Voyd by amarokczukay

[raw]
made by amarokczukay for Ludum Dare 54 (COMPO)

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Oh no! The kid opened a demonic gateway to the Voyd dimension!

◾️◾️◼️◼️ PLAY VOYD (HTML5) ◼️◼️◾️◾️

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Fight the Voyd and survive as long as possible while facing an increasing number of Voydlings!

Load up your defensive aura by defeating foes and wait for the right moment to unleash it.

Watch out for the lethal Voyd Walls as firing at them will make them grow toward you.

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:joystick: Controls - :keyboard: WASD (ZQSD available in options): move - :mousethreebutton: LMB: cast orb / RMB: unleash aura

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:hammer: Tools - :gear: Engine: GDevelop 5 - :paintbrush: Art: Photoshop - :sound: Sound: Ableton Live

Everything made by me in 48h except font (Mousetrap by jeti)

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⚠️ Known issues - the highscore appears wrong every time you beat it (included on the first run), but don't worry: your real highscore will still be saved! - If you can't move your character, reload the page and it should be ok! - If you don't hear any sound, try switching browser or downloading the executable

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Ratings

Overall 42th 4.073⭐ 57🧑‍⚖️
Fun 23th 4.127⭐ 57🧑‍⚖️
Innovation 36th 4.082⭐ 57🧑‍⚖️
Theme 22th 4.398⭐ 56🧑‍⚖️
Graphics 84th 3.918⭐ 57🧑‍⚖️
Audio 48th 3.868⭐ 55🧑‍⚖️
Humor 157th 2.786⭐ 51🧑‍⚖️
Mood 111th 3.585⭐ 55🧑‍⚖️
Given 36🗳️ 48🗨️

Feedback

greenphox
02. Oct 2023 · 15:23 UTC
Really nice game, well done.
My highscore was 79
Kaimon
02. Oct 2023 · 16:34 UTC
Good game ! I realised your proposition on the theme when I started to spam click and failed a lot of my bullet (really clever by the way)
LDJam user 268934
02. Oct 2023 · 17:24 UTC
Like the style you choose.
The character select is cool and the void is a good mechanic ( great minds think alike ).
Meru
02. Oct 2023 · 22:10 UTC
Nice game. I liked the intro and the concept as well. The music during the level was a bit too much for me but I liked the intro music and the style of it.
I will play that again!
TeamLDM
03. Oct 2023 · 01:48 UTC
This is a great example of a simple game being executed to perfection. Everything is super tight and juicy. Feels amazing to play.

Very proud of you. Keep it up. 💖
kairuma
03. Oct 2023 · 01:50 UTC
Neat. Really good use of the theme!
DzejPi
03. Oct 2023 · 03:55 UTC
This is a great idea for a game and great interpretation of the them! I love the graphics style and the gameplay gets hectic very quickly. Sounds and music are great too. Very good game overall, well done!

My score:

![2023-10-03_05-53-31.png](///raw/046/93/z/5f039.png)
Ahbee_Studio Nex-us
03. Oct 2023 · 11:12 UTC
Great concept, requires careful bullet management. Well done! Variable enemy health could add depth, and maybe make the play space scaling a bit less punishing.
vidarn
03. Oct 2023 · 19:12 UTC
Really cool! I loved the blackness of the voyd closing in, it was a very striking visual. The ramp up in difficulty was fun, it got very hectic after a while :laughing:
I really liked the music and sound design, the Voydlings sounded very unique and cool.

