Limited Space Travel by TasakaSama
!!! If you try the game from the browser I recommend that you zoom it to 200% to avoid UI problems in full screen, or otherwise you have the Windows version without any problems
This game was made during ludum dare 54 solo, with the theme of limited Space.
Lore :
You are a space worker, your survival depends on the metal parts that you can collect.
This is what allowed you to purchase this ship. Unfortunately, your budget is limited you were only able to take the remaining one with the worst limited content.
Gameplay :
on each travel, two destinations present themselves to you.
You may come across a fight, which will take place in turn based with cards, or event zones which may or may not be beneficial to you. You will have to juggle between one and the other to survive, while paying attention to your resources which you can find or buy via the market in exchange for metal pieces that you recover in combat
Input :
Only Left Mouse Button to make an action
Others :
The game was made with the Unity engine, the sounds with Bosca Ceoil
The images of planets, monsters, are not mine. I would have liked to be able to delete these placeholders but I didn't have time during the jam to create them myself.
I therefore thank the creators of the icons which are content available for free on Flaticon

Ratings
| Overall | 310th | 3.056⭐ | 29🧑⚖️ |
| Fun | 289th | 3.019⭐ | 29🧑⚖️ |
| Innovation | 297th | 2.926⭐ | 29🧑⚖️ |
| Theme | 339th | 2.593⭐ | 29🧑⚖️ |
| Graphics | 319th | 2.727⭐ | 24🧑⚖️ |
| Humor | 198th | 2.52⭐ | 27🧑⚖️ |
| Mood | 297th | 2.78⭐ | 27🧑⚖️ |
| Given | 22🗳️ | 33🗨️ |
I noticed the combat state carries over to the next battle so I usually start battles with no action points in the first round. On the plus side I keep my shields! My strategy was to choose combats, and increase shields as much as possible and only attack if I have to, unless they have 3 damage then kill them as fast as I can. Sorry aliens... I gotta job to do.
For the fact that the fight starts again with a turn in progress, yes it is a problem that I encountered due to a bad start on the method of doing things.
I tried to correct it but I preferred to send this functional version than to break everything at the end ^^
For the shield yes it remains a totally viable strategy :)
In any case thank you
I do like your interpretation of the theme.
The combat was very abusable, but in a funny way. An easy fight I could stockpile as much shield as I wanted, then the next enemies could never get through my shield!
Good job on the jam :)
Events or Fight have 50% chance to roll
Each element draws its roll, that the reason of able to have events several times, but just like the shields it's just a balancing which is not easy to find
Thank's for playing and for your feedback
With a little more time there would have been the possibility of changing the quality of the rolls, namely no more green, blue or yellow cards etc... the same for the type, I had planned to be able to play more shield or weapon with a card that did damage equal to the current shield and reset it to zero :)
Unfortunately the time of the Jam caught up with me...
Thanks, I hope you enjoy it :)
I'm pretty sure you had a lot of idea to had, but coming up with "deck" based game on 48h is already a really good things, pretty nice job !
Thank you for trying :)
Thanks for feedback :)
Thanks for your feedback
Well done! Take a candy! :candy:
does this not break the rules for the compo? (of course it's fine for the "Jam" category)