Conveyor Chaos by Aggrathon
A block puzzle game about laying out conveyor belts.
"Connect all outputs and inputs using the odd shaped conveyor belts."
Note: The embedded player is quite small. I would recommend opening a new tab instead!
Screenshots

Software
Bevy (game engine), Visual Studio Code (code), Rust (language), Audacity (sound), Blender (graphics), Tourney (font), git (version control), and GitHub (hosting).
Post compo fixes
- WebGL build (and related settings)
- Fixed bug where some corner pieces had the wrong visual rotation.
| Link | https://github.com/Aggrathon/LudumDare54 |
| Link | https://aggrathon.github.io/LudumDare54/ |
| Original URL | https://ldjam.com/events/ludum-dare/54/conveyor-chaos |
Ratings
| Overall | 260th | 3.3⭐ | 22🧑⚖️ |
| Fun | 287th | 3.025⭐ | 22🧑⚖️ |
| Innovation | 232th | 3.25⭐ | 22🧑⚖️ |
| Theme | 98th | 4.025⭐ | 22🧑⚖️ |
| Graphics | 244th | 3.25⭐ | 22🧑⚖️ |
| Audio | 265th | 2.6⭐ | 22🧑⚖️ |
| Humor | 257th | 2.025⭐ | 22🧑⚖️ |
| Mood | 305th | 2.675⭐ | 22🧑⚖️ |
| Given | 17🗳️ | 3🗨️ |
God job on making the game.
I've got some trouble with the moving and mostly the rotation of the pieces. It was was not clear for me where is the center of the rotation (center of the piece/clicked point, other...).
Also, the difficulty increase too quickly for me.
It is a really good compo entry, I would like to see more 🙂👍
Thanks to you, I've also discover the Bevy Engine, never heard of it before 😊
https://bevyengine.org/
The jam theme kinda limits the gameplay, it's very pleasant when everything comes together but trying to find space to rotate the pieces can get annoying.
Overall good and could definitely be extended to a full game!
I think being able to rotate the camera would be nice to have new perspective on things. Maybe you could even get away with removing the walls completely as they mostly just in the way to see the level. While I like the look and feel of the game I wonder if the 3D is really justified here, seems like it just makes controlling the game a bit more clumsy while not helping the mechanics much.
Rotation is a bit unintuitive, maybe some visual aid to where pieces would and could rotate would be nice (or allowing for manual click and drag rotation or something).
To increase difficulty I think you could focus more on a few tricky pieces and spaces instead of increasing piece count. Maybe introduce new belt types which can't be rotated or can't be moved but able to rotate or completely static, or only compatible with one color. This way you can create harder challenges while keeping the analysis paralysis low.
Good job anyway!