Smart use of the theme and well excuted game!
Spike Studio
03. Oct 2023 · 21:24 UTC
Really cool twist on this style of game! Making the player be accurate is a great way to stop them from just shooting everywhere, nice entry!
Smitner
03. Oct 2023 · 21:39 UTC
Great execution! Very difficult - Is this with adaptive audio? Felt incredibly tense
mcbombadev
03. Oct 2023 · 23:55 UTC
I love the simplicity and effectiveness of the idea. Great compo entry!
pauljs
04. Oct 2023 · 02:24 UTC
Quite fun! Congrats!
Strato
04. Oct 2023 · 02:34 UTC
Very fun, and cool mechanic of punishing poor aim. Gets real hectic later on and makes you want to blast wildly... (this quickly led to my death). The visual effects are impressive - simple art that works well, very consistent, and the sound effects are pretty cool. Also pretty neat that there's 2 different characters to choose from. Solid game.
mdotedot
04. Oct 2023 · 03:08 UTC
Wow that is a steep difficult curve. I suggest the starting wave to come in much slower to get accustomed to the shooting. I like the shrinking of space and the effects. well done.
LDJam user 377349
04. Oct 2023 · 07:14 UTC
Very interesting idea of having to be REALLY mindful of your aim!
Phillip Scott
04. Oct 2023 · 10:15 UTC
hah nice twist with the accuracy, the effects are super polished nice job! :heart:
Magalix
04. Oct 2023 · 10:24 UTC
Good idea ! Love the art, simple but effective. Excellent menu design.

But it's so difficult ! Aura to slow to load, I couldn't even get it once
Mealky
04. Oct 2023 · 19:00 UTC
The idea is reaally good and fit perfect with the theme !! Only things I can tell is that control was for QWERTY keyboard sinche Im azerty it trouble me at first but nothing bad !
Also maybe ennemy should be a bitter larger at the beginning but I said that only for feedbacking stuff lol

The game look very good and feel very good to play :smile:
🎤 amarokczukay
05. Oct 2023 · 08:00 UTC
@greenphox @kaimon @senso @meru @teamldm @kairuma @dzejpi @ahbee-studio-nex-us @vidarn @spike-studio @smitner @mcbombadev @pauljs @strato @mdotedot @brodnork @phillip-scott @magalix @mealky thank you very much yall for your comments and feedback! i agree on the difficulty part, one time again i had to face the developer's bias haha i'll take these comments into consideration for next time! anyway, your comments warm my heart!

also @mealky there is ZQSD support you just have to check the box in the options!
jebouin
05. Oct 2023 · 17:55 UTC
Nice use of the theme, I loved the creepy music and sound effects!
MasterOfCheese
05. Oct 2023 · 23:30 UTC
One of my fav uses of the theme, I liked the art, and the music was decent. I actually didn't mind the difficulty curve, and found myself waiting for the enemies to do something. Better enemy variation could've made it a little more interesting, but I understand that's difficult with time restrictions.
kuviman
06. Oct 2023 · 00:39 UTC
ez game

![Screenshot from 2023-10-06 04-39-40.png](///raw/7e3/32/z/5fd51.png)
OgelGames
06. Oct 2023 · 07:08 UTC
Great game, the difficulty really increases quickly, possible too quickly, but that doesn't hurt the fun :)
Rincs
06. Oct 2023 · 10:01 UTC
I definitely need more practice to get better at this, but overall pretty fun. Making the walls close in on you when you shoot at it is a fantastic way to make every shot count.
Pierre-Marie
06. Oct 2023 · 11:23 UTC
Very funny, we'll gladly play again to try and improve our score, well done!
![HighScore.png](///raw/16b/c4/z/5fdd6.png)
Nestral
06. Oct 2023 · 17:54 UTC
Brilliant idea that works perfectly for a compo game. Really great execution too!

Though it seemed to me that hitboxes did not quite fit the small enemy sprites? And I swear one of my shots went directly through one of the enemies (discrete collision detection, perhaps?).
kanity
08. Oct 2023 · 01:10 UTC
Really like the music and the graphics, the green witch is super cute and ofc I chose her, it's so cool how you even made two characters to chose from! Honestly so impressive for 48 hours. The atmosphere of the game overall is dynamic, I like how it all feels... in movement. Like even the title screen. And the field shrinking was an interesting take on the theme; it made every time I miss more crucial, because it seemed to me like the field shrinks with every shot fired, so I had to try and hit the enemies more carefully w/o wasting any spell balls. My score wasn't really high, but I enjoyed the game ^^
Hawkin
08. Oct 2023 · 14:16 UTC
This is serious fun!! It's fairly simple, but pretty satisfying. And I liked how you tied the area size to penalties for getting hit or missing. That really puts a lot of agency in the player's hands. And you made it challenging enough that standing still to maximize your accuracy wasn't really an option.

