Limited Space Travel by TasakaSama

[raw]
made by TasakaSama for Ludum Dare 54 (COMPO)

!!! If you try the game from the browser I recommend that you zoom it to 200% to avoid UI problems in full screen, or otherwise you have the Windows version without any problems

This game was made during ludum dare 54 solo, with the theme of limited Space.

Lore :

You are a space worker, your survival depends on the metal parts that you can collect.

This is what allowed you to purchase this ship. Unfortunately, your budget is limited you were only able to take the remaining one with the worst limited content.

Gameplay :

on each travel, two destinations present themselves to you.

You may come across a fight, which will take place in turn based with cards, or event zones which may or may not be beneficial to you. You will have to juggle between one and the other to survive, while paying attention to your resources which you can find or buy via the market in exchange for metal pieces that you recover in combat

Input :

Only Left Mouse Button to make an action

Others :

The game was made with the Unity engine, the sounds with Bosca Ceoil

The images of planets, monsters, are not mine. I would have liked to be able to delete these placeholders but I didn't have time during the jam to create them myself.

I therefore thank the creators of the icons which are content available for free on Flaticon

menu.png scene.png game.png

Ratings

Overall 310th 3.056⭐ 29🧑‍⚖️
Fun 289th 3.019⭐ 29🧑‍⚖️
Innovation 297th 2.926⭐ 29🧑‍⚖️
Theme 339th 2.593⭐ 29🧑‍⚖️
Graphics 319th 2.727⭐ 24🧑‍⚖️
Humor 198th 2.52⭐ 27🧑‍⚖️
Mood 297th 2.78⭐ 27🧑‍⚖️
Given 22🗳️ 33🗨️

Feedback

LDJam user 372063
02. Oct 2023 · 00:15 UTC
I survived a day of work in space!

I noticed the combat state carries over to the next battle so I usually start battles with no action points in the first round. On the plus side I keep my shields! My strategy was to choose combats, and increase shields as much as possible and only attack if I have to, unless they have 3 damage then kill them as fast as I can. Sorry aliens... I gotta job to do.
🎤 TasakaSama
02. Oct 2023 · 06:53 UTC
@sarah-northway Thanks for taking the time to try and I hope you enjoy it.
For the fact that the fight starts again with a turn in progress, yes it is a problem that I encountered due to a bad start on the method of doing things.

I tried to correct it but I preferred to send this functional version than to break everything at the end ^^

For the shield yes it remains a totally viable strategy :)

In any case thank you
TrebleColby
02. Oct 2023 · 17:14 UTC
Neat game, I like the art for the enemies, they're just little guys. The gameplay is fun, though shield stacking is a bit strong lol. I would recommend lowering the event rates, as my first run through I got 4 events in a row, with no option for combat. If I left then I wouldn't have even seen the core gameplay, haha. Overall very cool
LDJam user 378259
02. Oct 2023 · 17:20 UTC
I liked the concept, reminded me of a slay the spire - in space.

I do like your interpretation of the theme.

The combat was very abusable, but in a funny way. An easy fight I could stockpile as much shield as I wanted, then the next enemies could never get through my shield!

Good job on the jam :)
RaineShadow
02. Oct 2023 · 17:34 UTC
Very interesting and fun game. I liked the combat the most. :)
🎤 TasakaSama
02. Oct 2023 · 18:56 UTC
@treblecolby
Events or Fight have 50% chance to roll
Each element draws its roll, that the reason of able to have events several times, but just like the shields it's just a balancing which is not easy to find

Thank's for playing and for your feedback
🎤 TasakaSama
02. Oct 2023 · 19:00 UTC
@gwen-dekker More precisely a mix of Out There and Slay The Spire ^^

With a little more time there would have been the possibility of changing the quality of the rolls, namely no more green, blue or yellow cards etc... the same for the type, I had planned to be able to play more shield or weapon with a card that did damage equal to the current shield and reset it to zero :)

Unfortunately the time of the Jam caught up with me...
🎤 TasakaSama
02. Oct 2023 · 19:01 UTC
@raineshadow Thanks for the feedback :)
EvoGenGames
02. Oct 2023 · 19:07 UTC
Wow, That's a lot of work in such a short amount of time! impressive!
🎤 TasakaSama
02. Oct 2023 · 19:19 UTC
@evogengames Thank you, I wanted to be more ambitious as said above but unfortunately time is running out in Jam
rodvik
02. Oct 2023 · 20:15 UTC
I really enjoyed this. Great work getting so much done! Love the gameplay.
🎤 TasakaSama
02. Oct 2023 · 20:32 UTC
@rodvik
Thanks, I hope you enjoy it :)
Vollfeiw
02. Oct 2023 · 23:42 UTC
With combat never resetting, i was building up insame amount of shield against weaker enemy at the beginning (Ending with 30+) and just rolled over all the content, choosing Event when i could (Nice strat am i right ?)

