
| Fun | 733th | 3.214⭐ | 23🧑⚖️ |
| Innovation | 841th | 3⭐ | 23🧑⚖️ |
| Theme | 200th | 4.167⭐ | 23🧑⚖️ |
| Graphics | 834th | 3.091⭐ | 24🧑⚖️ |
| Audio | 620th | 2.9⭐ | 22🧑⚖️ |
| Humor | 882th | 2.048⭐ | 23🧑⚖️ |
| Mood | 924th | 2.976⭐ | 23🧑⚖️ |
| Given | 34🗳️ | 10🗨️ |
One of the maps reminded me a lot of a guy called springman (google play)
The music is minimalist but goes well with the mood.
My scores: 175, 147.8, 77.9, 107.2, 80.2, 343.5, 285.4, 52.1
It's an interesting use of the theme use the theme
the visuals are neat, I kinda dig the minimalist look. The music is ok, works with the whole aesthetic.
Gameplay could be addictive, but as it is I would have liked if the reaction time on the controls was a bit more consistent, for some reason I get slight input delay at random times.
On top of that the randomness of the map shrinking causes the difficulty to be all over the place and there's points where I can get stuck.
I see potential in this if it were to be continued!
Would be nice to have the disappearing tiles feel less random, they are either a non-issue or unnecessarily punishing by splitting the field in half, or blocking off your only escape path. I also think the reaction speed needs to improve a bit, since the missiles are already way faster than the player.