Mousetropolis by Likirus
Mousetropolis
- Nearby beavers have constructed a dam that's flooding the entire valley.
- The mice have nowhere to go and are gathering on the Ark Log.
- But space on the Ark Log is limited...
- How long can you keep the colony alive?

Tools
- JavaScript
- Custom WebGL engine
- Visual Studio Code
- Blender
- Audacity
- Google Music Lab
Notes
- Chrome, Chromium-based browsers, and Firefox should work, older Safari does not work because it doesn't support OffscreenCanvas, apparently the newest Safari supports it now, so it might work if you have the newest version
- This is the first 3D game I have created with my custom WebGL engine, so if you notice anything weird, know how to open and read the development tools (F12 for most browsers), and you see any errors, please tell me.
- Known issue: With slower internet, some of the models take a moment to load
Play
https://pingpoli.de/ld54/
Development Timelapse
I have filmed the complete development process of my game: https://www.youtube.com/watch?v=x-XYmaNPwXs
LikeAndSubscribe :smirk:
| Link | https://pingpoli.de/ld54/ |
| Link | https://pingpoli.de/ld54/src.zip |
| Original URL | https://ldjam.com/events/ludum-dare/54/mousetropolis |
Ratings
| Overall | 140th | 3.682⭐ | 24🧑⚖️ |
| Fun | 188th | 3.455⭐ | 24🧑⚖️ |
| Innovation | 210th | 3.295⭐ | 24🧑⚖️ |
| Theme | 57th | 4.182⭐ | 24🧑⚖️ |
| Graphics | 160th | 3.591⭐ | 24🧑⚖️ |
| Audio | 116th | 3.477⭐ | 24🧑⚖️ |
| Humor | 37th | 3.675⭐ | 22🧑⚖️ |
| Mood | 114th | 3.575⭐ | 22🧑⚖️ |
| Given | 16🗳️ | 23🗨️ |
Also watched the timelapse, it's really interesting to see how things evolved overtime.
Nice entry, especially for one made without the engines that come with a complete editor.
Really not bad for doing it all yourself. The camera movement feels quite laggy on my PC, other things worked smoothly.
In term of engine the game is great, feels very polished!
In terms of gameplay I feel like some things are missing:
* Explain how you make money?
* Does the position of buildings matter? It would be nice if it did :)
* I always lost due to crime, things get out of hand quickly
But I think there is a lot of potential, the game could easily be expanded into something amazing!
You are correct, the placement of the buildings does not matter, but if this was a more polished city builder, proximity boosts for something like the police would make a lot of sense.
I should have explained somewhere how money is generated. The housed mice pay taxes. Also, the homeless population increases crime. If you lost to crime and didn't have a lot of money, my guess is you didn't build a lot of houses.
Knowing this, here is the strategy:
- build things so that there are absolutely never homelesses, try to have positive income of food and water as much as you can.
- you don't need any police.
- when no more room, upgrade everything.
- as mices arrives, gradually replaces house by food and water, to keep positive incomes.
- you end with homelesses and the game ends, but you can be proud of your score.
I made it to 1014 mice with this strategy.
It's nice you learnt 3D while creating this game, but this sort of games do not need 3D at all. Just draw your buildings on a 2D grid and that's all. It was even a little annoying, because the giant buildings hide the view of the elements behind.
Totally love the "mouse voice acting".
Overall, I had a fun little time imagining these mice trying to survive on the raft, with less and less space.