Force Field Sokoban by oller125
You need to make sure that the boxes are in there correct places and make sure to get to the escape ladder in time before the sanitizing force fields close in. Normally a robot does this job, but unfortunately they're all broken down at the moment. The force fields will annihilate anything organic (that's you) but will try to push you out of the way first.
It's like Sokoban but:
- Boxes fall into holes when placed properly so no longer get in the way
- There are two force fields slowly advancing!
Use arrow keys to move around and push boxes. You can also undo moves if you get stuck.
I used this game jam to try out Godot 4, partly due to the recent Unity drama. I was going to upload an HTML 5 version but unfortunately the C# version of Godot 4 doesn't support it yet, which I found out too late.
| Link | https://github.com/onorton/force-field-sokoban |
| Link | https://oller125.itch.io/force-field-sokoban |
| Original URL | https://ldjam.com/events/ludum-dare/54/force-field-sokoban |
Ratings
| Overall | 131th | 3.707⭐ | 31🧑⚖️ |
| Fun | 122th | 3.707⭐ | 31🧑⚖️ |
| Innovation | 225th | 3.268⭐ | 30🧑⚖️ |
| Theme | 102th | 4⭐ | 30🧑⚖️ |
| Graphics | 250th | 3.232⭐ | 30🧑⚖️ |
| Audio | 162th | 3.269⭐ | 28🧑⚖️ |
| Humor | 166th | 2.739⭐ | 25🧑⚖️ |
| Mood | 139th | 3.46⭐ | 27🧑⚖️ |
| Given | 41🗳️ | 32🗨️ |
That was nice! A classic sokoban with an interesting twist. I like how you used the force field in some levels. As in, you can't do it like this because later on you can't go there anymore because of the force field.
Some critique: I would have liked a button that allowed me to undo a move. It's annoying I need to use the mouse for that. And I don't think it's fair that walking in a wall counts as a move.
Nice entry overall
The music gets annoying fast, but OTOH you have music!
Nice job!