Limited card space by Zirrrus
A card game about finding synergies with very little space.
Check out the HTML5 version on itch.io, it can be played in fullscreen mode

Fixes
I spent a little time to fix some of the many crashes, which were mostly caused by effects triggering too many times or cards trying to do things after already being destroyed etc. Also found an option in the project settings which just magically made the game playable on bigger screens by scaling it up.
Notes
This was pretty fun to build, but there are also many things I did not get to in time:
I wanted to create a proper system for showing the effects happening. Right now all their changes just happen instantly, which makes it hard to follow. They could also do with some animations etc. This is the biggest thing that is missing, I feel.
The game needs more interesting cards and combinations. The ones currently in there are just the ones I was able to think of quickly while under pressure. Who has time to do balancing when the game is still constantly crashing?
After a few minutes I stopped working on a deck builder because there were so many other more pressing things to fix. It would probably make the game more fun, and give you some time to spend with cards to figure out good combinations.
Custom cards! The system for the cards is pretty configurable, there is almost nothing hard-coded for them (except the Reactor, couldn't think of an elegant way of implementing it). Instead you create configuration files per card, with slots for effect configurations. It should be pretty easy to build a card editor leveraging that, but no time.
| Link | https://zirrrus.itch.io/limited-space |
| Link | https://zirrrus.itch.io/limited-space |
| Link | https://zirrrus.itch.io/limited-space |
| Original URL | https://ldjam.com/events/ludum-dare/54/limited-card-space |
Ratings
| Overall | 228th | 3.421⭐ | 21🧑⚖️ |
| Fun | 171th | 3.526⭐ | 21🧑⚖️ |
| Innovation | 61th | 3.921⭐ | 21🧑⚖️ |
| Theme | 194th | 3.611⭐ | 20🧑⚖️ |
| Graphics | 261th | 3.158⭐ | 21🧑⚖️ |
| Mood | 312th | 2.594⭐ | 18🧑⚖️ |
| Given | 11🗳️ | 9🗨️ |
The web version doesn't work properly on LD but works on itchio and I had a few crashes. The idea is good, I like card games, but I find that it lacks a bit of explanation. Maybe a project to continue post jam to give it a little polish
I applied the fix from the embedding guide, hope the HTML5 version works here now too.
There is still much to fix and I have many ideas for improvements, so I'll probably keep tinkering.
Well done!
I find it funny that you "turned on scaling" and when I fullscreen on an ultrawide monitor, that message takes up half the screen.
I tried so hard to do better, but here's my best:

I wish there was some different game end mechanic, as just maximazing the score is not the most exciting thing for me. Idea: have different levels with different decks, and you need to reach a certain score to beat the level. That being said, I get that we had limited time ;)
Well done!
- interesting mechanics, seems like there's a fair bit of gameplay complexity for a short game
- it's cool that you made the card design modular/file based! not sure if you'll do any followup here though :)
bad:
- the icons for different parts of the turn aren't 100% intuitive, the first play or two is a bit confusing. I think having text (+ icon) would be much clearer; maybe also colour coding?
- graphics are a bit minimal/plain; maybe just more of a background etc could help

Nicely done !