Collateral Choice by avultima
Play as a simple robot tasked with the job of destroying drones in a nearby space station. You always have a choice though! Easily stroll through the game by killing the drones, or complete the puzzles as they were intended and leave the station with clean hands. Who is the true monster here? Play how you want!
Created completely by Alex Shepard for LD33
This is my second time creating for LD, but first time for the compo. 48 hours is no joke!
For those that must see the puzzle solutions. Check the "Puzzle Walkthrough" Link below.
Controls:
WASD - Move
SPACE - Jump
R - reset to checkpoint
N - Skip to next checkpoint
B - Return to last checkpoint
=== Known Bugs ===
FIXED: Teleporter will sometimes fall through the trap door in room 5.
FIXED: Objects will get stuck in between closing trap doors.
=== Q&A ========
Q: How do the teleporters work?
A: A teleporter must be horizontal to one another to work.
=== Fixes =======
Significantly improved collisions. Blocks/Teleporters and enemies should be completely stable now. - 8/25/15 11:00PM
Added a check before trap doors close. Objects will not get stuck. - 8/26/15 1:00AM
Created completely by Alex Shepard for LD33
This is my second time creating for LD, but first time for the compo. 48 hours is no joke!
For those that must see the puzzle solutions. Check the "Puzzle Walkthrough" Link below.
Controls:
WASD - Move
SPACE - Jump
R - reset to checkpoint
N - Skip to next checkpoint
B - Return to last checkpoint
=== Known Bugs ===
FIXED: Teleporter will sometimes fall through the trap door in room 5.
FIXED: Objects will get stuck in between closing trap doors.
=== Q&A ========
Q: How do the teleporters work?
A: A teleporter must be horizontal to one another to work.
=== Fixes =======
Significantly improved collisions. Blocks/Teleporters and enemies should be completely stable now. - 8/25/15 11:00PM
Added a check before trap doors close. Objects will not get stuck. - 8/26/15 1:00AM
Ratings
| Coolness | 67% | 3 |
| Overall | 2.83 | 723 |
| Fun | 2.92 | 536 |
| Innovation | 3.06 | 423 |
| Theme | 2.69 | 807 |
With better collisions and more polish this could be a nice puzzle platformer :)
It kept glitching out and would let the block fall straight through the closed trapdoor, which got too frustrating in the end.
I wasn't entirely sure what to do in that room, anyway. I couldn't seem to get the blocks to work as teleporters.
I couldn't quite figure out the role of the drones either. Was the YES/NO room trying to tell me something?
I think this game could be good with a bit of polish, but as it stands it was too glitchy and confusing for me.
Yeah, that bug on room 5 is odd. I am sure it has to do with falling speed. The game definitely needs more rooms to acclimate the player to all the puzzles. As you can probably tell, the "narative" or "black letters on screen" was the last thing I did.
I expect to update this! Thanks for all the feedback! Keep it coming! ;)
I guess I'm biased by my own game, but I think there could be consequences to which path you choose, killing drones or doing the puzzles... But still great job!
Thanks for playing and rating everyone! It means a lot!
I fixed the collision bugs, so the game should run stable now. Please comment if you run into any problems.