Panic Color! by dhavavamba
You are in a small arena surrounded by enemies, defeat as many as you can!
o defeat enemies use the four colors:
You can change color whenever you want.
If you are a color you can attack with that color and only be hit by that color.
Enemies have the same abilities as you.
If two identical colors collide, they cancel each other out.
The color black is a special color used only by enemies. It is a color with special rules.
key arrows (keyboard) / XYAB (gamepad) = change color
wasd / left stick (gamepad) = move H (keyboard) / select (gamepad) = active/deactivate hint Enter (keyboard) / right shoulder (gamepad) = attack space (keyboard) / left shoulder (gamepad) = dash

:joystick:
| Original URL | https://ldjam.com/events/ludum-dare/54/panic-color |
Ratings
| Overall | 1109th | 2.615⭐ | 28🧑⚖️ |
| Fun | 1026th | 2.739⭐ | 25🧑⚖️ |
| Innovation | 983th | 2.75⭐ | 26🧑⚖️ |
| Theme | 1067th | 2.688⭐ | 26🧑⚖️ |
| Graphics | 978th | 2.455⭐ | 24🧑⚖️ |
| Humor | 916th | 1.85⭐ | 22🧑⚖️ |
| Mood | 1063th | 2.341⭐ | 24🧑⚖️ |
| Given | 18🗳️ | 22🗨️ |
Good job!
The controls take a while to get used to. Once that happens, I think it becomes slightly easier. At first my biggest problems were running directly into enemy fire, then running into my own reflected shots. When I realized I could defend against projectiles by firing my own, it became much easier. The dash works pretty well, I think, as I'm just too slow to use it at the right time most of the times.
One thing that felt slightly weird to me is the unlimited fire rate. I don't think it is a huge problem, and for me it was really helpful in actually destroying anything, but what makes it weird to use is the fact that my projectiles collide with each other, so if I fired too quickly, all my projectiles were instantly destroyed.
The non-stop loud music is distracting and feels like the music and sound effects are fighting each other for attention. A bit reduced volume and stopping and relaunching the music at a random point on game over and restart would make it feel more immersive. In general, some less "in-your-face" and more suspenseful music would complement the gameplay better I think.
I liked the presentation and the overall idea of matching the attacks with the enemies.