Diminutive Dungeon by Rose
A procedural puzzle game about two tiny heroes exploring a tiny dungeon. You can control both heroes yourself or play with a nearby friend!
See the game page on itch.io for more details about the game and instructions.
A note about audio: - I have opted out of the audio category. - Sadly, I ran out of time to add sound effects. - I've included background music from cgMusic, a music generation tool created in 2008. It's my understanding that this is ok to include in the compo as it's algorithmic rather than an AI/neural net generator. It's a bit unclear right now, but I have opted out of audio ratings, so feel free to ignore the music.

| Link | https://rose11.itch.io/diminutive-dungeon |
| Link | https://github.com/rose-keller/ld54 |
| Original URL | https://ldjam.com/events/ludum-dare/54/diminutive-dungeon |
Ratings
| Overall | 79th | 3.906⭐ | 34🧑⚖️ |
| Fun | 118th | 3.727⭐ | 35🧑⚖️ |
| Innovation | 118th | 3.652⭐ | 35🧑⚖️ |
| Theme | 66th | 4.136⭐ | 35🧑⚖️ |
| Graphics | 68th | 4⭐ | 35🧑⚖️ |
| Humor | 176th | 2.696⭐ | 30🧑⚖️ |
| Mood | 84th | 3.703⭐ | 34🧑⚖️ |
| Given | 31🗳️ | 14🗨️ |
Aside from all that negativity, I loved the artstyle. The game was intuitive, the colors splitting what each character could do was fun. This is already pretty great. With some difficulty scaling as you go deeper, and some more variation in puzzles, and some more juice, this could be really engaging. Hope your game does well!
About music, sadly you are not supposed to use AI generated stuff in compo *"NOTE: Please submit games built with AI generators as Jam or Extra games, and not the Compo (we’re still working on the new generators policy)"*. So maybe you can opt out of audio when the ratings are up ? Good choice tho, it fits the game.
Good job and thanks for the game!
@crispypear I appreciate the detailed feedback!
@yorsh Thanks for pointing that out! Historically music generators (which aren't part of the recent "AI" wave) have been allowed in the compo, so I think I'm ok to use the music as background - but the rules are not very clear right now. Regardless, I have definitely opted out of audio ratings!
Also, I found a glitch where attempting to move during/right after (?) room transitions causes a character to become stuck, and forces you to surface, although that's not so bad.
I do wish that the music looped better.

The graphics are good and intuitive, I didn't need to read the game description to understand what the different items and obstacles were for, despite the tiny sprites.
It's very satisfying to complete the levels without taking any damage, maybe a reward for achieving this could be an interesting mechanic.
With difficulty progression, this could be a really cool post-jam game.
Impressive to have made this game in such a short time. Great work! :smile:
Getting all the upgrades (minus the bag) was a pain in the ass lol, but really cool concept and game ! The randomly generated levels are almost always solvable, you chose every possible block nicely. Cute art, characters, and the upgrades and really well thought of, all of them are useful.
I wish dying gave you maluses and the dungeon got tougher as you went down in levels though, but as a COMPO you already have a looot of content ! Very polished too, love how you can play in coop and move both characters with the arrow keys.