![Screenshot 2023-10-08 093008.png](///raw/319/53/z/60053.png)

Overall, really well done! One thing you could add next is a way to push the void back some, as a reward!

And for a _compo_ game, this feels really well polished!
JavaSaurus
08. Oct 2023 · 18:10 UTC
Very simple yet satisfying concept. I really enjoyed the bullethell ! It's amazingly clever to make the playfield shrink when you miss the enemy. All came together nicely, very crisp and clean. Well done ! Thank you for submitting this game to the stream :D
ColeSlaughter
09. Oct 2023 · 18:55 UTC
[Thanks for submitting your game to stream!](https://www.twitch.tv/videos/1945057375?t=01h25m13s)

This is an upsettingly polished compo game. I could totally see myself playing this in my free time to kill time. Awesome work!
Ausstein
09. Oct 2023 · 21:07 UTC
Thank you so much for submitting your game to my stream! I had a lot of fun with it. Unfortunately the Vod of my playthrough seems to be gone.
TRASEVOL_DOG
10. Oct 2023 · 10:21 UTC
Great stuff! I think this is the best execution of the tiny/shrinking-area shooter that I've seen. Gamefeel is good, difficulty scales nicely, audio is pretty great for a compo game. Very slick entry all around, well done!!
LDJam user 4886
10. Oct 2023 · 11:00 UTC
Simple but effective! Every missed shot felt worse than letting a creature touch you! I thought the defensive aura would allow you to push walls outwards, but nope... I lasted 63 seconds. Nice game!
Doot
10. Oct 2023 · 12:52 UTC
I love a lot of things about this game!

The wall shrinking mechanic is very well tied to the core shooting gameplay, the execution is impressive for a compo game with a lot of details that enhance game feel here and there.

Great job ✨
LDJam user 279622
10. Oct 2023 · 13:49 UTC
this is a really nicely put together game! i liked theory crafting the different characters to see which one I could push further

i think the difficulty curve could use some tweaking, but i could also just be bad at the game idk
Ategon
11. Oct 2023 · 00:10 UTC
![image3.png](///raw/595/84/z/60253.png)

Current wr if anyone wants to try to beat it
LDJam user 273626
11. Oct 2023 · 02:29 UTC
AMAZING entry! Solid game. Smooth mechanics and controls. I was hooked and didn't want to stop playing. Hitting 10k, and felt pretty good about it. Theeeen saw the highscore of 50k. How in the world? Well done, Loved it!
OldDog
11. Oct 2023 · 07:05 UTC
love this game art style so much,while I cant move (dont know what went wrong)
🎤 amarokczukay
11. Oct 2023 · 10:15 UTC
@jebouin @masterofcheese @kuviman @ogelgames @rincs @pierre-marie @kanity @hawkin @javasaurus @coleslaughter @ausstein @trasevol-dog @notnasiul @doot @badcop @ategon @flyingkaida thank you very much everyone for playing it, and for your nice comments! thank you also if you've streamed yourself playing Voyd! :black_heart:

@nestral you're right, i could have been more permissive with bullets and enemies hitboxes. I have tweaked them a bit during jam, but not enough apparently. I got one or two missing hits too, but fortunately, it doesn't appear to be often…

@olddog have you tried reloading the page? it usually fixes this. If it doesn't work, try downloading the executable version and it should be ok!
Xeke-Death
11. Oct 2023 · 10:40 UTC
I liked a lot of things about this game.
The closing in of the edges is a great mechanic, thought I swear I saw the wall close in twice when I only hit it once a couple of times.
The shooting enemy was a great addition, stopped me just sitting in the middle of the arena the whole time.
I liked the little story and choice of characters.
The constantly shifting graphics and screen shake together felt like a bit much, good thing you have an option to turn off the screen shake.
Ausstein
11. Oct 2023 · 12:04 UTC
I found the Vod! I thought it was lost but turns out it was just not published!

https://www.twitch.tv/videos/1941509314?t=00h04m58s
cassowary
13. Oct 2023 · 02:46 UTC
Wow this is really good!! It's a clever take on the theme and the graphics are really cute. I like the music a lot as well.

The screen shake did feel like a bit much but I appreciate the option to turn it off.