Collateral Choice by avultima

[raw]
made by avultima for LD33 (COMPO)
Play as a simple robot tasked with the job of destroying drones in a nearby space station. You always have a choice though! Easily stroll through the game by killing the drones, or complete the puzzles as they were intended and leave the station with clean hands. Who is the true monster here? Play how you want!

Created completely by Alex Shepard for LD33

This is my second time creating for LD, but first time for the compo. 48 hours is no joke!

For those that must see the puzzle solutions. Check the "Puzzle Walkthrough" Link below.

Controls:
WASD - Move
SPACE - Jump
R - reset to checkpoint
N - Skip to next checkpoint
B - Return to last checkpoint

=== Known Bugs ===
FIXED: Teleporter will sometimes fall through the trap door in room 5.
FIXED: Objects will get stuck in between closing trap doors.
=== Q&A ========
Q: How do the teleporters work?
A: A teleporter must be horizontal to one another to work.
=== Fixes =======
Significantly improved collisions. Blocks/Teleporters and enemies should be completely stable now. - 8/25/15 11:00PM
Added a check before trap doors close. Objects will not get stuck. - 8/26/15 1:00AM

Ratings

Coolness 67% 3
Overall 2.83 723
Fun 2.92 536
Innovation 3.06 423
Theme 2.69 807

Feedback

TerraCottaFrog
24. Aug 2015 · 03:07 UTC
Interesting ideas, but the puzzle elements are not sufficiently explained. I stopped playing after I got stuck in the moving trap door around the 4th screen.
VampyVampire
24. Aug 2015 · 03:21 UTC
I encountered some bugs pretty early on which hindered me from playing (teleporting blocks) but interesting idea.
Artefale
24. Aug 2015 · 03:36 UTC
im stack, in 3 room, it's funny
OnlySlightly
24. Aug 2015 · 04:35 UTC
Great job! It was entertaining being presented with all these seemingly random behaviors and decipher the solutions to everything. As I slowly gathered how everything behaved I was impressed at how well you designed each puzzle. Great job!
Dizzyman572
24. Aug 2015 · 04:58 UTC
Pretty interesting game. I think the puzzle mechanics were pretty good and took a bit of thought to complete.
bodsey
24. Aug 2015 · 05:44 UTC
No way to play on Mac :/
Modoc73
24. Aug 2015 · 08:51 UTC
I liked the teleporting mechanic. But I had to watch the walk through to figure it out. well done!
Chronodrax
24. Aug 2015 · 12:28 UTC
After ~10 tries in the room with 1 laser, finally made it without killing :) Too bad you have to take bugs into account when making your moves (especially the teleporter block falling through the trap when thrown too slow or too fast)
With better collisions and more polish this could be a nice puzzle platformer :)
rogual
24. Aug 2015 · 12:43 UTC
I got to the part with the trapdoor that you can cause the drone or the pointy block thing to fall into.

It kept glitching out and would let the block fall straight through the closed trapdoor, which got too frustrating in the end.

I wasn't entirely sure what to do in that room, anyway. I couldn't seem to get the blocks to work as teleporters.

I couldn't quite figure out the role of the drones either. Was the YES/NO room trying to tell me something?

I think this game could be good with a bit of polish, but as it stands it was too glitchy and confusing for me.
mrjorts
25. Aug 2015 · 01:04 UTC
Clever puzzle idea, but a lot of things weren't clear without watching the video, like how the teleporters work.
🎤 avultima
25. Aug 2015 · 03:34 UTC
DEV HERE:

Yeah, that bug on room 5 is odd. I am sure it has to do with falling speed. The game definitely needs more rooms to acclimate the player to all the puzzles. As you can probably tell, the "narative" or "black letters on screen" was the last thing I did.

I expect to update this! Thanks for all the feedback! Keep it coming! ;)
Kalkatos
25. Aug 2015 · 05:06 UTC
Need more hints on teleporters, I think. I couldn't figure it out by myself. Watching the walkthrough it all made sense...
Evergreen Games
25. Aug 2015 · 06:22 UTC
Interesting puzzle design. Definitely needs more explanation. I like how you left the choice to just kill the drones.
gnuwilliam
25. Aug 2015 · 17:17 UTC
That was fun
bwafflecone
25. Aug 2015 · 22:11 UTC
Interesting puzzles! I think some more in-game explanation of what the objects did would have helped.
nihilaleph
26. Aug 2015 · 02:06 UTC
Interesting puzzles! I didn't get all of it until I watched the video though xp (how buttons work or when drones "attacked")
I guess I'm biased by my own game, but I think there could be consequences to which path you choose, killing drones or doing the puzzles... But still great job!
🎤 avultima
26. Aug 2015 · 19:16 UTC
DEV HERE:

Thanks for playing and rating everyone! It means a lot!

I fixed the collision bugs, so the game should run stable now. Please comment if you run into any problems.
nihilaleph
26. Aug 2015 · 23:28 UTC
Sorry to bother you (still wishing for PM), but I tried to fix the shader bug and physics simulation slo-mo in my game! Would you like to try it again?
reheated
27. Aug 2015 · 13:19 UTC
Clever puzzle mechanic - I like the way it means we can set our own difficulty!