Voyd by amarokczukay

Oh no! The kid opened a demonic gateway to the Voyd dimension!
◾️◾️◼️◼️ PLAY VOYD (HTML5) ◼️◼️◾️◾️

Fight the Voyd and survive as long as possible while facing an increasing number of Voydlings!
Load up your defensive aura by defeating foes and wait for the right moment to unleash it.
Watch out for the lethal Voyd Walls as firing at them will make them grow toward you.

:joystick: Controls - :keyboard: WASD (ZQSD available in options): move - :mousethreebutton: LMB: cast orb / RMB: unleash aura

:hammer: Tools - :gear: Engine: GDevelop 5 - :paintbrush: Art: Photoshop - :sound: Sound: Ableton Live
Everything made by me in 48h except font (Mousetrap by jeti)

⚠️ Known issues - the highscore appears wrong every time you beat it (included on the first run), but don't worry: your real highscore will still be saved! - If you can't move your character, reload the page and it should be ok! - If you don't hear any sound, try switching browser or downloading the executable

| Link | https://amarokczukay.itch.io/voyd |
| Link | https://drive.google.com/file/d/1HxJNcLBiskLQV8qqbv2D-Orqp0rVm879/view |
| Original URL | https://ldjam.com/events/ludum-dare/54/voyd |
Ratings
| Overall | 42th | 4.073⭐ | 57🧑⚖️ |
| Fun | 23th | 4.127⭐ | 57🧑⚖️ |
| Innovation | 36th | 4.082⭐ | 57🧑⚖️ |
| Theme | 22th | 4.398⭐ | 56🧑⚖️ |
| Graphics | 84th | 3.918⭐ | 57🧑⚖️ |
| Audio | 48th | 3.868⭐ | 55🧑⚖️ |
| Humor | 157th | 2.786⭐ | 51🧑⚖️ |
| Mood | 111th | 3.585⭐ | 55🧑⚖️ |
| Given | 36🗳️ | 48🗨️ |
My highscore was 79
The character select is cool and the void is a good mechanic ( great minds think alike ).
I will play that again!
Very proud of you. Keep it up. 💖
My score:

I really liked the music and sound design, the Voydlings sounded very unique and cool.
Smart use of the theme and well excuted game!
But it's so difficult ! Aura to slow to load, I couldn't even get it once
Also maybe ennemy should be a bitter larger at the beginning but I said that only for feedbacking stuff lol
The game look very good and feel very good to play :smile:
also @mealky there is ZQSD support you just have to check the box in the options!


Though it seemed to me that hitboxes did not quite fit the small enemy sprites? And I swear one of my shots went directly through one of the enemies (discrete collision detection, perhaps?).

Overall, really well done! One thing you could add next is a way to push the void back some, as a reward!
And for a _compo_ game, this feels really well polished!
This is an upsettingly polished compo game. I could totally see myself playing this in my free time to kill time. Awesome work!
The wall shrinking mechanic is very well tied to the core shooting gameplay, the execution is impressive for a compo game with a lot of details that enhance game feel here and there.
Great job ✨
i think the difficulty curve could use some tweaking, but i could also just be bad at the game idk
Current wr if anyone wants to try to beat it
@nestral you're right, i could have been more permissive with bullets and enemies hitboxes. I have tweaked them a bit during jam, but not enough apparently. I got one or two missing hits too, but fortunately, it doesn't appear to be often…
@olddog have you tried reloading the page? it usually fixes this. If it doesn't work, try downloading the executable version and it should be ok!
The closing in of the edges is a great mechanic, thought I swear I saw the wall close in twice when I only hit it once a couple of times.
The shooting enemy was a great addition, stopped me just sitting in the middle of the arena the whole time.
I liked the little story and choice of characters.
The constantly shifting graphics and screen shake together felt like a bit much, good thing you have an option to turn off the screen shake.
https://www.twitch.tv/videos/1941509314?t=00h04m58s
The screen shake did feel like a bit much but I appreciate the option to turn it off.