I'm pretty sure you had a lot of idea to had, but coming up with "deck" based game on 48h is already a really good things, pretty nice job !
🎤 TasakaSama
03. Oct 2023 · 06:21 UTC
@vollfeiw Thank you for your feedback, I may have been a little strong with the shileds, but it's still a good strategy, afterward I was also just looking to have a cool game, where everyone can win I'm not a huge fan of games too difficult
godsboss
03. Oct 2023 · 10:34 UTC
Zoom to play in the browser worked for me. As others have mentioned I was surprised by the complete carryover of battle state.
🎤 TasakaSama
03. Oct 2023 · 11:56 UTC
@godsboss Yes, the turn-based combat system is very basic, that's even why there is an end turn button. Because it was to simplify a lot of things ^^

Thank you for trying :)
Plepletier
04. Oct 2023 · 00:53 UTC
Good game, I enjoy turn-based combat like this. However, I don't understand how the deck building works. I spent my cards, but in the new combat, I started with just a few cards, and in the next turn, I had better cards. I don't understand this aspect of the game, sorry T_T.
freeworld
04. Oct 2023 · 00:54 UTC
Lots of diversity with quite a few different encounters/story and resources to manage, I can see why time was short for art :P Good job!
🎤 TasakaSama
04. Oct 2023 · 11:07 UTC
@plepletier Because the cards are drawn randomly according to a type and quality, like a roguelike which determines the action rather than a pre-established deck. But I admit that I could have taken this other approach.
Thanks for feedback :)
🎤 TasakaSama
04. Oct 2023 · 11:09 UTC
@freeworld Thank you... The more I progressed on the project, the more I said to myself "but if I add that, it would be even better" ^^
IngeniousPhoenix
04. Oct 2023 · 15:19 UTC
Good game! I really liked the way you implemented cards as the UI. Great job!
Linus Lindberg
04. Oct 2023 · 18:23 UTC
Impressive game! I love rouge-like card games so I could see myself spending a lot of time with this if you continued to develop it.
🎤 TasakaSama
04. Oct 2023 · 19:06 UTC
@ingeniousphoenix Thank you, I tried to make it as simple as possible and I played with two or three animations to make it a little more dynamic :)
🎤 TasakaSama
04. Oct 2023 · 19:08 UTC
@linus-lindberg I'll be honest I've never continued a jam game, but I agree that with a 3D artist and a little debugging it would be possible to do something with it :)
Thanks for your feedback
don.shinski
04. Oct 2023 · 22:07 UTC
Good job on getting a lot done in a little time. The ui elements are headed in the right direction. Clearly I am not a very good space worker and have a lot to learn to survive in space :laughing:
🎤 TasakaSama
05. Oct 2023 · 06:51 UTC
@don-shinski next time I'll make a pizza maker in space, it will be better I think ^^ Thanks for playing
Jens G
05. Oct 2023 · 15:41 UTC
Liked the concept of mixing cards with a classic rpg combat. And the graphics were pleasant if a bit simple. Might be a point to Nerf the shields a bit and have some more ways to bypass them.
🎤 TasakaSama
05. Oct 2023 · 16:10 UTC
@jens-g Yes it would take a good balancing pass if moreover people have resources on how to carry out a simple balancing I will take :)
HagamosVideojuegos
05. Oct 2023 · 16:12 UTC
I like the card game, it's funny and maybe with more time can be a good final game!

Well done! Take a candy! :candy:
indivicivet
06. Oct 2023 · 15:54 UTC
>The images of planets, monsters, are not mine

does this not break the rules for the compo? (of course it's fine for the "Jam" category)
lucydango
07. Oct 2023 · 11:46 UTC
Reminds me of oregon trail! I would love to see this concept fleshed out more / with more polish.
SleepyStudios
20. Oct 2023 · 13:51 UTC
You managed to fit a lot in with the resource management + card game aspect but yeah it was a bit jarring transitioning between those states without knowing if you won or lost battles.